[Feature] Phase Transform (#1710)

* Added transform action to handle phased adversaries

* Added support for keeping currently marked hitPoints/stress when transforming

* Minor fixes

* Compendium update

* Added consideration for an active combatant
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WBHarry 2026-03-08 14:34:22 +01:00 committed by GitHub
parent f1f5102af1
commit a42d708f15
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16 changed files with 406 additions and 43 deletions

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@ -74,6 +74,15 @@
"invalidDrop": "You can only drop Actor entities to summon.",
"chatMessageTitle": "Test2",
"chatMessageHeaderTitle": "Summoning"
},
"transform": {
"name": "Transform",
"tooltip": "Transform one actor into another",
"noTransformActor": "There is no assigned actor to transform into",
"transformActorMissing": "The assigned actor to transform into does not exist. It was probably deleted or moved in/out of a compendium",
"canvasError": "There is no active scene.",
"prototypeError": "You can only use a transform action from a Token",
"actorLinkError": "You cannot transform a token with Actor Link set to true"
}
},
"Config": {
@ -129,6 +138,12 @@
},
"summon": {
"dropSummonsHere": "Drop Summons Here"
},
"transform": {
"dropTransformHere": "Drop Transform Here",
"actorIsMissing": "The linked actor is missing. You should delete this link.",
"clearHitPoints": "Clear Hitpoints",
"clearStress": "Clear Stress"
}
}
},