* Improved death marking styling
* Added automation for defeated status
* Fixed so the tracker recognises and sets the correct defeated statuses depending on type
* Fixed so missing statuses doesn't cause crashes
* Increased companion sheet width by 40 pixels
* Added missing inheritDoc
* Removed fas
* Impproved Adversary Sheet Data Display
Fixes#604
* FIX: formula lables for attacks and weapons
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fixed crash on experience selection. Fixed subclass error on multiclassing
* Fixed so multiclasses do not gain the hope feature for the class
* Fixed so Class/Subclass features are properly deleted on delevel
* Removed automatic deletion of features on delevel when not using levelup auto
* Fixed so custom domains can be selected in levelup when multiclassing
* Initial
* Added Character-Settings
* Finalized Character-Settings
* Hide CharacterSetup if any part is done manually
* Fixed class/subclass drag-drop
* Fixed relinking of Features from items created on Character
* Adding features on CharacterItems now adds them on the Character and relinks
* Made suggested items inactive in the Class sheet if rendered from inside a Character
* Added hope to CharacterSetting
* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place
* Fixed characterCreation experience description
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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
* Fixed so that features get their actions and effects
* .
* Refactor features creations
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Small random fixes
* Added use of ItemLinkFields
* Multiclass levelup fixes
* Fixed our onCreate methods unintentionally being run on all clients
* Remade apps handling
* Added for all class items and subclass
* Restored foreignDocumentUuidField
* Improved
* PR fxies
* Fixed tooltip enrichment
* .
* Reverted silly change
* Temp
* Finished Evolved
* Fixed hybrid
* Changed generalConfig.tiers to be number based
* Weaponhandling while in beastform
* Added unarmed strike in sidebar
* Added DamageEnricher
* Added effect enricher
* Corrected downtime buttons and actions
* Added BeastformTooltip
* Split the BeastformDialog into parts with tabs
* Added temp beastform features
* rollData change
* Improvement
* character.getRollData cleanup
* Unify healing & damage
* create DHResourceData
* Damages parts roll
* h
* ChatMessage & takeDamage updates
* Adapt healing
* No, there was not a console.log !
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog
* Downtime can now display both ShortRest and LongRest options depending on character rules
* Initial downtime layout rework
* Fixed styling for downtime tooltip
* Added icon to homebrew menu for DowntimeActions
* Fixed columns if both types of moves are not available
* Changed the lightmode to darkmode
* Added downtime buttons
* .
* Moved extra rest options from rules to bonuses
* Improved dialog width
* Initial
* Resource setup finished
* Fixed so that costs can be used
* Corrected standard resources
* Actions can only use item resources from their parent item
* Fixed up dice
* Fixed resource dice positioning
* Fixed parsing of resource.max
* Fixed styling on settings tab
* Added manual input for Dice Resources
* Lightmode fixes
* Fixed Feature spellcasting modifier
* Bugfix for item input to resourceDiceDialog
* Item fix for TokenInput
* PR Fixes
* Added parsing of effect values from Item data model. Almost finished with itemConfig.
* Added the last to itemConfig
* Fixed armor
* ContextMenu localization fixes
* Better tooltips for tagify
* Corrected resource logic
* Added confirm dialogs to delete
* Localization fix
* Changed Cone template to be 'In Front', acting as a 180 degree cone
* Changed to keep the original Cone function