WBHarry
5a44171d8f
Added pip-display to Adversary and Companion. Some fixing on armor display
2025-11-10 15:56:36 +01:00
WBHarry
ac79cf4bc1
Fixed separators
2025-11-10 12:47:30 +01:00
WBHarry
1aafc86bc8
Merged with development
2025-11-10 12:20:43 +01:00
WBHarry
069a941cd3
Fixed multi-row resource pips display for character
2025-11-10 12:10:58 +01:00
WBHarry
0d807eb3b7
Fixed light-mode in characterSheet
2025-11-10 11:18:34 +01:00
Nikhil Nagarajan
4ce9cb98d8
toggle functionality added
2025-11-09 16:34:32 -05:00
Nikhil Nagarajan
9b773bcd54
restoring old css for toggle
2025-11-09 07:37:53 -05:00
Nikhil Nagarajan
88383ec46a
last minute change to resource section for better visual feeling
2025-11-08 19:45:45 -05:00
Nikhil Nagarajan
62d3e63eac
CSS Changes to accomadate pip boy
2025-11-08 19:27:30 -05:00
Nikhil Nagarajan
eaf4e3b78f
Something experimenting
2025-11-08 16:02:12 -05:00
WBHarry
ba84a75bd0
[Feature] 942 - Limited Sheet Views ( #1090 )
...
* Added stumps for all limited actor views
* Added description to adversary and environment
* style limited sheets
* Limited views are no longer resizable
* .
* Update styles/less/sheets/actors/actor-sheet-shared.less
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-07 09:04:34 -05:00
WBHarry
e8961afc5e
Added the clown car
2025-11-06 21:48:41 +01:00
WBHarry
8ce7dc16db
Fixed so style applies in preview chat message
2025-11-06 18:58:16 +01:00
Carlos Fernandez
ce3e2a804c
Improve sidebar appearance when labels are long ( #1238 )
2025-11-06 10:02:22 -05:00
WBHarry
c49079c57c
Finished GroupRoll
2025-11-05 23:51:14 +01:00
WBHarry
a442cb904b
Merge branch 'feature/party-sheet' of https://github.com/Foundryborne/daggerheart into feature/party-sheet
2025-11-04 17:20:29 +01:00
Carlos Fernandez
4f990166f5
Minor fixes and tweaks for the party sheet ( #1239 )
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* Minor fixes and tweaks for the party sheet
* Fix scroll restoration for party sheet tabs
2025-11-04 17:13:44 +01:00
WBHarry
6d3e5302eb
Merged with development
2025-10-29 19:13:46 +01:00
WBHarry
ff79dd19bf
[Feature] 946 - Damage/Effect ChatMessages ( #1089 )
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* Initial damage message
* Added hover functionality to adversary damage cards
* Added effect message
* enhance chat messages styles
* .
* Fixed promise lockup
* .
* Fixed token path for message
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-10-29 13:56:37 -04:00
WBHarry
906c7ac853
[Feature] 613 - Countdown Improvements ( #1184 )
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* Added CountdownEdit view
* Added countdowns UI element
* .
* Fixed migration of countdowns
* .
* .
* style countdown interface, application and ownership dialog
* fix buttons height in ownsership selection
* .
* Added coloured pips to UI cooldowns to signify player visibility if not every player has it
* .
* Added max-height and overflow
* Sync countdown current with max when equal (#1221 )
* Update module/applications/ui/countdownEdit.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2025-10-27 18:24:38 -03:00
WBHarry
0511d24921
Main implementation
2025-10-23 19:51:22 +02:00
Carlos Fernandez
dc073aa9cc
Clean up loadout tab card name visual styling ( #1216 )
2025-10-14 12:01:54 -03:00
Carlos Fernandez
25fb2ee570
[Community PR] Remove item description fieldset ( #1214 )
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* Remove item description fieldset
* Move styling to tab description and reduce tab specific overrides
* Move artist attribution style back to tab description
* Roll back editor menu changes
2025-10-14 12:00:16 -03:00
Carlos Fernandez
b3a72d6b1d
[Community PR] Use 2d12 as hover icon for PCs and omit when feature has no uses ( #1202 )
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* Use 2d12 as hover icon for player rolls
* SVG test files added
Try to manipulate the fills and stroke of the SVG files as needed. I have made hope and fear based vectors to easily identify between them.
