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[Fix] ChatMessage Saves Pending Confirmation (#1963)
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2 changed files with 25 additions and 5 deletions
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@ -711,9 +711,9 @@
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},
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"PendingReactionsDialog": {
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"title": "Pending Reaction Rolls Found",
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"unfinishedRolls": "Some Tokens still need to roll their Reaction Roll.",
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"confirmation": "Are you sure you want to continue ?",
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"warning": "Undone reaction rolls will be considered as failed"
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"unfinishedRolls": "Some Tokens have not finished their Reaction Rolls.",
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"warning": "Unfinished reaction rolls will be considered as failed.",
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"confirmation": "Are you sure you want to continue?"
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},
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"ReactionRoll": {
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"title": "Reaction Roll: {trait}"
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@ -183,7 +183,11 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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if (pendingingSaves.length) {
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const confirm = await foundry.applications.api.DialogV2.confirm({
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window: { title: game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.title') },
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content: `<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}</p><p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}</p><p><i>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}</i></p>`
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content: `
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<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}</p>
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<p><i>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}</i></p>
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<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}</p>
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`
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});
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if (!confirm) return;
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}
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@ -247,8 +251,24 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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const targets = this.filterPermTargets(this.system.hitTargets),
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config = foundry.utils.deepClone(this.system);
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config.event = event;
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
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return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
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else if (config.hasSave) {
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const pendingingSaves = targets.filter(t => t.saved.success === null);
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if (pendingingSaves.length) {
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const confirm = await foundry.applications.api.DialogV2.confirm({
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window: { title: game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.title') },
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content: `
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<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}</p>
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<p><i>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}</i></p>
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<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}</p>
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`
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});
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if (!confirm) return;
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}
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}
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this.consumeOnSuccess();
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this.system.action?.workflow.get('effects')?.execute(config, targets, true);
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}
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