mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
200 lines
No EOL
7.8 KiB
JavaScript
200 lines
No EOL
7.8 KiB
JavaScript
import { GMUpdateEvent, socketEvent } from "../helpers/socket.mjs";
|
|
|
|
export default class DhpCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
|
|
constructor(data, context) {
|
|
super(data, context);
|
|
|
|
Hooks.on(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
|
}
|
|
|
|
get template(){
|
|
return 'systems/daggerheart/templates/ui/combatTracker.hbs';
|
|
}
|
|
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
html.on("click", ".token-action-tokens .use-action-token", this.useActionToken.bind(this));
|
|
html.on("click", ".encounter-gm-resources .trade-actions", this.tradeActions.bind(this));
|
|
html.on("click", ".encounter-gm-resources .trade-fear", this.tradeFear.bind(this));
|
|
html.on("click", ".encounter-gm-resources .icon-button.up", this.increaseResource.bind(this));
|
|
html.on("click", ".encounter-gm-resources .icon-button.down", this.decreaseResource.bind(this));
|
|
}
|
|
|
|
async useActionToken(event){
|
|
event.stopPropagation();
|
|
const combatant = event.currentTarget.dataset.combatant;
|
|
await game.combat.useActionToken(combatant);
|
|
}
|
|
|
|
async tradeActions(event){
|
|
if(event.currentTarget.classList.contains('disabled')) return;
|
|
|
|
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
|
const value = currentFear+1;
|
|
|
|
if(value <= 6){
|
|
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
|
|
await game.socket.emit(`system.${SYSTEM.id}`, {
|
|
action: socketEvent.GMUpdate,
|
|
data: { action: GMUpdateEvent.UpdateFear, update: value },
|
|
});
|
|
await game.combat.update({ "system.actions": game.combat.system.actions-2 });
|
|
}
|
|
}
|
|
|
|
async tradeFear(){
|
|
if(event.currentTarget.classList.contains('disabled')) return;
|
|
|
|
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
|
const value = currentFear-1;
|
|
if(value >= 0){
|
|
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
|
|
await game.socket.emit(`system.${SYSTEM.id}`, {
|
|
action: socketEvent.GMUpdate,
|
|
data: { action: GMUpdateEvent.UpdateFear, update: value },
|
|
});
|
|
await game.combat.update({ "system.actions": game.combat.system.actions+2 });
|
|
}
|
|
}
|
|
|
|
async increaseResource(event) {
|
|
if(event.currentTarget.dataset.type === 'action'){
|
|
await game.combat.update({ "system.actions": game.combat.system.actions+1 });
|
|
}
|
|
|
|
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
|
const value = currentFear+1;
|
|
if(event.currentTarget.dataset.type === 'fear' && value <= 6){
|
|
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
|
|
await game.socket.emit(`system.${SYSTEM.id}`, {
|
|
action: socketEvent.GMUpdate,
|
|
data: { action: GMUpdateEvent.UpdateFear, update: value },
|
|
});
|
|
}
|
|
|
|
this.render();
|
|
}
|
|
|
|
async decreaseResource(event) {
|
|
if(event.currentTarget.dataset.type === 'action' && game.combat.system.actions-1 >= 0){
|
|
await game.combat.update({ "system.actions": game.combat.system.actions-1 });
|
|
}
|
|
|
|
const currentFear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
|
const value = currentFear-1;
|
|
if(event.currentTarget.dataset.type === 'fear' && value >= 0){
|
|
Hooks.callAll(socketEvent.GMUpdate,GMUpdateEvent.UpdateFear, null, value);
|
|
await game.socket.emit(`system.${SYSTEM.id}`, {
|
|
action: socketEvent.GMUpdate,
|
|
data: { action: GMUpdateEvent.UpdateFear, update: value },
|
|
});
|
|
}
|
|
|
|
this.render();
|
|
}
|
|
|
|
async getData(options={}) {
|
|
