Finished GroupRoll

This commit is contained in:
WBHarry 2025-11-05 23:51:14 +01:00
parent a442cb904b
commit c49079c57c
15 changed files with 632 additions and 42 deletions

View file

@ -2488,6 +2488,17 @@
"title": "Effects Applied"
},
"featureTitle": "Class Feature",
"groupRoll": {
"title": "Group Roll",
"leader": "Leader",
"partyTeam": "Party Team",
"team": "Team",
"selectLeader": "Select a Leader",
"selectMember": "Select a Member",
"rerollTitle": "Reroll Group Roll",
"rerollContent": "Are you sure you want to reroll your {trait} check?",
"rerollTooltip": "Reroll"
},
"healingRoll": {
"title": "Heal - {damage}",
"heal": "Heal",
@ -2629,7 +2640,9 @@
"noDiceSystem": "Your selected dice {system} does not have a {faces} dice",
"gmMenuRefresh": "You refreshed all actions and resources {types}",
"subclassAlreadyLinked": "{name} is already a subclass in the class {class}. Remove it from there if you want it to be a subclass to this class.",
"gmRequired": "This action requires an online GM"
"gmRequired": "This action requires an online GM",
"gmOnly": "This can only be accessed by the GM",
"noActorOwnership": "You do not have permissions for this character"
},
"Sidebar": {
"daggerheartMenu": {

View file

@ -123,7 +123,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
}
const tagTeamSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
if (tagTeamSetting.members[this.actor.id]) {
if (tagTeamSetting.members[this.actor.id] && !this.config.skips?.createMessage) {
context.activeTagTeamRoll = true;
context.tagTeamSelected = this.config.tagTeamSelected;
}

View file

@ -19,6 +19,9 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
tag: 'form',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll'],
position: { width: 'auto', height: 'auto' },
window: {
title: 'DAGGERHEART.UI.Chat.groupRoll.title'
},
actions: {
roll: GroupRollDialog.#roll,
removeLeader: GroupRollDialog.#removeLeader,
@ -36,17 +39,20 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const changeChoices = this.actors;
const leaderChoices = this.actors.filter(x => this.actorsMembers.every(member => member.actor?.id !== x.id));
const memberChoices = this.actors.filter(
x => this.actorLeader?.actor?.id !== x.id && this.actorsMembers.every(member => member.actor?.id !== x.id)
);
htmlElement.querySelectorAll('.leader-change-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(changeChoices);
update(leaderChoices);
} else {
text = text.toLowerCase();
var suggestions = changeChoices.filter(n => n.name.toLowerCase().includes(text));
var suggestions = leaderChoices.filter(n => n.name.toLowerCase().includes(text));
update(suggestions);
}
},
@ -76,7 +82,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
},
onSelect: actor => {
element.value = actor.uuid;
this.actorLeader = { actor: actor, trait: '', difficulty: 0 };
this.actorLeader = { actor: actor, trait: 'agility', difficulty: 0 };
this.render();
},
click: e => e.fetch(),
@ -92,10 +98,10 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
input: element,
fetch: function (text, update) {
if (!text) {
update(changeChoices);
update(memberChoices);
} else {
text = text.toLowerCase();
var suggestions = changeChoices.filter(n => n.name.toLowerCase().includes(text));
var suggestions = memberChoices.filter(n => n.name.toLowerCase().includes(text));
update(suggestions);
}
},
@ -125,7 +131,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
},
onSelect: actor => {
element.value = actor.uuid;
this.actorsMembers.push({ actor: actor, trait: '', difficulty: 0 });
this.actorsMembers.push({ actor: actor, trait: 'agility', difficulty: 0 });
this.render({ force: true });
},
click: e => e.fetch(),
@ -140,14 +146,22 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.leader = this.actorLeader;
context.members = [...this.actorsMembers];
context.traitList = Object.values(abilities).map(trait => ({
label: game.i18n.localize(trait.label),
value: trait.id
}));
context.members = this.actorsMembers;
context.traitList = abilities;
context.allSelected = this.actorsMembers.length + (this.actorLeader?.actor ? 1 : 0) === this.actors.length;
context.rollDisabled = context.members.length === 0 || !this.actorLeader?.actor;
return context;
}
static updateData(event, _, formData) {
const { actorLeader, actorsMembers } = foundry.utils.expandObject(formData.object);
this.actorLeader = foundry.utils.mergeObject(this.actorLeader, actorLeader);
this.actorsMembers = foundry.utils.mergeObject(this.actorsMembers, actorsMembers);
this.render(true);
}
static async #removeLeader(_, button) {
this.actorLeader = null;
this.render();
@ -158,8 +172,25 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
this.render();
}
static async #roll(_, button) {
console.log(this.leader, this.members);
console.log(this);
static async #roll() {
const cls = getDocumentClass('ChatMessage');
const systemData = {
leader: this.actorLeader,
members: this.actorsMembers
};
const msg = {
type: 'groupRoll',
user: game.user.id,
speaker: cls.getSpeaker(),
title: game.i18n.localize('DAGGERHEART.UI.Chat.groupRoll.title'),
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ system: systemData }
)
};
cls.create(msg);
this.close();
}
}

