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[PR] Adding the ability to target downtime actions. (#1475)
* Adding the ability to target downtime actions. * No longer using an arbitrary 100 healing. Changing the action's parent
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parent
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commit
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8 changed files with 69 additions and 16 deletions
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@ -181,12 +181,17 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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.filter(x => category.moves[x].selected)
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.flatMap(key => {
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const move = category.moves[key];
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const needsTarget = move.actions.filter(x => x.target?.type && x.target.type !== 'self').length > 0;
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return [...Array(move.selected).keys()].map(_ => ({
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...move,
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movePath: `${categoryKey}.moves.${key}`
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movePath: `${categoryKey}.moves.${key}`,
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needsTarget: needsTarget
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}));
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});
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});
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const characters = game.actors.filter(x => x.type === 'character')
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.filter(x => x.testUserPermission(game.user, 'LIMITED'))
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.filter(x => x.uuid !== this.actor.uuid);
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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@ -206,7 +211,9 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`
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),
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actor: { name: this.actor.name, img: this.actor.img },
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moves: moves
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moves: moves,
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characters: characters,
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selfId: this.actor.uuid
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}
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),
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flags: {
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@ -134,7 +134,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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async actionUseButton(event, message) {
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const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset;
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const parent = await foundry.utils.fromUuid(message.system.actor);
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const targetUuid = event.currentTarget.closest('.action-use-button-parent').querySelector('select')?.value;
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const parent = await foundry.utils.fromUuid(targetUuid || message.system.actor)
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const actionType = message.system.moves[moveIndex].actions[actionIndex];
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const cls = game.system.api.models.actions.actionsTypes[actionType.type];
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const action = new cls(
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@ -146,7 +148,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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type: CONFIG.DH.ITEM.originItemType.restMove,
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itemPath: movePath,
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actionIndex: actionIndex
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}
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},
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targetUuid: targetUuid
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},
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{ parent: parent.system }
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);
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@ -232,7 +232,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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type: 'friendly'
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},
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damage: {
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parts: [
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@ -298,7 +298,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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type: 'friendly'
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},
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damage: {
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parts: [
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@ -341,7 +341,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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type: 'friendly'
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},
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damage: {
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parts: [
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@ -407,7 +407,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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type: 'friendly'
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},
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damage: {
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parts: [
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@ -33,7 +33,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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initial: 'action',
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nullable: false,
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required: true
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})
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}),
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targetUuid: new fields.StringField({ initial: undefined })
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};
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this.extraSchemas.forEach(s => {
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@ -241,7 +242,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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selectedRollMode: game.settings.get('core', 'rollMode'),
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data: this.getRollData(),
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evaluate: this.hasRoll,
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resourceUpdates: new ResourceUpdateMap(this.actor)
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resourceUpdates: new ResourceUpdateMap(this.actor),
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targetUuid: this.targetUuid
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};
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DHBaseAction.applyKeybindings(config);
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@ -25,9 +25,12 @@ export default class TargetField extends fields.SchemaField {
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config.hasTarget = true;
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let targets;
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// If the Action is configured as self-targeted, set targets as the owner. Probably better way than to fallback to getDependentTokens
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if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
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if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id) {
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targets = [this.actor.token ?? this.actor.prototypeToken];
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else {
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} else if (config.targetUuid) {
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const actor = fromUuidSync(config.targetUuid);
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targets = [actor.token ?? actor.prototypeToken];
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} else {
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targets = Array.from(game.user.targets);
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if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) {
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targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type));
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