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[Feature] System Styled GamePause (#1986)
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* Experimented with hope/fear pulsed text and the DhCompatible logo * Improved handling so that modules changing the game pause work normally * Moved pause-pulse keyframes to game-pause.less
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6 changed files with 50 additions and 0 deletions
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@ -8,3 +8,4 @@ export { default as DhHotbar } from './hotbar.mjs';
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export { default as DhSceneNavigation } from './sceneNavigation.mjs';
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export { ItemBrowser } from './itemBrowser.mjs';
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export { default as DhProgress } from './progress.mjs';
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export { default as DhGamePause } from './gamePause.mjs';
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23
module/applications/ui/gamePause.mjs
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23
module/applications/ui/gamePause.mjs
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@ -0,0 +1,23 @@
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export default class DhGamePause extends foundry.applications.ui.GamePause {
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async _onRender(context, options) {
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await super._onRender(context, options);
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/* Avoid altering the styling if a module has subscribed to the renderGamePause hook */
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if (!Hooks.events.renderGamePause?.length) {
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this.element.classList.add('dh-style');
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}
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}
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/** @override */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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/* Avoid altering the gamepause context if a module has subscribed to the renderGamePause hook */
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if (!Hooks.events.renderGamePause?.length) {
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context.spin = options.spin ?? false;
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context.icon = options.icon ?? 'systems/daggerheart/assets/logos/compatible_with_DH_logos-10.png';
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}
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return context;
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}
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}
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