View file

@ -1,4 +1,5 @@
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import { abilities } from '../../config/actorConfig.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) {
@ -67,6 +68,18 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.reroll-button').forEach(element =>
element.addEventListener('click', event => this.rerollEvent(event, data.message))
);
html.querySelectorAll('.group-roll-button').forEach(element =>
element.addEventListener('click', event => this.groupRollButton(event, data.message))
);
html.querySelectorAll('.group-roll-reroll').forEach(element =>
element.addEventListener('click', event => this.groupRollReroll(event, data.message))
);
html.querySelectorAll('.group-roll-success').forEach(element =>
element.addEventListener('click', event => this.groupRollSuccessEvent(event, data.message))
);
html.querySelectorAll('.group-roll-header-expand-section').forEach(element =>
element.addEventListener('click', this.groupRollExpandSection)
);
};
setupHooks() {
@ -176,4 +189,156 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
});
}
}
async groupRollButton(event, message) {
const path = event.currentTarget.dataset.path;
const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
const actor = game.actors.get(actorData._id);
if (!actor.testUserPermission(game.user, 'OWNER')) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
}
const traitLabel = game.i18n.localize(abilities[trait].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
}),
roll: {
trait: trait,
advantage: 0,
modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
},
hasRoll: true,
skips: {
createMessage: true,
resources: true
}
};
const result = await actor.diceRoll({
...config,
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
})
});
const renderData = { system: foundry.utils.deepClone(message.system) };
foundry.utils.setProperty(renderData.system, `${path}.result`, result.roll);
const updatedContent = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ ...renderData, user: game.user }
);
const mess = game.messages.get(message._id);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
mess.update.bind(mess),
{
...renderData,
content: updatedContent
},
mess.uuid
);
}
async groupRollReroll(event, message) {
const path = event.currentTarget.dataset.path;
const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
const actor = game.actors.get(actorData._id);
if (!actor.testUserPermission(game.user, 'OWNER')) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
}
const traitLabel = game.i18n.localize(abilities[trait].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
}),
roll: {
trait: trait,
advantage: 0,
modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
},
hasRoll: true,
skips: {
createMessage: true
}
};
const result = await actor.diceRoll({
...config,
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: traitLabel
})
});
const renderData = { system: foundry.utils.deepClone(message.system) };
foundry.utils.setProperty(renderData.system, `${path}.result`, { ...result.roll, rerolled: true });
const updatedContent = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ ...renderData, user: game.user }
);
const mess = game.messages.get(message._id);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
mess.update.bind(mess),
{
...renderData,
content: updatedContent
},
mess.uuid
);
}
async groupRollSuccessEvent(event, message) {
if (!game.user.isGM) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmOnly'));
}
const { path, success } = event.currentTarget.dataset;
const { actor: actorData } = foundry.utils.getProperty(message.system, path);
const actor = game.actors.get(actorData._id);
if (!actor.testUserPermission(game.user, 'OWNER')) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
}
const renderData = { system: foundry.utils.deepClone(message.system) };
foundry.utils.setProperty(renderData.system, `${path}.manualSuccess`, Boolean(success));
const updatedContent = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
{ ...renderData, user: game.user }
);
const mess = game.messages.get(message._id);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
mess.update.bind(mess),
{
...renderData,
content: updatedContent
},
mess.uuid
);
}
async groupRollExpandSection(event) {
event.target
.closest('.group-roll-header-expand-section')
.querySelectorAll('i')
.forEach(element => {
element.classList.toggle('fa-angle-up');
element.classList.toggle('fa-angle-down');
});
event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed');
}
}

