Commit graph

283 commits

Author SHA1 Message Date
Iohan Trézze
d549a609e3 [Feature] Configurable starting gold amounts in Homebrew settings
Added `initialAmount` field to each currency type (coins, handfuls, bags, chests)
in the Homebrew settings schema. Defaults match book values (0, 1, 0, 0).

- Homebrew.mjs: added `initialAmount` NumberField per currency; `_initializeSource`
  coerces empty submissions to 0; `refreshConfig()` syncs values to
  `CONFIG.DH.RESOURCE.character.initialCurrency`
- resourceConfig.mjs: added mutable `initialCurrency` object on `character` export
- actorField.mjs: added `CharacterGoldField` subclass that reads initial values
  from config at actor creation time
- character.mjs: switched from `GoldField` to `CharacterGoldField`
- settings.hbs: restructured currency section to CSS Grid with column headers
  ("Quantity Name" / "Starting Amount") instead of per-field inline labels
- settings.less: added `.currency-rows` grid styles
- en.json: added `quantityName` and `initialAmount` localisation keys
2026-06-05 23:29:50 -03:00
WBHarry
bcf274f1d0
[Fix] ChatMessage Saves Pending Confirmation (#1963) 2026-06-01 15:59:44 -04:00
WBHarry
53f15a7fde
[Feature] NPC Actors (#1949)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-05-30 21:11:43 -04:00
WBHarry
f1a530f57f
[Feature] Full Rerolls (#1928)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Initial

* Removed damage dialogs

* Fixed DamageReroll

* Fixed d20 modifiers

* Fixed

* Fixed DiceSoNice multiple damageType reroll

* Added triggerChatRollFx

* Fixed dice.denomination being lost on damage reroll
2026-05-29 12:19:08 +02:00
WBHarry
e4a3f105dc
[Feature] V14 Cleanup (#1918)
Some checks failed
Project CI / build (24.x) (push) Has been cancelled
* Fixedin PrototypeToken preview

* Fixed translations

* Fixed tokenSize linking to token.depth

* Fixed beastform depth

* Raised foundry version
2026-05-23 12:16:25 +02:00
WBHarry
d86ab2053c
[Feature] 1876 - Adversary Disposition Split (#1877)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-05-13 06:34:38 -04:00
WBHarry
b7bc452bf5
[Fix] Improve Class-Subclass Linkage (#1846)
Some checks failed
Project CI / build (24.x) (push) Has been cancelled
* Initial thoughts

* .

* Fixed linting

* Continue work on updating identifier

* Change to uuid approach

* Localization and minor fix

* Fixed CompendiumBrowser Class filter for Subclass view

* Fixed the class name display in the subclass view

* Improved missing class visual for subclass

* Fixed character creation

* Rerender class sheets when subclass link is changed

* Use compendium source over actual uuid in search

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-05-05 22:15:21 +02:00
Carlos Fernandez
2ffe678503
Add setting to hide party stats (#1861) 2026-05-04 12:39:20 +02:00
WBHarry
edbf5aa55f
[Fix] Player Created Regions (#1855)
* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players

* Updated previous uses of emitAsGM to emitGMUpdate

* Fixed linting

* Update module/documents/chatMessage.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-05-02 22:34:53 +02:00
Carlos Fernandez
cc822856e5
[Feature] Redesign group roll dialog (#1824)
* Redesign group roll dialog

* Style and restore aid modifiers

* Move successful buttons to inner result

* Localize and finish dialog

* Remove empty line

* Fix error and remove old styles

* Make icon pop a tiny bit better

* Fix advantage/disadvantage
2026-04-26 10:43:10 +02:00
WBHarry
fae05c24a8
1794 - Include Item Damage (#1827)
* Went ahead and made IncludeItemDamage work again, smashing the formulas together

* .

* Lint fix
2026-04-23 00:22:08 +02:00
WBHarry
3eda3c4c05
[Feature] Action Areas (#1815)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00
Carlos Fernandez
f850cbda76
[Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814)
* Update inventory controls and permissions filtering

* Also disable prosemirror editors

* Address context menu deprecation warnings

* Fix context menu detection for actions

* Refine logic for use action when hovering over item icon
2026-04-20 15:30:43 +02:00
WBHarry
c683bc4352 Fixed IncludeBaseDamage to be an override 2026-04-20 15:20:35 +02:00
Carlos Fernandez
7e9385bc39
Add toggle for party sheet (#1806) 2026-04-16 09:22:26 +02:00
Carlos Fernandez
aa8771bf0d
Show notification when invalid item types are added to actors (#1807) 2026-04-16 08:23:25 +02:00
WBHarry
7d5cdeb09d
[Feature] Active Party (#1803) 2026-04-15 20:26:39 -04:00
WBHarry
c337338c8b Merge branch 'v14-dev' of https://github.com/Foundryborne/daggerheart into v14-dev 2026-04-12 13:58:51 +02:00
WBHarry
f900011510 Fixed trait counting in CharacterCreation. Fixed description layout and labels in CharacterCreation. Fixed drag/drop images from Compendium Browser 2026-04-12 13:58:43 +02:00
WBHarry
56a6613a73
Fixed more missing translations (#1792) 2026-04-12 11:38:15 +02:00
WBHarry
8a0b1b8e22
[Fix] Translation Fixes (#1789)
* Fixed translations

* .
2026-04-11 22:55:26 +02:00
WBHarry
28d9254883 Changed TagTeam initiasation cost label to be 'Hope Cost' 2026-04-11 16:23:41 +02:00
WBHarry
a897037dc4
[Feature] Group Roll Rework (#1785)
* Initial

* .

* Improvements

* .

* Renamed 'Main Charater' to 'Leader'

* Localization fixes

* .

* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
2026-04-11 11:14:36 +02:00
WBHarry
9bea8d6a97 Merged with main 2026-04-11 00:05:18 +02:00
Carlos Fernandez
7ca420ae0e
[Feature] Redesign and merge party members and resources tabs (#1784) 2026-04-10 15:33:44 -04:00
WBHarry
ae480157d1
[Feature] 1766 - Group Attack (#1770)
* Implemented group attack logic

* Updated all minions in the SRD to use the group attack functionality

* .

* Renamed groupAttack.nr to groupAttack.numAttackers

* Moved the flag vs global setting logic to documents/scene

* .
2026-04-09 22:07:51 +02:00
WBHarry
087e69694c
Changed the character setup button to be more obvious (#1782) 2026-04-06 11:40:57 +02:00
WBHarry
fad830580c
Added checkboxes for muting the sounds of dice animations (#1781) 2026-04-06 00:18:43 +02:00
WBHarry
56dc9afe8f Corrected some action labels and missing translations 2026-04-02 13:37:38 +02:00
Carlos Fernandez
2b8e4cb2fa
[v14] Add toggle for critical damage (#1762)
* Fix rolling critical damage after rerolling into a crit

* Add toggle for critical damage

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-04-01 19:39:26 +02:00
WBHarry
dbd5ef8bb0
Added fall and collision damage buttons in the GM Menu (#1756) 2026-03-29 23:54:45 +02:00
WBHarry
24d22dde59
[V14] [Feature] Spotlight Without Combat (#1755) 2026-03-27 22:01:50 -04:00
WBHarry
2a294684d4
Remade branch (#1754) 2026-03-28 00:38:50 +01:00
WBHarry
4319fbabb9 Merged with main 2026-03-26 16:17:23 +01:00
WBHarry
a4adbf8ac4
Added system keybind for spotlighting a combatant (#1749) 2026-03-26 16:12:05 +01:00
WBHarry
aa1d117c43
[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-03-25 13:54:14 +01:00
WBHarry
7a7940aa04 Merged with main 2026-03-23 01:14:20 +01:00
WBHarry
848a7ab466 Removed DestroyOnEmpty from consumables 2026-03-23 00:33:02 +01:00
WBHarry
ef53a7c561
[V14] 1354 - Armor Effect (#1652)
* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-22 01:57:46 +01:00
WBHarry
3031531b14
[V14] TagTeamRoll Rework (#1732)
* Initial rolls working

* Fixed reroll

* more

* More work

* Added results section

* .

* Visual improvements

* .

* Removed traces of old TagTeamRoll

* Added initiator handling

* Added updating for other players

* Fixed sync start

* Completed finish method

* Damage reroll

* Fixed localization

* Fixed crit damage

* Fixes

* Added visual of advantage and disadvantage dice
2026-03-16 09:31:15 +01:00
WBHarry
b87e630a0a Merged main 2026-03-13 00:25:50 +01:00
WBHarry
8172e8baa7
[Feature] DualityDice DiceSoNice Animations (#1722)
* .

* Fixed translation

* Remove fieldset

* DiceSoNice Animation Overrides (#1726)

* .

* .

* Fixed hope/fear animation input

* Visual tweaks to general tab

* Move general tab to top

* Fixed localizaiton

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-13 00:15:52 +01:00
WBHarry
552c62adc1
[Feature] Custom Resources (#1714)
* Initial

* .

* Fixed positioning

* .

* Only showing the menu if there are extra resources

* Improved resourceManager clickable

* .

* Changed variable name

* Refactor resources selection and data prep (#1721)

* Move resources select to scrolly text and accept actor object

* Convert isReversed to prepared data and add label

* Removed unused imports

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Naming

* [Feature] Custom Homebrew Resources (#1718)

* Added resources to the Homebrew Menu

* Fixed translations

* .

* Inverted from isImage to isIcon. Should be more logical for users

* Removed testing resources

* Refactor resource settings to not be a method (#1723)

* Fix editing homebrew resources with a custom ResourcesField

* Fix removing homebrew resources

* Remove vestigial code

* Use custom config for module data instead of including in all (#1724)

* Use custom config for module data instead of including in all

* More simple

* base highest priority

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-11 11:10:28 +01:00
WBHarry
af04fb33d0
[Fix] Hit/Miss Display (#1711)
* Added an AppearanceSetting that decided if players should get to see information about hit/miss in chat messages

* .

* Improved setting name

* Introduced metagaming settings

* Raised verison
2026-03-10 18:48:44 +01:00
WBHarry
a42d708f15
[Feature] Phase Transform (#1710)
* Added transform action to handle phased adversaries

* Added support for keeping currently marked hitPoints/stress when transforming

* Minor fixes

* Compendium update

* Added consideration for an active combatant
2026-03-08 14:34:22 +01:00
WBHarry
876e496d24 Merged with main 2026-03-07 01:39:52 +01:00
WBHarry
a4f8c67707
Added vulnerable condition automation (#1704) 2026-03-07 01:32:36 +01:00
WBHarry
9cba77ec11
[Fix] 1687 - Item Transfer Without Permissions (#1691)
* Fixed so that transfering items completly aborts if lacking permissions

* .
2026-03-05 22:14:07 +01:00
Psitacus
3267f3f531
fix instances of rolls being called checks (#1702)
Co-authored-by: Psitacus <walther.johnson@ucalgary.ca>
2026-03-05 09:56:35 +01:00
WBHarry
0d0b5125ba
[Fix] 1683 - Strange Patterns Explanation (#1693)
* Added an explanation text to Strange Patterns trigger dialog

* Update lang/en.json

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>

---------

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
2026-03-02 09:37:33 +01:00