daggerheart/module/applications/rollSelectionDialog.mjs
2025-05-22 16:53:39 +02:00

276 lines
No EOL
8.8 KiB
JavaScript

const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(experiences, bonusDamage, hopeResource, resolve, isNpc){
super({}, {});
this.experiences = experiences;
this.resolve = resolve;
this.isNpc;
this.selectedExperiences = [];
this.data = {
diceOptions: [{ name: 'd12', value: 'd12' }, { name: 'd20', value: 'd20' }],
hope: ['d12'],
fear: ['d12'],
advantage: null,
disadvantage: null,
bonusDamage: bonusDamage.reduce((acc, x) => {
if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id){
acc.push(({
...x,
hopeUses: 0
}));
}
return acc;
}, []),
hopeResource: hopeResource,
};
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ["daggerheart", "views", "roll-selection"],
position: {
width: 400,
height: "auto"
},
actions: {
selectExperience: this.selectExperience,
decreaseHopeUse: this.decreaseHopeUse,
increaseHopeUse: this.increaseHopeUse,
setAdvantage: this.setAdvantage,
setDisadvantage: this.setDisadvantage,
finish: this.finish,
},
form: {
handler: this.updateSelection,
submitOnChange: true,
submitOnClose: false,
}
};
/** @override */
static PARTS = {
damageSelection: {
id: "damageSelection",
template: "systems/daggerheart/templates/views/rollSelection.hbs"
}
}
get title() {
return `Roll Options`;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isNpc = this.isNpc;
context.diceOptions = this.data.diceOptions;
context.hope = this.data.hope;
context.fear = this.data.fear;
context.advantage = this.data.advantage;
context.disadvantage = this.data.disadvantage;
context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) }));
context.bonusDamage = this.data.bonusDamage;
context.hopeResource = this.data.hopeResource+1;
context.hopeUsed = this.getHopeUsed();
return context;
}
static updateSelection(event, _, formData){
const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
for(var index in bonusDamage){
this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
if(bonusDamage[index].hopeUses){
const value = Number.parseInt(bonusDamage[index].hopeUses);
if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
}
}
this.data = foundry.utils.mergeObject(this.data, rest);
this.render();
}
static selectExperience(_, button){
if(this.selectedExperiences.find(x => x.id === button.dataset.key)){
this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
} else {
this.selectedExperiences = [...this.selectedExperiences, this.experiences.find(x => x.id === button.dataset.key)];
}
this.render();
}
getHopeUsed(){
return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0);
}
static decreaseHopeUse(_, button){
const index = Number.parseInt(button.dataset.index);
if(this.data.bonusDamage[index].hopeUses - 1 >= 0) {
this.data.bonusDamage[index].hopeUses -= 1;
this.render(true);
}
}
static increaseHopeUse(_, button){
const index = Number.parseInt(button.dataset.index);
if(this.data.bonusDamage[index].hopeUses <= this.data.hopeResource+1) {
this.data.bonusDamage[index].hopeUses += 1;
this.render(true);
}
}
static setAdvantage(){
this.data.advantage = this.data.advantage ? null : 'd6';
this.data.disadvantage = null;
this.render(true);
}
static setDisadvantage(){
this.data.advantage = null;
this.data.disadvantage = this.data.disadvantage ? null : 'd6';
this.render(true);
}
static async finish(){
const { diceOptions, ...rest } = this.data;
this.resolve({ ...rest, experiences: this.selectedExperiences, hopeUsed: this.getHopeUsed(), bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1+x.hopeUses}${x.value}`), "") });
this.close();
}
}
// V1.3
// const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
// export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
// constructor(experiences, bonusDamage, hopeResource, resolve, isNpc){
// super({}, {});
// this.experiences = experiences;
// this.resolve = resolve;
// this.isNpc;
// this.selectedExperiences = [];
// this.data = {
// diceOptions: [{ name: 'd12', value: 'd12' }, { name: 'd20', value: 'd20' }],
// hope: ['d12'],
// fear: ['d12'],
// advantage: null,
// disadvantage: null,
// bonusDamage: bonusDamage.reduce((acc, x) => {
// if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id){
// acc.push(({
// ...x,
// hopeUses: 0
// }));
// }
// return acc;
// }, []),
// hopeResource: hopeResource,
// };
// }
// static DEFAULT_OPTIONS = {
// tag: 'form',
// classes: ["daggerheart", "views", "roll-selection"],
// position: {
// width: 400,
// height: "auto"
// },
// actions: {
// selectExperience: this.selectExperience,
// decreaseHopeUse: this.decreaseHopeUse,
// increaseHopeUse: this.increaseHopeUse,
// finish: this.finish,
// },
// form: {
// handler: this.updateSelection,
// submitOnChange: true,
// closeOnSubmit: false,
// }
// };
// /** @override */
// static PARTS = {
// damageSelection: {
// id: "damageSelection",
// template: "systems/daggerheart/templates/views/rollSelection.hbs"
// }
// }
// get title() {
// return `Roll Options`;
// }
// async _prepareContext(_options) {
// const context = await super._prepareContext(_options);
// context.isNpc = this.isNpc;
// context.diceOptions = this.data.diceOptions;
// context.hope = this.data.hope;
// context.fear = this.data.fear;
// context.advantage = this.data.advantage;
// context.disadvantage = this.data.disadvantage;
// context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) }));
// context.bonusDamage = this.data.bonusDamage;
// context.hopeResource = this.data.hopeResource+1;
// context.hopeUsed = this.getHopeUsed();
// return context;
// }
// static updateSelection(event, _, formData){
// const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
// for(var index in bonusDamage){
// this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
// if(bonusDamage[index].hopeUses){
// const value = Number.parseInt(bonusDamage[index].hopeUses);
// if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
// }
// }
// this.data = foundry.utils.mergeObject(this.data, rest);
// this.render(true);
// }
// static selectExperience(_, button){
// if(this.selectedExperiences.find(x => x.id === button.dataset.key)){
// this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
// } else {
// this.selectedExperiences = [...this.selectedExperiences, this.experiences.find(x => x.id === button.dataset.key)];
// }
// this.render();
// }
// getHopeUsed(){
// return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0);
// }
// static decreaseHopeUse(_, button){
// const index = Number.parseInt(button.dataset.index);
// if(this.data.bonusDamage[index].hopeUses - 1 >= 0) {
// this.data.bonusDamage[index].hopeUses -= 1;
// this.render(true);
// }
// }
// static increaseHopeUse(_, button){
// const index = Number.parseInt(button.dataset.index);
// if(this.data.bonusDamage[index].hopeUses <= this.data.hopeResource+1) {
// this.data.bonusDamage[index].hopeUses += 1;
// this.render(true);
// }
// }
// static finish(){
// const { diceOptions, ...rest } = this.data;
// this.resolve({ ...rest, experiences: this.selectedExperiences, hopeUsed: this.getHopeUsed(), bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1+x.hopeUses}${x.value}`), "") });
// this.close();
// }
// }