[Feature] 1766 - Group Attack (#1770)

* Implemented group attack logic

* Updated all minions in the SRD to use the group attack functionality

* .

* Renamed groupAttack.nr to groupAttack.numAttackers

* Moved the flag vs global setting logic to documents/scene

* .
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WBHarry 2026-04-09 22:07:51 +02:00 committed by GitHub
parent b505e15eb2
commit ae480157d1
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32 changed files with 1286 additions and 220 deletions

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@ -131,6 +131,7 @@
"attackName": "Attack Name",
"criticalThreshold": "Critical Threshold",
"includeBase": { "label": "Include Item Damage" },
"groupAttack": { "label": "Group Attack" },
"multiplier": "Multiplier",
"saveHint": "Set a default Trait to enable Reaction Roll. It can be changed later in Reaction Roll Dialog.",
"resultBased": {
@ -3143,7 +3144,8 @@
"tokenActorsMissing": "[{names}] missing Actors",
"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used",
"knowTheTide": "Know The Tide gained a token",
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}",
"noTokenTargeted": "No token is targeted"
},
"Progress": {
"migrationLabel": "Performing system migration. Please wait and do not close Foundry."