Commit graph

868 commits

Author SHA1 Message Date
Carlos Fernandez
e55ef9fd9e
Support vaulting and unvaulting domain cards via dragdrop (#2070)
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2026-07-08 14:57:10 -04:00
WBHarry
b2eeed7bb7
[Fix] Cleanup RangeDependant (#2039)
* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
2026-07-07 00:20:48 +02:00
Carlos Fernandez
2782b62793
Fix some issues involving party in observer view (#2067) 2026-07-06 23:52:43 +02:00
WBHarry
4b5550a097
Added Resource capability to armor items (#2060) 2026-07-06 20:08:44 +02:00
WBHarry
67b0d036a1
Fixed so that a character having ReduceSeverity or ThresholdImmunity rules are considered for popping the DamageReductionDialog (#2064) 2026-07-06 20:06:08 +02:00
Carlos Fernandez
eccab6ad64
[UI] Make sheet tab scrollsbars stable, remove fieldsets, and adjust padding (#1944)
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* Remove certain fieldsets and adjust scrollsbars

* Also remove fieldset for npc features and fix padding issue in full screen notes
2026-07-03 11:32:51 +02:00
WBHarry
98fedf3990
[Feature] Transform Linked Actors (#2046)
* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-03 11:14:25 +02:00
Gergely Bräutigam
44dd3bd2e1
[Feature] add resources to weapons (#2058)
* feat: add resources to weapons

Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>

* remove sidebar resource view

Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>

---------

Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
2026-07-03 11:05:28 +02:00
Carlos Fernandez
b3d96c25d9
Fix adjusting tiers of higher level creatures and an error that may occur with hordes (#2059) 2026-07-03 10:37:43 +02:00
Carlos Fernandez
e718c6b7b8
Fix item expand state not being retained across rerenders (#2056)
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2026-07-02 10:33:16 +02:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras (#2049)
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* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
Carlos Fernandez
d36c141d36
Tweak retrieving world actor (#2052) 2026-07-02 00:48:07 +02:00
Carlos Fernandez
489f62a379
[UI/UX] Reduce width of adversary sidebar (#2055)
* Reduce width of adversary sidebar

* Fix pips
2026-07-02 00:46:29 +02:00
Carlos Fernandez
1af86d87bb
Refactor styling of sidebar resources (#2050)
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2026-07-01 13:39:16 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice (#2045)
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* Fixed logic for picking which actor to summon

* Moved getWorldActor function to utils and updated logic

* .

* Improved logic
2026-06-30 13:05:35 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes (#2044)
* Fixed so that damageParts without an applyTo field is assumed to be hitPoints

* Added the applyTo field to the basic attack for Adversaries and Companions

* Tentative blindfix to issues of entities being null. Can't replicate it

* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way

* Moved v13 countdown migration over to a migrateData

* .
2026-06-29 14:22:12 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them (#2033)
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2026-06-24 17:37:00 -04:00
WBHarry
ca82cbcf66
. (#2041) 2026-06-23 23:28:04 +02:00
Carlos Fernandez
07b7c82094
Fetch origin fetch when in compendium (#2042) 2026-06-23 23:26:53 +02:00
Carlos Fernandez
958eaa310c
Simplify ActiveEffect sheet tags (#2037)
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* Simplify ActiveEffect sheet tags

* Show origin actor and exclude tag if it is a top level actor tag without origin
2026-06-23 12:22:03 +02:00
Carlos Fernandez
9f29229c94
Fix resolving formulas in weapon change effects (#2035) 2026-06-23 08:57:22 +02:00
WBHarry
8e93025947
[Fix] Weapon Spellcasting Active Effects (#2032)
* .

* .

* Apply suggestion from @CarlosFdez

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:24:33 +02:00
WBHarry
1492491998
[Fix] Reroll Countdown Automation (#2031)
* Fixed so that automated countdowns reverse progress from Fear when rerolling dice if the duality result changes

* .

