finish inventory tab and add inital template to projects tab

This commit is contained in:
moliloo 2025-09-09 23:56:27 -03:00
parent f33c40d8f8
commit 18e275a471
8 changed files with 376 additions and 4 deletions

View file

@ -1893,7 +1893,8 @@
"domains": "Domains",
"downtime": "Downtime",
"rules": "Rules",
"partyMembers": "Party Members"
"partyMembers": "Party Members",
"projects": "Projects"
},
"Tiers": {
"singular": "Tier",

View file

@ -1,5 +1,7 @@
import DHBaseActorSheet from '../api/base-actor.mjs';
import { getDocFromElement } from '../../../helpers/utils.mjs';
import { ItemBrowser } from '../../ui/itemBrowser.mjs';
import FilterMenu from '../../ux/filter-menu.mjs';
export default class Party extends DHBaseActorSheet {
/**@inheritdoc */
@ -16,7 +18,8 @@ export default class Party extends DHBaseActorSheet {
toggleHope: Party.#toggleHope,
toggleHitPoints: Party.#toggleHitPoints,
toggleStress: Party.#toggleStress,
toggleArmorSlot: Party.#toggleArmorSlot
toggleArmorSlot: Party.#toggleArmorSlot,
tempBrowser: Party.#tempBrowser
},
dragDrop: [{ dragSelector: '.actors-section .inventory-item', dropSelector: null }]
};
@ -30,18 +33,67 @@ export default class Party extends DHBaseActorSheet {
template: 'systems/daggerheart/templates/sheets/actors/party/resources.hbs',
scrollable: ['.resources']
},
projects: {
template: 'systems/daggerheart/templates/sheets/actors/party/projects.hbs',
scrollable: ['.projects']
},
inventory: {
template: 'systems/daggerheart/templates/sheets/actors/party/inventory.hbs',
scrollable: ['.inventory']
},
notes: { template: 'systems/daggerheart/templates/sheets/actors/party/notes.hbs' }
};
/** @inheritdoc */
static TABS = {
primary: {
tabs: [{ id: 'partyMembers' }, { id: 'resources' }, { id: 'notes' }],
tabs: [
{ id: 'partyMembers' },
{ id: 'resources' },
{ id: 'projects' },
{ id: 'inventory' },
{ id: 'notes' }
],
initial: 'partyMembers',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
async _onRender(context, options) {
await super._onRender(context, options);
this._createFilterMenus();
this._createSearchFilter();
}
/* -------------------------------------------- */
/* Prepare Context */
/* -------------------------------------------- */
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.inventory = {
currency: {
title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
coins: game.i18n.localize('DAGGERHEART.CONFIG.Gold.coins'),
handfuls: game.i18n.localize('DAGGERHEART.CONFIG.Gold.handfuls'),
bags: game.i18n.localize('DAGGERHEART.CONFIG.Gold.bags'),
chests: game.i18n.localize('DAGGERHEART.CONFIG.Gold.chests')
}
};
const homebrewCurrency = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).currency;
if (homebrewCurrency.enabled) {
context.inventory.currency = homebrewCurrency;
}
if (context.inventory.length === 0) {
context.inventory = Array(1).fill(Array(5).fill([]));
}
return context;
}
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
@ -148,6 +200,162 @@ export default class Party extends DHBaseActorSheet {
this.render();
}
/**
* Opens Compedium Browser
*/
static async #tempBrowser(_, target) {
new ItemBrowser().render({ force: true });
}
/**
* Get the set of ContextMenu options for Consumable and Loot.
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
* @this {CharacterSheet}
* @protected
*/
static #getItemContextOptions() {
return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
}
/* -------------------------------------------- */
/* Filter Tracking */
/* -------------------------------------------- */
/**
* The currently active search filter.
* @type {foundry.applications.ux.SearchFilter}
*/
#search = {};
/**
* The currently active search filter.
* @type {FilterMenu}
*/
#menu = {};
/**
* Tracks which item IDs are currently displayed, organized by filter type and section.
* @type {{
* inventory: {
* search: Set<string>,
* menu: Set<string>
* },
* loadout: {
* search: Set<string>,
* menu: Set<string>
* },
* }}
*/
#filteredItems = {
inventory: {
search: new Set(),
menu: new Set()
},
loadout: {
search: new Set(),
menu: new Set()
}
};
/* -------------------------------------------- */
/* Search Inputs */
/* -------------------------------------------- */
/**
* Create and initialize search filter instances for the inventory and loadout sections.
*
* Sets up two {@link foundry.applications.ux.SearchFilter} instances:
* - One for the inventory, which filters items in the inventory grid.
* - One for the loadout, which filters items in the loadout/card grid.
* @private
*/
_createSearchFilter() {
//Filters could be a application option if needed
const filters = [
{
key: 'inventory',
input: 'input[type="search"].search-inventory',
content: '[data-application-part="inventory"] .items-section',
callback: this._onSearchFilterInventory.bind(this)
}
];
for (const { key, input, content, callback } of filters) {
const filter = new foundry.applications.ux.SearchFilter({
inputSelector: input,
contentSelector: content,
callback
});
filter.bind(this.element);
this.#search[key] = filter;
}
}
/**
* Handle invetory items search and filtering.
* @param {KeyboardEvent} event The keyboard input event.
* @param {string} query The input search string.
* @param {RegExp} rgx The regular expression query that should be matched against.
* @param {HTMLElement} html The container to filter items from.
* @protected
*/
async _onSearchFilterInventory(_event, query, rgx, html) {
this.#filteredItems.inventory.search.clear();
for (const li of html.querySelectorAll('.inventory-item')) {
const item = await getDocFromElement(li);
const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
if (matchesSearch) this.#filteredItems.inventory.search.add(item.id);
const { menu } = this.#filteredItems.inventory;
li.hidden = !(menu.has(item.id) && matchesSearch);
}
}
/* -------------------------------------------- */
/* Filter Menus */
/* -------------------------------------------- */
_createFilterMenus() {
//Menus could be a application option if needed
const menus = [
{
key: 'inventory',
container: '[data-application-part="inventory"]',
content: '.items-section',
callback: this._onMenuFilterInventory.bind(this),
target: '.filter-button',
filters: FilterMenu.invetoryFilters
}
];
menus.forEach(m => {
const container = this.element.querySelector(m.container);
this.#menu[m.key] = new FilterMenu(container, m.target, m.filters, m.callback, {
contentSelector: m.content
});
});
}
/**
* Callback when filters change
* @param {PointerEvent} event
* @param {HTMLElement} html
* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
*/
async _onMenuFilterInventory(_event, html, filters) {
this.#filteredItems.inventory.menu.clear();
for (const li of html.querySelectorAll('.inventory-item')) {
const item = await getDocFromElement(li);
const matchesMenu =
filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
if (matchesMenu) this.#filteredItems.inventory.menu.add(item.id);
const { search } = this.#filteredItems.inventory;
li.hidden = !(search.has(item.id) && matchesMenu);
}
}
/* -------------------------------------------- */
async _onDragStart(event) {

