Commit graph

564 commits

Author SHA1 Message Date
WBHarry
ee28fb3b9c Merge branch 'development' into feature/death-moves 2026-01-13 21:00:46 +01:00
WBHarry
acafd2c8b9 Added fallback for defaultHopeDice and defaultFearDice 2026-01-13 21:00:24 +01:00
WBHarry
9473250f0c Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
WBHarry
cec0bb75ae Merge branch 'development' into feature/death-moves 2026-01-13 19:19:18 +01:00
WBHarry
c958acabe6
[Fix] Release Fixes (#1530)
* Various fixes

* .

* .

* .
2026-01-13 19:12:50 +01:00
WBHarry
c32e812803 Merged with development 2026-01-13 16:30:08 +01:00
WBHarry
048510074c Some localization, style and smaller changes 2026-01-13 15:37:05 +01:00
Chris Ryan
a554ec0e4d Added result messages to the Death Move chat output and removed debug statements 2026-01-13 23:13:12 +10:00
WBHarry
3c9ef75645
[Feature] ActiveEffect Default Hope/Fear dice (#1522)
* Added ActiveEffect rules for default hope and fear dice

* .

* Raised system version
2026-01-13 10:58:03 +01:00
WBHarry
d282a81594
[Feature] Summon Action Implementation (#1514)
* Schema definition for DHSummonAction

* Will reimplement

* HBS idea formed. Need to recheck drag drop implementation

* Tried to refine drag drop

* drag drop implemented (css tbd)

* phase 1 complete

* tbd work on summon action type

* Improved Schema and now it works

* .

* Dialog created. Tokens not dragged(tbd).

* Bare minimum implementation

* Finalized functionality

* Cleanup

* .

* Added optional summon render to chat message

* Updated SRD

* bugfix: fix title lines not rendering in chat messages

* Added summon actions to the easily doable environments in the SRD

* Update module/data/fields/action/summonField.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 10:36:29 +01:00
WBHarry
d823501d91
[Feature] Advanced Effect Settings (#1523)
* Added VaultActive and LoadoutIgnore

* Added DomainTouched support

* Naming change

* .

* Improved labels
2026-01-13 10:32:16 +01:00
WBHarry
27b7758f7d
[Feature] Roll Effect Toggles (#1510)
* Initial

* .

* .

* Update module/dice/dhRoll.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 01:15:00 +01:00
WBHarry
883aaeec02
[Feature] Armor/Weapon Features In Description (#1521)
* ItemFeatures are now prepended to the description

* .

* Better separation of concerns

* .

* .
2026-01-12 14:16:19 +01:00
Chris Ryan
cb143756e3 Update the current Hope value if the scar value change affects it 2026-01-12 22:53:08 +10:00
WBHarry
8de12551ad
[Feature] Scene Environments (#1499)
* Initial

* Remade to array structure

* Fixed context menu for multiples

* .

* Cleanup

* .

* Fixed so that users can access sceneEnvironments if they have permissions

* Update module/documents/scene.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-12 00:26:27 +01:00
WBHarry
454507ba7b
[Feature] Trigger System (#1500)
* Initial

* .

* Added StrangePattern trigger

* Set command codeblock to expandable

* Added automation setting

* Added ferocity trigger

* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00
Chris Ryan
d6c3cfb83a Merge branch 'main' into feature/death-moves 2026-01-10 22:01:08 +10:00
WBHarry
0b343c9f52
Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
Carlos Fernandez
e6973fabd0
Add view party button to character sheet (#1508) 2026-01-09 17:41:35 +01:00
WBHarry
4e18ed8270
Fixed so that chatMessages always get actor data available (#1519) 2026-01-09 17:35:00 +01:00
WBHarry
bbe8fb953e
Fixed so that tagify tooltip descriptions cannot end up with raw HTML that breaks it (#1504) 2026-01-09 15:57:57 +01:00
Chris Ryan
248f7b41e7
Safety check for experiences (#1515)
Co-authored-by: Chris Ryan <chrisr@blackhole>
2026-01-09 15:55:16 +01:00
WBHarry
c6bdc846ab
[Fix] SRD Effect Priorities (#1505)
* Increased priority on effects in srd domain cards that depend on character data