* Removed overprep

* Apply suggestion from @CarlosFdez

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:14:40 +02:00
Carlos Fernandez
cc16a726bf
[Feature] In setting sheets, split by feature type and include descriptions (#2026) 2026-06-21 17:53:41 -04:00
WBHarry
0d59e37a80
[Fix] Trigger Error Info (#2030)
* Made trigger errors more informative

* .
2026-06-21 23:35:38 +02:00
WBHarry
f385982987
[Fix] Action Uses Not Spent (#2029) 2026-06-21 17:04:28 -04:00
Carlos Fernandez
3840f39c97
Fade environment adversaries and notes tabs when empty (#2028)
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2026-06-21 11:34:49 +02:00
WBHarry
08b95e48d6
[Fix] TagTag/GroupRoll Resource Handling (#2022) 2026-06-20 22:50:09 -04:00
WBHarry
29be8c1395
Removed the unused ResourceMap total property (#2024)
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2026-06-21 00:13:45 +02:00
Carlos Fernandez
6b80a6243c
Support drag resort on features in actor setting sheets (#2023) 2026-06-20 19:55:51 +02:00
Carlos Fernandez
6f1da42735
Make dragging features work more seamlessly (#2016) 2026-06-20 19:48:12 +02:00
Carlos Fernandez
b64e600a6b
Fix old armorscore AEs clobbering data (#2018) 2026-06-20 19:44:39 +02:00
Carlos Fernandez
961e124ef2
Fade adversary notes tab when notes are empty (#2015)
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2026-06-19 01:05:26 +02:00
WBHarry
975c655828
[Feature] Improved Countdown Animations (#2010)
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2026-06-16 18:13:18 -04:00
WBHarry
d2e87e4eb9
[Feature] CountdownsType Split (#1990)
* Toggle pills

* Finished animation framework

* .

* Fixed localization

* Fixed iconOnly

* Updated SRD Action Countdown types

* feat: add shimmer animation when change countdown value

* Fixed so that hidden countdowns don't take up space

* Fixed countdowns.hbs part using wrong context for iconOnly

* Restored glow animation for category chip

* Changed back to a single sheen effect

* [Review] Move visible countdown types to getter (#1999)

* Move visible countdown types to getter

* Punchier shimmer animation

* Restored encounter/narrative

* Lang cleanup

* .

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
Iohan R. Trézze
3a3aa17a1c
Fix adversary type not updating in actor directory (#2009)
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2026-06-16 07:06:48 -04:00
Iohan R. Trézze
24d83e39ec
[Feature] Enable sorting for Loadout domain cards (#2004)
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2026-06-15 23:33:58 -04:00
Carlos Fernandez
96f090bef5
Enable no unused vars and add more types (#2005)
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2026-06-14 22:10:49 +02:00
Carlos Fernandez
500dcb2214
Fix updating hope/fear on companion rolls (#2003) 2026-06-14 12:26:29 +02:00
Carlos Fernandez
2c09310694
Fix adding experiences to a roll (#2002) 2026-06-14 12:23:45 +02:00
Carlos Fernandez
44b2adf296
Fix dragging currency to other actors (#1998) 2026-06-13 12:11:08 +02:00
Carlos Fernandez
9f26c53af5
Fix dragging AE from compendium or within same actor (#1997) 2026-06-13 11:30:27 +02:00
Carlos Fernandez
7a631c27a7
Fix linking world item subclasses (#1987)
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2026-06-11 23:22:37 +02:00
Carlos Fernandez
b884130826
Bulk add items during character creation (#1992) 2026-06-11 15:19:04 -04:00
WBHarry
0fb79b98bb
[Housekeeping] V14.364 Update (#1991)
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* Raised compatability to foundry-364. Swapped to new resourceBar color methodology

* Bumped min-version
2026-06-10 23:29:15 +02:00
WBHarry
58eb41e4a9
[Feature] System Styled GamePause (#1986)
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* Experimented with hope/fear pulsed text and the DhCompatible logo

* Improved handling so that modules changing the game pause work normally

* Moved pause-pulse keyframes to game-pause.less
2026-06-10 16:49:47 +02:00
WBHarry
9a220b4e16
[Fix] Companion Rolls (#1982)
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2026-06-09 02:34:25 -04:00
Iohan R. Trézze
a148aa3bcb
[Feature] Configurable starting gold amounts in Homebrew settings (#1969)
* [Feature] Configurable starting gold amounts in Homebrew settings
2026-06-07 15:37:42 +02:00
Carlos Fernandez
a4428fd5be
Replace prettier with stylistic, improve types, and add no-undef rule (#1975)
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2026-06-05 15:53:15 -04:00
Carlos Fernandez
5be79f4ab8
Fix several issues with inline damage (#1973)
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2026-06-05 11:33:20 +02:00