View file

@ -1,4 +1,4 @@
import { emitAsGM, GMUpdateEvent, socketEvent } from '../../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;

View file

@ -1,5 +1,6 @@
import DHAbilityUse from './abilityUse.mjs';
import DHActorRoll from './actorRoll.mjs';
import DHGroupRoll from './groupRoll.mjs';
import DHSystemMessage from './systemMessage.mjs';
export const config = {
@ -7,5 +8,6 @@ export const config = {
adversaryRoll: DHActorRoll,
damageRoll: DHActorRoll,
dualityRoll: DHActorRoll,
groupRoll: DHGroupRoll,
systemMessage: DHSystemMessage
};

View file

@ -0,0 +1,31 @@
import { abilities } from '../../config/actorConfig.mjs';
export default class DHGroupRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
leader: new fields.EmbeddedDataField(GroupRollMemberField),
members: new fields.ArrayField(new fields.EmbeddedDataField(GroupRollMemberField))
};
}
}
class GroupRollMemberField extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
actor: new fields.ObjectField(),
trait: new fields.StringField({ choices: abilities }),
difficulty: new fields.StringField(),
result: new fields.ObjectField({ nullable: true, initial: null }),
manualSuccess: new fields.BooleanField({ nullable: true, initial: null })
};
}
/* Can be expanded if we handle automation of success/failure */
get success() {
return manualSuccess;
}
}

View file

@ -70,8 +70,11 @@ export default class DHRoll extends Roll {
if (Hooks.call(`${CONFIG.DH.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
}
// Create Chat Message
if (!config.source?.message) config.message = await this.toMessage(roll, config);
if (config.skips?.createMessage && game.modules.get('dice-so-nice')?.active) {
await game.dice3d.showForRoll(roll, game.user, true);
} else if (!config.source?.message) {
config.message = await this.toMessage(roll, config);
}
}
static postEvaluate(roll, config = {}) {
@ -237,7 +240,8 @@ export const registerRollDiceHooks = () => {
!config.source?.actor ||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
config.actionType === 'reaction' ||
config.tagTeamSelected
config.tagTeamSelected ||
config.skips?.resources
)
return;
const actor = await fromUuid(config.source.actor);

View file

@ -15,7 +15,8 @@ export default class RegisterHandlebarsHelpers {
setVar: this.setVar,
empty: this.empty,
pluralize: this.pluralize,
positive: this.positive
positive: this.positive,
isNullish: this.isNullish
});
}
static add(a, b) {
@ -94,4 +95,8 @@ export default class RegisterHandlebarsHelpers {
static positive(a) {
return Math.abs(Number(a));
}
static isNullish(a) {
return a === null || a === undefined;
}
}