let context = await super.getData(options);
|
|
|
|
// Get the combat encounters possible for the viewed Scene
|
|
const combat = this.viewed;
|
|
const hasCombat = combat !== null;
|
|
const combats = this.combats;
|
|
const currentIdx = combats.findIndex(c => c === combat);
|
|
const previousId = currentIdx > 0 ? combats[currentIdx-1].id : null;
|
|
const nextId = currentIdx < combats.length - 1 ? combats[currentIdx+1].id : null;
|
|
const settings = game.settings.get("core", Combat.CONFIG_SETTING);
|
|
|
|
// Prepare rendering data
|
|
context = foundry.utils.mergeObject(context, {
|
|
combats: combats,
|
|
currentIndex: currentIdx + 1,
|
|
combatCount: combats.length,
|
|
hasCombat: hasCombat,
|
|
combat,
|
|
turns: [],
|
|
previousId,
|
|
nextId,
|
|
started: this.started,
|
|
control: false,
|
|
settings,
|
|
linked: combat?.scene !== null,
|
|
labels: {}
|
|
});
|
|
context.labels.scope = game.i18n.localize(`COMBAT.${context.linked ? "Linked" : "Unlinked"}`);
|
|
if ( !hasCombat ) return context;
|
|
|
|
// Format information about each combatant in the encounter
|
|
let hasDecimals = false;
|
|
const turns = [];
|
|
for ( let [i, combatant] of combat.turns.entries() ) {
|
|
if ( !combatant.visible ) continue;
|
|
|
|
// Prepare turn data
|
|
const resource = combatant.permission >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER ? combatant.resource : null;
|
|
const turn = {
|
|
id: combatant.id,
|
|
name: combatant.name,
|
|
img: await this._getCombatantThumbnail(combatant),
|
|
active: combatant.id === combat.system.activeCombatant,
|
|
owner: combatant.isOwner,
|
|
defeated: combatant.isDefeated,
|
|
hidden: combatant.hidden,
|
|
initiative: combatant.initiative,
|
|
hasRolled: combatant.initiative !== null,
|
|
hasResource: resource !== null,
|
|
resource: resource,
|
|
canPing: (combatant.sceneId === canvas.scene?.id) && game.user.hasPermission("PING_CANVAS"),
|
|
playerCharacter: game.user?.character?.id === combatant.actor.id,
|
|
ownedByPlayer: combatant.hasPlayerOwner,
|
|
};
|
|
if ( (turn.initiative !== null) && !Number.isInteger(turn.initiative) ) hasDecimals = true;
|
|
turn.css = [
|
|
turn.active ? "active" : "",
|
|
turn.hidden ? "hidden" : "",
|
|
turn.defeated ? "defeated" : ""
|
|
].join(" ").trim();
|
|
|
|
// Actor and Token status effects
|
|
turn.effects = new Set();
|
|
if ( combatant.token ) {
|
|
combatant.token.effects.forEach(e => turn.effects.add(e));
|
|
if ( combatant.token.overlayEffect ) turn.effects.add(combatant.token.overlayEffect);
|
|
}
|
|
if ( combatant.actor ) {
|
|
for ( const effect of combatant.actor.temporaryEffects ) {
|
|
if ( effect.statuses.has(CONFIG.specialStatusEffects.DEFEATED) ) turn.defeated = true;
|
|
else if ( effect.icon ) turn.effects.add(effect.icon);
|
|
}
|
|
}
|
|
turns.push(turn);
|
|
}
|
|
|
|
// Format initiative numeric precision
|
|
const precision = CONFIG.Combat.initiative.decimals;
|
|
turns.forEach(t => {
|
|
if ( t.initiative !== null ) t.initiative = t.initiative.toFixed(hasDecimals ? precision : 0);
|
|
});
|
|
|
|
const fear = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
|
|
|
|
// Merge update data for rendering
|
|
return foundry.utils.mergeObject(context, {
|
|
round: combat.round,
|
|
turn: combat.turn,
|
|
turns: turns,
|
|
control: combat.combatant?.players?.includes(game.user),
|
|
fear: fear,
|
|
});
|
|
}
|
|
|
|
onFearUpdate = async () => {
|
|
this.render(true);
|
|
}
|
|
|
|
async close(options){
|
|
Hooks.off(socketEvent.DhpFearUpdate, this.onFearUpdate);
|
|
|
|
return super.close(options);
|
|
}
|
|
} |