daggerheart/module/config/generalConfig.mjs
2025-05-22 16:53:39 +02:00

268 lines
No EOL
7.5 KiB
JavaScript

export const range = {
melee: {
label: "DAGGERHEART.Range.Melee.Name",
description: "DAGGERHEART.Range.Melee.Description",
distance: 1
},
veryClose: {
label: "DAGGERHEART.Range.VeryClose.Name",
description: "DAGGERHEART.Range.VeryClose.Description",
distance: 3
},
close: {
label: "DAGGERHEART.Range.Close.Name",
description: "DAGGERHEART.Range.Close.Description",
distance: 10
},
far: {
label: "DAGGERHEART.Range.Far.Name",
description: "DAGGERHEART.Range.Far.Description",
distance: 20
},
veryFar: {
label: "DAGGERHEART.Range.VeryFar.Name",
description: "DAGGERHEART.Range.VeryFar.Description",
distance: 30
}
}
export const burden = {
oneHanded: "DAGGERHEART.Burden.OneHanded",
twoHanded: "DAGGERHEART.Burden.TwoHanded"
}
export const damageTypes = {
physical: {
id: 'physical',
label: "DAGGERHEART.DamageType.Physical.Name",
abbreviation: "DAGGERHEART.DamageType.Physical.Abbreviation",
},
magical: {
id: 'magical',
label: "DAGGERHEART.DamageType.Magical.Name",
abbreviation: "DAGGERHEART.DamageType.Magical.Abbreviation",
},
}
export const healingTypes = {
health: {
id: 'health',
label: "DAGGERHEART.HealingType.HitPoints.Name",
abbreviation: "DAGGERHEART.HealingType.HitPoints.Abbreviation"
},
stress: {
id: 'stress',
label: "DAGGERHEART.HealingType.Stress.Name",
abbreviation: "DAGGERHEART.HealingType.Stress.Abbreviation"
},
};
export const conditions = {
vulnerable: {
id: 'vulnerable',
name: "DAGGERHEART.Condition.Vulnerable.Name",
icon: "icons/magic/control/silhouette-fall-slip-prone.webp",
description: "DAGGERHEART.Condition.Vulnerable.Description"
},
hidden: {
id: 'hidden',
name: "DAGGERHEART.Condition.Hidden.Name",
icon: "icons/magic/perception/silhouette-stealth-shadow.webp",
description: "DAGGERHEART.Condition.Hidden.Description"
},
restrained: {
id: 'restrained',
name: "DAGGERHEART.Condition.Restrained.Name",
icon: "icons/magic/control/debuff-chains-shackle-movement-red.webp",
description: "DAGGERHEART.Condition.Restrained.Description"
},
}
export const downtime = {
shortRest: {
tendToWounds: {
id: "tendToWounds",
name: "DAGGERHEART.Downtime.TendToWounds.Name",
img: "icons/magic/life/cross-worn-green.webp",
description: "DAGGERHEART.Downtime.TendToWounds.Description",
},
clearStress: {
id: "clearStress",
name: "DAGGERHEART.Downtime.ClearStress.Name",
img: "icons/magic/perception/eye-ringed-green.webp",
description: "DAGGERHEART.Downtime.ClearStress.Description",
},
repairArmor: {
id: "repairArmor",
name: "DAGGERHEART.Downtime.RepairArmor.Name",
img: "icons/skills/trades/smithing-anvil-silver-red.webp",
description: "DAGGERHEART.Downtime.RepairArmor.Description",
},
prepare: {
id: "prepare",
name: "DAGGERHEART.Downtime.Prepare.Name",
img: "icons/skills/trades/academics-merchant-scribe.webp",
description: "DAGGERHEART.Downtime.Prepare.Description",
},
},
longRest: {
tendToWounds: {
id: "tendToWounds",
name: "DAGGERHEART.Downtime.TendToWounds.Name",
img: "icons/magic/life/cross-worn-green.webp",