View file

@ -44,4 +44,7 @@
margin-left: auto;
}
}
.tooltip-container {
width: 100%;
}
}

View file

@ -0,0 +1,210 @@
.daggerheart .chat-message .message-content .group-roll {
display: flex;
flex-direction: column;
gap: 8px;
padding-bottom: 8px;
.group-roll-section {
display: flex;
flex-direction: column;
gap: 4px;
.group-roll-header {
display: flex;
align-items: center;
font-size: 14px;
margin-bottom: 0;
font-weight: normal;
&.first {
margin-top: 5px;
}
.group-roll-header-expand-section {
display: flex;
align-items: center;
gap: 4px;
cursor: pointer;
label {
cursor: pointer;
}
i {
color: light-dark(@dark-blue, @golden);
}
}
}
.group-roll-content {
display: flex;
flex-direction: column;
gap: 16px;
border-radius: 5px;
padding: 5px;
overflow: hidden;
height: auto;
transition: all 0.3s ease;
&.closed {
height: 0;
padding-top: 0;
padding-bottom: 0;
}
&.finished {
background: light-dark(@dark-blue-10, @golden-10);
}
.group-roll-main-roll {
display: flex;
flex-direction: column;
.divider {
font-size: 14px;
margin-bottom: 0;
font-weight: normal;
}
.main-roll-content {
display: flex;
align-items: center;
justify-content: center;
gap: 10px;
color: light-dark(@dark-blue, @golden);
.main-value {
font-size: var(--font-size-24);
font-weight: bold;
}
.main-text {
font-size: var(--font-size-16);
margin-top: 2px;
}
}
}
.group-roll-member {
display: flex;
justify-content: space-between;
.group-roll-data {
display: flex;
gap: 4px;
img {
width: 42px;
height: 42px;
border-radius: 50%;
}
.group-roll-label-container {
display: flex;
flex-direction: column;
justify-content: space-between;
.group-roll-label-inner-container {
display: flex;
gap: 8px;
}
.group-roll-modifier {
padding: 2px 8px;
border: 1px solid light-dark(@green, @green);
border-radius: 6px;
color: light-dark(@green, @green);
background: light-dark(@green-40, @green-40);
&.failure {
border-color: light-dark(@red, @red);
color: light-dark(@red, @red);
background: light-dark(@red-40, @red-40);
}
}
.group-roll-trait {
padding: 2px 8px;
border: 1px solid light-dark(white, white);
border-radius: 6px;
color: light-dark(white, white);
background: light-dark(@beige-80, @beige-80);
}
}
}
.group-roll-rolling {
img {
width: 42px;
height: 42px;
&:hover {
filter: drop-shadow(0 0 8px light-dark(@dark-blue, @golden));
}
}
}
.roll-results {
display: flex;
align-items: center;
border-radius: 5px;
width: fit-content;
gap: 16px;
cursor: pointer;
padding: 5px;
background: light-dark(@dark-blue-10, @golden-10);
color: light-dark(@dark-blue, @golden);
&.finished {
background-color: initial;
}
.reroll-result-container {
display: flex;
align-items: center;
gap: 16px;
.label {
font-style: normal;
font-weight: 400;
font-size: var(--font-size-18);
line-height: 17px;
}
i {
font-size: 16px;
}
.success,
.success i {
color: @green;
}
.failure,
.failure i {
color: @red;
}
}
.group-roll-reroll {
position: relative;
display: flex;
align-items: center;
justify-content: center;
.dice-icon {
width: 24px;
}
.reroll-icon {
position: absolute;
font-size: 14px;
color: black;
filter: drop-shadow(0 0 3px black);
}
}
}
}
}
}
}

View file

@ -4,6 +4,7 @@
@import './chat/damage-summary.less';
@import './chat/downtime.less';
@import './chat/effect-summary.less';
@import './chat/group-roll.less';
@import './chat/refresh-message.less';
@import './chat/sheet.less';

View file

@ -271,6 +271,7 @@
"damageRoll": {},
"abilityUse": {},
"tagTeam": {},
"groupRoll": {},
"systemMessage": {}
}
},