* Updated SVG path
Fear path fixed
* Use b&w duality and only show roll img if there are usable actions
* Switch to SVG and change colors
---------
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-10-08 12:18:19 -04:00
Carlos Fernandez
cc6ef0b7bf
Anchor chat message image crop to top ( #1193 )
2025-09-29 11:10:13 -03:00
moliloo
9e9c1d2ac0
add group roll dialog
2025-09-19 23:10:05 -03:00
moliloo
1a0c6f46bc
Merge branch 'development' of https://github.com/Foundryborne/daggerheart into feature/party-sheet
2025-09-09 23:58:44 -03:00
moliloo
18e275a471
finish inventory tab and add inital template to projects tab
2025-09-09 23:56:27 -03:00
Carlos Fernandez
a57d154d45
Add space between paragraphs ( #1172 )
2025-09-09 23:03:13 -03:00
WBHarry
f1b6d3851d
[PR] [Feature] 590 - Daggerheart Menu ( #1007 )
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* Added menu with refresh tools
* Replaced menu icon
2025-09-07 08:30:29 +10:00
Chris Ryan
3f08741a34
Use less ambiguous sort direction symbols ( #1108 )
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* Use less ambiguous sort direction symbols
* Up arrow for ascending, small bar at top, large bar at bottom; Down arrow for descending, large bar at top, small bar at bottom
* Using matching icons
* Switch the order
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
2025-09-03 13:54:41 +10:00
moliloo
f33c40d8f8
finish resources tab
2025-09-02 23:27:18 -03:00
moliloo
8b1850fc5c
start resources tab
2025-08-29 00:45:09 -03:00
WBHarry
c6741b1c7a
Added background and connection questions ( #1109 )
2025-08-29 09:26:22 +10:00
Dapoulp
9dd773001d
Compendium browser per type ( #1103 )
...
* Compendium Browser per type
* Sort number column
* Re-add subclass config
* Sidebar buttons
* Add Characters folder
* Css
* Done
2025-08-28 11:29:40 +10:00
Dapoulp
1eb3ff11c0
Task/415 action refactor part 2 ( #1094 )
2025-08-27 09:00:18 +02:00
WBHarry
7a764e39ae
Merge branch 'main' into development
2025-08-26 21:38:27 +02:00
WBHarry
dc54fdc096
[Fix] 1091 - Improve Homebrew Domain Container ( #1095 )
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* Simple fix for now
* Corrected to 2 rows of height
* Corrected scrollbar
2025-08-26 20:30:27 +02:00
Dapoulp
aaf6c689fc
Add hint css ( #1059 )
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* Add hint css
* Move .hint css class to global
2025-08-26 14:22:40 +02:00
WBHarry
990c73987e
Merged with main
2025-08-24 21:31:57 +02:00
WBHarry
f480027b95
Improved text color on chat-message flavor texts ( #1080 )
2025-08-24 16:09:21 -03:00
WBHarry
d24fef7494
[Fix] Hints For Drag/Drop ( #1076 )
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* Added hints for drag-drop areas
* Changed to drag-area style. Updated localization
2025-08-24 14:15:42 -03:00
Chris Ryan
afdffb672a
[PR] [Fix] Homebrew Settings, Initial Trait Modifiers improvements and clean up ( #1035 )
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* Remove old homebrew settings template file
* Improve the Initial Trait Modifiers config display
* Remove font setting
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
2025-08-23 22:38:09 -03:00
Murilo Brito
2a0d748b5e
[Bugfix] Fix light theme to roll messages ( #1066 )
...
* fix light theme to roll messages
* fix light theme issues
* finally fix issues
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-08-24 02:52:18 +02:00
WBHarry
661808b5f1
Fixed so observer permission doesn't allow using or editing anything ( #1073 )
2025-08-24 10:33:54 +10:00
WBHarry
16173363d4
[Feature] 687 - Companion Improvements ( #1049 )
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* Companions can't be put into CombatState anymore. Companions now have a Action Roll button
* Added handling for multiselect toggleCombat
2025-08-24 10:24:57 +10:00
WBHarry
46ea4addd0
[Fix] Subclass Links ( #1069 )
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* Attempt at making subclass aware of its class
* Update compendium classes/subclasses
* Fixed multiclass
* Update compenidum browser subclass class filter
* Added migration for subclass.linkedClass
* Using foundry's isNewer function rather than custom one
* Added migration for existing actor features
---------
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-08-24 10:13:15 +10:00
moliloo
5b7272c2c7
finish party members tab
2025-08-23 19:45:23 -03:00
Dapoulp
a72d4583cd
[PR]Add custom formula to weapon base attack ( #964 )
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* Add custom formula to weapon base attack
* Remove log
* Update weapon custom damage formula label + update font-size in px
2025-08-23 14:54:57 +02:00
WBHarry
936c96a1be
Fixed so enriched buttons are inline by default. Can be set to 'inline:true' to make them fit with the text better ( #1068 )
2025-08-23 21:49:10 +10:00