description: "DAGGERHEART.Downtime.TendToWounds.Description",
},
clearStress: {
id: "clearStress",
name: "DAGGERHEART.Downtime.ClearStress.Name",
img: "icons/magic/perception/eye-ringed-green.webp",
description: "DAGGERHEART.Downtime.ClearStress.Description",
},
repairArmor: {
id: "repairArmor",
name: "DAGGERHEART.Downtime.RepairArmor.Name",
img: "icons/skills/trades/smithing-anvil-silver-red.webp",
description: "DAGGERHEART.Downtime.RepairArmor.Description",
},
prepare: {
id: "prepare",
name: "DAGGERHEART.Downtime.Prepare.Name",
img: "icons/skills/trades/academics-merchant-scribe.webp",
description: "DAGGERHEART.Downtime.Prepare.Description",
},
workOnAProject: {
id: "workOnAProject",
name: "DAGGERHEART.Downtime.WorkOnAProject.Name",
img: "icons/skills/social/thumbsup-approval-like.webp",
description: "DAGGERHEART.Downtime.WorkOnAProject.Description",
}
},
custom: {
id: 'customActivity',
name: "",
img: "icons/skills/trades/academics-investigation-puzzles.webp",
description: "",
namePlaceholder: "DAGGERHEART.Downtime.Custom.NamePlaceholder",
placeholder: "DAGGERHEART.Downtime.Custom.Placeholder",
}
}
export const deathMoves = {
avoidDeath: {
id: "avoidDeath",
name: "DAGGERHEART.DeathMoves.AvoidDeath.Name",
img: "icons/magic/time/hourglass-yellow-green.webp",
description: "DAGGERHEART.DeathMoves.AvoidDeath.Description",
},
riskItAll: {
id: 'riskItAll',
name: "DAGGERHEART.DeathMoves.RiskItAll.Name",
img: "icons/sundries/gaming/dice-pair-white-green.webp",
description: "DAGGERHEART.DeathMoves.RiskItAll.Description",
},
blazeOfGlory: {
id: "blazeOfGlory",
name: "DAGGERHEART.DeathMoves.BlazeOfGlory.Name",
img: "icons/magic/life/heart-cross-strong-flame-purple-orange.webp",
description: "DAGGERHEART.DeathMoves.BlazeOfGlory.Description",
}
};
export const tiers = {
0: {
key: 0,
id: 'tier0',
name: 'DAGGERHEART.General.Tier.0',
},
1: {
key: 1,
id: 'tier1',
name: 'DAGGERHEART.General.Tier.1',
},
2: {
key: 2,
id: 'tier2',
name: 'DAGGERHEART.General.Tier.2',
},
3: {
key: 3,
id: 'tier3',
name: 'DAGGERHEART.General.Tier.3',
}
};
export const objectTypes = {
pc: {
name: "TYPES.Actor.pc",
},
npc: {
name: "TYPES.Actor.npc",
},
adversary: {
name: "TYPES.Actor.adversary",
},
ancestry: {
name: "TYPES.Item.ancestry",
},
community: {
name: "TYPES.Item.community",
},
class: {
name: "TYPES.Item.class",
},
subclass: {
name: "TYPES.Item.subclass",
},
feature: {
name: "TYPES.Item.feature",
},
domainCard: {
name: "TYPES.Item.domainCard",
},
consumable: {
name: "TYPES.Item.consumable",
},
miscellaneous: {
name: "TYPES.Item.miscellaneous",
},
weapon: {
name: "TYPES.Item.weapon",
},
armor: {
name: "TYPES.Item.armor",
}
};
export const diceTypes = {
d4: "d4",
d6: "d6",
d8: "d8",
d12: "d12",
d20: "d20"
};
export const refreshTypes = {
session: {
id: 'session',
label: "DAGGERHEART.General.RefreshType.Session"
},
shortRest: {
id: 'shortRest',
label: "DAGGERHEART.General.RefreshType.Shortrest",
},
longRest: {
id: 'longRest',
label: "DAGGERHEART.General.RefreshType.Longrest"
}
}
export const abilityCosts = {
hope: {
id: 'hope',
label: 'Hope',
},
stress: {
id: 'stress',
label: 'Stress',
}
}