View file

@ -1,14 +1,14 @@
<div class="group-roll">
<header class="dialog-header">
<h1>Group Roll</h1>
<h1>{{localize "DAGGERHEART.UI.Chat.groupRoll.title"}}</h1>
</header>
<fieldset class="one-column">
<legend>Leader</legend>
<legend>{{localize "DAGGERHEART.UI.Chat.groupRoll.leader"}}</legend>
{{#unless leader.actor}}
<input type="text" class="leader-change-input" name="leader"/>
<input type="text" class="leader-change-input" />
<div class="drag-area">
<span>Select a Leader</span>
<span>{{localize "DAGGERHEART.UI.Chat.groupRoll.selectLeader"}}</span>
</div>
{{else}}
<div class="actor-item">
@ -18,13 +18,13 @@
<div class="actor-check-info">
<div class="form-fields">
<label>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</label>
<select name="leader.trait" data-dtype="Number">
{{selectOptions traitList selected=leader.trait labelAttr="label" valueAttr="value" }}
<select name="actorLeader.trait">
{{selectOptions traitList selected=leader.trait labelAttr="label" valueAttr="id" localize=true }}
</select>
</div>
<div class="form-fields">
<label>{{localize "DAGGERHEART.GENERAL.difficulty"}}</label>
<input type="number" name="leader.difficulty" value="{{leader.difficulty}}">
<input type="number" name="actorLeader.difficulty" value="{{leader.difficulty}}" data-dtype="Number">
</div>
</div>
</div>
@ -38,10 +38,12 @@
</fieldset>
<fieldset class="one-column">
<legend>Party Team</legend>
<input type="text" class="team-push-input" name="member"/>
<legend>{{localize "DAGGERHEART.UI.Chat.groupRoll.partyTeam"}}</legend>
<span class="tooltip-container" {{#if allSelected}}data-tooltip="{{localize "The whole party is selected"}}"{{/if}}>
<input type="text" class="team-push-input" {{disabled @root.allSelected}}/>
</span>
{{#if (gt this.members.length 0)}}
{{#each members as |member|}}
{{#each members as |member index|}}
<div class="actor-item">
<img src="{{member.actor.img}}" alt="{{member.actor.name}}">
<div class="actor-info">
@ -49,30 +51,32 @@
<div class="actor-check-info">
<div class="form-fields">
<label>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</label>
<select name="member.trait" data-dtype="Number">
{{selectOptions traitList selected=member.trait labelAttr="label" valueAttr="value" }}
<select name="{{concat "actorsMembers." index ".trait"}}">
{{selectOptions @root.traitList selected=member.trait labelAttr="label" valueAttr="id" localize=true }}
</select>
</div>
<div class="form-fields">
<label>{{localize "DAGGERHEART.GENERAL.difficulty"}}</label>
<input type="number" name="member.difficulty" value="{{member.difficulty}}">
<input type="number" name="{{concat "actorsMembers." index ".difficulty"}}" value="{{member.difficulty}}" data-dtype="Number">
</div>
</div>
</div>
<div class="controls">
<a data-action="removemember" data-member-uuid="{{member.actor.uuid}}">
<a data-action="removeMember" data-member-uuid="{{member.actor.uuid}}">
<i class="fa-solid fa-trash"></i>
</a>
</div>
</div>
{{/each}}
{{/if}}
<div class="drag-area">
<span>Select a Member</span>
</div>
{{#unless allSelected}}
<div class="drag-area">
<span>{{localize "DAGGERHEART.UI.Chat.groupRoll.selectMember"}}</span>
</div>
{{/unless}}
</fieldset>
<button class="submit-btn" data-action="roll">
<button class="submit-btn" data-action="roll" {{disabled @root.rollDisabled}}>
<i class="fa-solid fa-dice"></i>
<span>Roll</span>
<span>{{localize "DAGGERHEART.General.roll"}}</span>
</button>
</div>

