WBHarry
780aaf216c
Fixed a typo in getTemplateShape and added stopPropagaton when clicking enriched buttons ( #2074 )
Project CI / build (24.x) (push) Waiting to run
2026-07-11 15:05:15 -04:00
Carlos Fernandez
0fbfe388b0
Remove postEvaluate static method ( #2073 )
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2026-07-11 01:52:50 +02:00
WBHarry
1e30ea42ba
Fixed beastform basic attack being available ( #2072 )
Project CI / build (24.x) (push) Waiting to run
2026-07-09 22:56:47 -04:00
Carlos Fernandez
e55ef9fd9e
Support vaulting and unvaulting domain cards via dragdrop ( #2070 )
Project CI / build (24.x) (push) Has been cancelled
2026-07-08 14:57:10 -04:00
WBHarry
b2eeed7bb7
[Fix] Cleanup RangeDependant ( #2039 )
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* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
2026-07-07 00:20:48 +02:00
Carlos Fernandez
2782b62793
Fix some issues involving party in observer view ( #2067 )
2026-07-06 23:52:43 +02:00
WBHarry
4b5550a097
Added Resource capability to armor items ( #2060 )
2026-07-06 20:08:44 +02:00
WBHarry
67b0d036a1
Fixed so that a character having ReduceSeverity or ThresholdImmunity rules are considered for popping the DamageReductionDialog ( #2064 )
2026-07-06 20:06:08 +02:00
Carlos Fernandez
eccab6ad64
[UI] Make sheet tab scrollsbars stable, remove fieldsets, and adjust padding ( #1944 )
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Project CI / build (24.x) (push) Has been cancelled
* Remove certain fieldsets and adjust scrollsbars
* Also remove fieldset for npc features and fix padding issue in full screen notes
2026-07-03 11:32:51 +02:00
WBHarry
98fedf3990
[Feature] Transform Linked Actors ( #2046 )
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* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-03 11:14:25 +02:00
Gergely Bräutigam
44dd3bd2e1
[Feature] add resources to weapons ( #2058 )
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* feat: add resources to weapons
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
* remove sidebar resource view
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
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Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
2026-07-03 11:05:28 +02:00
Carlos Fernandez
b3d96c25d9
Fix adjusting tiers of higher level creatures and an error that may occur with hordes ( #2059 )
2026-07-03 10:37:43 +02:00
Carlos Fernandez
e718c6b7b8
Fix item expand state not being retained across rerenders ( #2056 )
Project CI / build (24.x) (push) Waiting to run
2026-07-02 10:33:16 +02:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras ( #2049 )
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Project CI / build (24.x) (push) Waiting to run
* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
Carlos Fernandez
d36c141d36
Tweak retrieving world actor ( #2052 )
2026-07-02 00:48:07 +02:00
Carlos Fernandez
489f62a379
[UI/UX] Reduce width of adversary sidebar ( #2055 )
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* Reduce width of adversary sidebar
* Fix pips
2026-07-02 00:46:29 +02:00
Carlos Fernandez
1af86d87bb
Refactor styling of sidebar resources ( #2050 )
Project CI / build (24.x) (push) Waiting to run
2026-07-01 13:39:16 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice ( #2045 )
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Project CI / build (24.x) (push) Waiting to run
* Fixed logic for picking which actor to summon
* Moved getWorldActor function to utils and updated logic
* .
* Improved logic
2026-06-30 13:05:35 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes ( #2044 )
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* Fixed so that damageParts without an applyTo field is assumed to be hitPoints
* Added the applyTo field to the basic attack for Adversaries and Companions
* Tentative blindfix to issues of entities being null. Can't replicate it
* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
* Moved v13 countdown migration over to a migrateData
* .
2026-06-29 14:22:12 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them ( #2033 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
WBHarry
ca82cbcf66
. ( #2041 )
2026-06-23 23:28:04 +02:00
Carlos Fernandez
07b7c82094
Fetch origin fetch when in compendium ( #2042 )
2026-06-23 23:26:53 +02:00
Carlos Fernandez
958eaa310c
Simplify ActiveEffect sheet tags ( #2037 )
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Project CI / build (24.x) (push) Waiting to run
* Simplify ActiveEffect sheet tags
* Show origin actor and exclude tag if it is a top level actor tag without origin
2026-06-23 12:22:03 +02:00
Carlos Fernandez
9f29229c94
Fix resolving formulas in weapon change effects ( #2035 )
2026-06-23 08:57:22 +02:00
WBHarry
8e93025947
[Fix] Weapon Spellcasting Active Effects ( #2032 )
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* .
* .
