* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution
* Fix for #695
* Implements DiceSoNice preview in config settings #710
* Remove incorrect class
* Fix Preview button position
* Remove extra line
* Fix formatting
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Added a button to spend/restore uses of an action
* Fixed some compendium Uses on actions
* Went over all item compendia and fixed some Uses on actions
* Fixed folder order in Subclass compendium
* style items and action chat messages
* enhance death move chat message and fix border bottom from title actions
* fix padding bottom
* Added basic chat-message.hbs
* .
* style remaing chat messages
* style action messages
* remove console log
* add colapsable descriptions in chat messages
* inital style for message rolls
* fix deal damage button style
* add new partchments
* Roll Chat message new design template
* j
* l
* p
* y
* fix _getTags type error and add a alias label for non base messages
* Fix damage & healing roll
* Fix conflict
* Deleting old templates
* Good for now
* fix labels in duality rolls messages and style experience and effects messages
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
* Initial
* Added Character-Settings
* Finalized Character-Settings
* Hide CharacterSetup if any part is done manually
* Fixed class/subclass drag-drop
* Fixed relinking of Features from items created on Character
* Adding features on CharacterItems now adds them on the Character and relinks
* Made suggested items inactive in the Class sheet if rendered from inside a Character
* Added hope to CharacterSetting
* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place
* Fixed characterCreation experience description
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
* Unify healing & damage
* create DHResourceData
* Damages parts roll
* h
* ChatMessage & takeDamage updates
* Adapt healing
* No, there was not a console.log !
* Initial
* Resource setup finished
* Fixed so that costs can be used
* Corrected standard resources
* Actions can only use item resources from their parent item
* Fixed up dice
* Fixed resource dice positioning
* Fixed parsing of resource.max
* Fixed styling on settings tab
* Added manual input for Dice Resources
* Lightmode fixes
* Fixed Feature spellcasting modifier
* Bugfix for item input to resourceDiceDialog
* Item fix for TokenInput
* PR Fixes
* new companion sheet templates
* Data fixes
* Changed from evasion.value to evasion.total in display
* add attack config and disable experience value input
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Updated CSS and Description view in inventory
* Inventory items now have descriptions
* CSS resolved to improve visuals (Rich text issue is still unresolved)
* Fixed as per review
* Changed the line to the elements.less file
* inventory-item updated to reflect rich text issue
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH
* FIX: remove unnecessary import
* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file
* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model
* FEAT: add class prepareBaseData for domains
* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel
* FIX: remove wrong option in String Field
* FIX: remove unused import
* FIX: ADD htmlFields description in manifest
* FIX: minor fixes
* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.
* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc
* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc
* 110 - Class Data Model (#111)
* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC
* Moved methods into TypedModelData
* Simplified Subclass
* Fixed up data model and a basic placeholder template (#117)
* 118 - adversary data model (#119)
* Fixed datamodel and set up basic template in new style
* Added in a temp attack button, because why not
* Restored HitPoints counting up
* 113 - Character Data Model (#114)
* Improved Character datamodel
* Removed additional unneccessary getters
* Preliminary cleanup in the class sheet
* Cleanup of 'pc' references
* Corrected Duality rolling from Character
* Fix to damage roll
* Added a basic BaseDataActor data model
* Gathered exports
* getRollData recursion fix
* Feature/112 items use action datamodel (#127)
* Create new actions classes
* actions types - attack roll
* fixes before merge
* First PR
* Add daggerheart.css to gitignore
* Update ToDo
* Remove console log
* Fixed chat /dr roll
* Remove jQuery
* Fixed so the different chat themes work again
* Fixed duality roll buttons
* Fix to advantage/disadvantage shortcut
* Extand action to other item types
* Roll fixes
* Fixes to adversary rolls
* resources
* Fixed adversary dice
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Feature/116-implementation-of-pseudo-documents (#125)
* FEAT: add baseDataModel logic
* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument
* FEAT: PseudoDocument class
* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug
* FIX: CONFIG types
* FEAT: basic PseudoDocumentSheet
* FIX: remove schema
ADD: input of example
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Levelup Followup (#126)
* Levelup applies bonuses to character
* Added visualisation of domain card levels
* Fixed domaincard level max for selections in a tier
* A trait can now only be level up once within the same tier
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
* Set up DhLevelTier datamodel
* Added Levelup data model and started at the render
* Fixed data handling in the LevelUp view
* Added back the save function
* Finalised levelup selections and propagating to PC
* Added level advancement selection data
* Added DomainCard selection
* Css merge commit
* Added PC level/delevel benefits of leveling up
* Fixed sticky previous selections on continous leveling
* Fixed up Summary. Fixed multiclass/subclass blocking on selection
* Removed unused level.hbs
* Fixed attribute base for PC
* Improved naming of attribute properties
* Renamed/structured resources/evasion/proficiency
* Improved trait marking
* Rework to level up once at a time
* Added markers
* Removed tabs when in Summary
* Fixed multilevel buttons
* Improved multiclass/subclass recognition
* Fixed tagify error on selection
* Review fixes
* Moved the roll total to bottom right. A bunch of label fixes
* Fixed broken attack-roll damage button
* Added AppearanceMenu allowing modification of DiceSoNice Duality presets