View file

@ -0,0 +1,120 @@
<div class="group-roll">
<div class="group-roll-section">
<h4 class="divider group-roll-header first">
<label>{{localize "DAGGERHEART.UI.Chat.groupRoll.leader"}}</label>
</h4>
<div class="group-roll-content {{#unless (isNullish system.leader.manualSuccess)}}finished{{/unless}}">
<div class="group-roll-member">
<div class="group-roll-data">
<img src="{{system.leader.actor.img}}" />
<div class="group-roll-label-container">
<div>{{system.leader.actor.name}}</div>
<div class="group-roll-label-inner-container">
{{#unless (isNullish system.leader.manualSuccess)}}
<label class="group-roll-modifier {{#unless system.leader.manualSuccess}}failure{{/unless}}">{{#if system.leader.manualSuccess}}{{localize "DAGGERHEART.GENERAL.hit.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.miss.single"}}{{/if}}</label>
{{/unless}}
<div class="group-roll-trait">{{localize (concat "DAGGERHEART.CONFIG.Traits." system.leader.trait ".name")}}</div>
</div>
</div>
</div>
{{#unless system.leader.result}}
<div class="group-roll-rolling">
<a class="group-roll-button" data-path="leader"><img class="dice-icon normal" src="{{concat 'systems/daggerheart/assets/icons/dice/default/d20.svg'}}" alt=""></a>
</div>
{{else}}
<div class="roll-results {{#unless (isNullish system.leader.manualSuccess)}}finished{{/unless}}">
{{#if (isNullish system.leader.manualSuccess)}}
<div class="reroll-result-container">
<span class="label">{{system.leader.result.total}}</span>
<a class="group-roll-success success" data-success="true" data-path="leader"><i class="fa-solid fa-check"></i></a>
<a class="group-roll-success failure" data-path="leader"><i class="fa-solid fa-xmark"></i></a>
</div>
<a class="group-roll-reroll" data-path="leader" data-tooltip="{{localize "DAGGERHEART.UI.Chat.groupRoll.rerollTooltip"}}">
<img class="dice-icon normal" src="{{concat 'systems/daggerheart/assets/icons/dice/default/d20.svg'}}" alt=""></img>
<i class="fa-solid fa-arrow-rotate-left reroll-icon"></i>
</a>
{{else}}
<div class="reroll-result-container">
{{#if system.leader.manualSuccess}}
<i class="fa-solid fa-check success"></i>
{{else}}
<i class="fa-solid fa-xmark failure"></i>
{{/if}}
</div>
{{/if}}
</div>
{{/unless}}
</div>
{{#unless (isNullish system.leader.manualSuccess)}}
<div class="group-roll-main-roll">
<h4 class="divider">
{{localize "DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle" ability=(localize (concat "DAGGERHEART.CONFIG.Traits." system.leader.trait ".name"))}}
</h4>
<span class="main-roll-content">
<span class="main-value">{{system.leader.result.total}}</span>
<span class="main-text">{{localize "DAGGERHEART.GENERAL.withThing" thing=system.leader.result.result.label}}</span>
</span>
</div>
{{/unless}}
</div>
</div>
<div class="group-roll-section">
<h4 class="divider group-roll-header">
<a class="group-roll-header-expand-section">
<i class="fa-solid fa-angle-down"></i>
<label>{{localize "DAGGERHEART.UI.Chat.groupRoll.team"}}</label>
<i class="fa-solid fa-angle-down"></i>
</a>
</h4>
<div class="group-roll-content">
{{#each system.members as |member index|}}
<div class="group-roll-member">
<div class="group-roll-data">
<img src="{{member.actor.img}}" />
<div class="group-roll-label-container">
<div>{{member.actor.name}}</div>
<div class="group-roll-label-inner-container">
{{#unless (isNullish member.manualSuccess)}}
<label class="group-roll-modifier {{#unless member.manualSuccess}}failure{{/unless}}">{{#if member.manualSuccess}}+1{{else}}-1{{/if}}</label>
{{/unless}}
<div class="group-roll-trait">{{localize (concat "DAGGERHEART.CONFIG.Traits." member.trait ".name")}}</div>
</div>
</div>
</div>
{{#unless member.result}}
<div class="group-roll-rolling">
<a class="group-roll-button" data-path="{{concat "members." index}}"><img class="dice-icon normal" src="{{concat 'systems/daggerheart/assets/icons/dice/default/d20.svg'}}" alt=""></a>
</div>
{{else}}
<div class="roll-results">
{{#if (isNullish member.manualSuccess)}}
<div class="reroll-result-container">
<span class="label">{{member.result.total}}</span>
<a class="group-roll-success success" data-success="true" data-path="{{concat "members." index}}"><i class="fa-solid fa-check"></i></a>
<a class="group-roll-success failure" data-path="{{concat "members." index}}"><i class="fa-solid fa-xmark"></i></a>
</div>
<a class="group-roll-reroll" data-path="{{concat "members." index}}" data-tooltip="{{localize "DAGGERHEART.UI.Chat.groupRoll.rerollTooltip"}}">
<img class="dice-icon normal" src="{{concat 'systems/daggerheart/assets/icons/dice/default/d20.svg'}}" alt=""></img>
<i class="fa-solid fa-arrow-rotate-left reroll-icon"></i>
</a>
{{else}}
<div class="reroll-result-container">
<span class="label">{{member.result.total}}</span>
{{#if member.manualSuccess}}
<i class="fa-solid fa-check success"></i>
{{else}}
<i class="fa-solid fa-xmark failure"></i>
{{/if}}
</div>
{{/if}}
</div>
{{/unless}}
</div>
{{/each}}
</div>
</div>
</div>