* Apply suggestion from @CarlosFdez
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:24:33 +02:00
WBHarry
1492491998
[Fix] Reroll Countdown Automation ( #2031 )
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* Fixed so that automated countdowns reverse progress from Fear when rerolling dice if the duality result changes
* .
* Removed overprep
* Apply suggestion from @CarlosFdez
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:14:40 +02:00
Carlos Fernandez
cc16a726bf
[Feature] In setting sheets, split by feature type and include descriptions ( #2026 )
2026-06-21 17:53:41 -04:00
WBHarry
0d59e37a80
[Fix] Trigger Error Info ( #2030 )
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* Made trigger errors more informative
* .
2026-06-21 23:35:38 +02:00
WBHarry
f385982987
[Fix] Action Uses Not Spent ( #2029 )
2026-06-21 17:04:28 -04:00
Carlos Fernandez
3840f39c97
Fade environment adversaries and notes tabs when empty ( #2028 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 11:34:49 +02:00
WBHarry
08b95e48d6
[Fix] TagTag/GroupRoll Resource Handling ( #2022 )
2026-06-20 22:50:09 -04:00
WBHarry
29be8c1395
Removed the unused ResourceMap total property ( #2024 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 00:13:45 +02:00
Carlos Fernandez
6b80a6243c
Support drag resort on features in actor setting sheets ( #2023 )
2026-06-20 19:55:51 +02:00
Carlos Fernandez
6f1da42735
Make dragging features work more seamlessly ( #2016 )
2026-06-20 19:48:12 +02:00
Carlos Fernandez
b64e600a6b
Fix old armorscore AEs clobbering data ( #2018 )
2026-06-20 19:44:39 +02:00
Carlos Fernandez
961e124ef2
Fade adversary notes tab when notes are empty ( #2015 )
Project CI / build (24.x) (push) Waiting to run
2026-06-19 01:05:26 +02:00
WBHarry
975c655828
[Feature] Improved Countdown Animations ( #2010 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-16 18:13:18 -04:00
WBHarry
d2e87e4eb9
[Feature] CountdownsType Split ( #1990 )
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* Toggle pills
* Finished animation framework
* .
* Fixed localization
* Fixed iconOnly
* Updated SRD Action Countdown types
* feat: add shimmer animation when change countdown value
* Fixed so that hidden countdowns don't take up space
* Fixed countdowns.hbs part using wrong context for iconOnly
* Restored glow animation for category chip
* Changed back to a single sheen effect
* [Review] Move visible countdown types to getter (#1999 )
* Move visible countdown types to getter
* Punchier shimmer animation
* Restored encounter/narrative
* Lang cleanup
* .
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Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
Iohan R. Trézze
3a3aa17a1c
Fix adversary type not updating in actor directory ( #2009 )
Project CI / build (24.x) (push) Waiting to run
2026-06-16 07:06:48 -04:00
Iohan R. Trézze
24d83e39ec
[Feature] Enable sorting for Loadout domain cards ( #2004 )
Project CI / build (24.x) (push) Waiting to run
2026-06-15 23:33:58 -04:00
Carlos Fernandez
96f090bef5
Enable no unused vars and add more types ( #2005 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-14 22:10:49 +02:00
Carlos Fernandez
500dcb2214
Fix updating hope/fear on companion rolls ( #2003 )
2026-06-14 12:26:29 +02:00
Carlos Fernandez
2c09310694
Fix adding experiences to a roll ( #2002 )
2026-06-14 12:23:45 +02:00
Carlos Fernandez
44b2adf296
Fix dragging currency to other actors ( #1998 )
2026-06-13 12:11:08 +02:00
Carlos Fernandez
9f26c53af5
Fix dragging AE from compendium or within same actor ( #1997 )
2026-06-13 11:30:27 +02:00
Carlos Fernandez
7a631c27a7
Fix linking world item subclasses ( #1987 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-11 23:22:37 +02:00
Carlos Fernandez
b884130826
Bulk add items during character creation ( #1992 )
2026-06-11 15:19:04 -04:00
WBHarry
0fb79b98bb
[Housekeeping] V14.364 Update ( #1991 )
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Project CI / build (24.x) (push) Waiting to run
* Raised compatability to foundry-364. Swapped to new resourceBar color methodology
* Bumped min-version
2026-06-10 23:29:15 +02:00
WBHarry
58eb41e4a9
[Feature] System Styled GamePause ( #1986 )
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Project CI / build (24.x) (push) Waiting to run
* Experimented with hope/fear pulsed text and the DhCompatible logo
* Improved handling so that modules changing the game pause work normally
* Moved pause-pulse keyframes to game-pause.less
2026-06-10 16:49:47 +02:00
WBHarry
9a220b4e16
[Fix] Companion Rolls ( #1982 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-09 02:34:25 -04:00