View file

@ -8,7 +8,13 @@ export default class DhParty extends BaseDataActor {
return {
...super.defineSchema(),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }),
notes: new fields.HTMLField()
notes: new fields.HTMLField(),
gold: new fields.SchemaField({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
})
};
}

View file

@ -0,0 +1,73 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
.application.sheet.daggerheart.actor.dh-style.party {
.tab.inventory {
.search-section {
display: flex;
gap: 10px;
align-items: center;
.search-bar {
position: relative;
color: light-dark(@dark-blue-50, @beige-50);
width: 100%;
padding-top: 5px;
input {
border-radius: 50px;
background: light-dark(@dark-blue-10, @golden-10);
border: none;
outline: 2px solid transparent;
transition: all 0.3s ease;
padding: 0 20px;
&:hover {
outline: 2px solid light-dark(@dark, @golden);
}
&:placeholder {
color: light-dark(@dark-blue-50, @beige-50);
}
&::-webkit-search-cancel-button {
-webkit-appearance: none;
display: none;
}
}
.icon {
align-content: center;
height: 32px;
position: absolute;
right: 20px;
font-size: 16px;
z-index: 1;
color: light-dark(@dark-blue-50, @beige-50);
}
}
}
.items-section {
display: flex;
flex-direction: column;
gap: 10px;
overflow-y: auto;
mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 95%, transparent 100%);
padding: 20px 0;
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
}
.currency-section {
display: flex;
gap: 10px;
padding: 10px 10px 0;
input {
color: light-dark(@dark, @beige);
}
}
}
}

View file

@ -14,6 +14,7 @@
.application.sheet.daggerheart.actor.dh-style.party {
.tab {
height: -webkit-fill-available;
max-height: 300px;
overflow-y: auto;
scrollbar-width: thin;

View file

@ -25,6 +25,7 @@
@import './actors/party/header.less';
@import './actors/party/party-members.less';
@import './actors/party/sheet.less';
@import './actors/party/inventory.less';
@import './actors/party/resources.less';
@import './items/beastform.less';

View file

@ -0,0 +1,78 @@
<section class='tab {{tabs.inventory.cssClass}} {{tabs.inventory.id}}' data-tab='{{tabs.inventory.id}}'
data-group='{{tabs.inventory.group}}'>
<div class="search-section">
<div class="search-bar">
<div class="icon">
<i class="fa-solid fa-magnifying-glass"></i>
</div>
<input type="search" name="search" class="search-inventory" placeholder="Search...">
</div>
<a class="filter-button">
<i class="fa-solid fa-filter"></i>
</a>
<a data-tooltip="{{localize 'DAGGERHEART.UI.Tooltip.compendiumBrowser'}}" data-action="tempBrowser">
<i class="fa-solid fa-book-atlas"></i>
</a>
</div>
<div class="currency-section">
<div class="input">
<span>{{localize this.inventory.currency.coins}}</span>
{{formInput systemFields.gold.fields.coins value=source.system.gold.coins enriched=source.system.gold.coins
localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize this.inventory.currency.handfuls}}</span>
{{formInput systemFields.gold.fields.handfuls value=source.system.gold.handfuls
enriched=source.system.gold.handfuls localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize this.inventory.currency.bags}}</span>
{{formInput systemFields.gold.fields.bags value=source.system.gold.bags enriched=source.system.gold.bags
localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize this.inventory.currency.chests}}</span>
{{formInput systemFields.gold.fields.chests value=source.system.gold.chests
enriched=source.system.gold.chests localize=true toggled=true}}
</div>
</div>
<div class="items-section">
{{> 'daggerheart.inventory-items'
title='TYPES.Item.weapon'
type='weapon'
collection=document.itemTypes.weapon
isGlassy=true
canCreate=true
hideResources=true
hideControls=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.armor'
type='armor'
collection=document.itemTypes.armor
isGlassy=true
canCreate=true
hideResources=true
hideControls=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.consumable'
type='consumable'
collection=document.itemTypes.consumable
isGlassy=true
canCreate=true
hideControls=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.loot'
type='loot'
collection=document.itemTypes.loot
isGlassy=true
canCreate=true
hideControls=true
}}
</div>
</section>

View file

@ -0,0 +1,4 @@
<section class='tab {{tabs.projects.cssClass}} {{tabs.projects.id}}' data-tab='{{tabs.projects.id}}'
data-group='{{tabs.projects.group}}'>
<h2>Soon tm</h2>
</section>