* Increased priority on effects in srd classes/subclasses that depend on character data

* Increased priority on effects in srd ancestries that depend on character data

* Increased priority on effects in srd beastforms that depend on character data

* Increased priority on effects in remaining SRD items that depend on character data

* Adversaries

* Raised system version
2026-01-09 15:50:56 +01:00
Chris Ryan
fae7efd023 Made the Blaze of Glory ActiveEffect image use configured version 2026-01-09 11:50:28 +10:00
Chris Ryan
df84d0e117 Display the Death Move description in chat expanded if the appropriate config setting is on 2026-01-09 11:32:12 +10:00
Carlos Fernandez
6deadea437
Fix detection of range dependencies (#1497) 2026-01-08 19:52:25 -05:00
Chris Ryan
e2fe184833 Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it. 2026-01-09 07:41:36 +10:00
Chris Ryan
47f161a19b Risk It All - critical roll - clear all stress and HP 2026-01-06 21:17:32 +10:00
Chris Ryan
ef6afc6e66 Update Blaze of Glory effect description 2026-01-06 21:04:24 +10:00
Chris Ryan
a5d2aa510b Merge branch 'main' into feature/death-moves 2026-01-06 20:31:47 +10:00
Chris Ryan
79823253f3 Remove debug 2026-01-06 20:31:21 +10:00
WBHarry
9564edb244 . 2026-01-05 13:45:03 +01:00
Chris Ryan
25a4ec8523 Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code 2026-01-03 21:36:57 +10:00
Chris Ryan
702de3d42a Merge branch 'main' into feature/death-moves 2026-01-03 11:28:29 +10:00
Chris Ryan
658eb1bb2d Dice/critical checks/tests 2026-01-03 11:28:09 +10:00
WBHarry
bca7e0d3c9
[Fix] Beastforms Getting Stuck (#1495)
* Fixed beastforms getting stuck

* Raised version
2025-12-31 04:52:19 +01:00
Nick Salyzyn
3b7b6258a1
[PR] Adding the ability to target downtime actions. (#1475)
* Adding the ability to target downtime actions.

* No longer using an arbitrary 100 healing. Changing the action's parent
2025-12-29 21:55:13 +01:00
WBHarry
e8c541c002
Added damage reduction rules (#1491) 2025-12-29 14:00:40 +01:00
WBHarry
f6bd1430e3
Fixed drag/drop of features for environments (#1488) 2025-12-29 13:02:22 +01:00
WBHarry
c070c6cc2d
[Fix] Evolved Beastform Wildcard (#1486)
* Fixed so picking an evolved beastform will properly handle wildcard images

* .
2025-12-29 04:44:49 +01:00
WBHarry
d0e55aeb8d
Resource Generation Fix 2025-12-28 21:16:24 +01:00
Carlos Fernandez
f11b018bd7
Support drag/drop resorting of adversary features (#1469) 2025-12-28 19:07:12 +01:00
Nick Salyzyn
c83fe25a47
Using the same drag-drop approach in environments and adversaries as in the character sheet (#1481) 2025-12-28 18:50:26 +01:00
Nick Salyzyn
3405b53900
[PR] Adding recall functionality to the loadout tab (#1482)
* Adding a Recall button that doesn't yet show a popup

* Adding an action with a cost dialog for stress - if there is a stress cost
2025-12-28 18:31:48 +01:00
Chris Ryan
3a7fd0eb8b Partial implementation of Blaze of Glory 2025-12-28 14:26:41 +10:00
Chris Ryan
cee79ac4c2 Merge branch 'main' into feature/death-moves 2025-12-28 10:30:00 +10:00
WBHarry
ab7ea03d84
[Fix] Actor Roll Data (#1477)
* .

* .
2025-12-27 18:15:56 +01:00
Nikhil Nagarajan
09aafd0999
Icon for Action Changed (#1478) 2025-12-27 17:02:24 +01:00
Chris Ryan
e8da2f46cb Start on Guaranteed Critical for Blaze of Glory 2025-12-27 11:52:37 +10:00
Chris Ryan
0bf5f4a9d8 Merge branch 'main' into feature/death-moves 2025-12-25 22:58:15 +10:00