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[Feature] 688 - Token Resource Bar (#699)
* Fixed resource bar to a segmented one in one colour. Fixed handful localization * Darkened the blue
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commit
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9 changed files with 49 additions and 13 deletions
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@ -880,7 +880,7 @@
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"Gold": {
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"title": "Gold",
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"coins": "Coins",
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"handfulls": "Handfulls",
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"handfuls": "Handfuls",
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"bags": "Bags",
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"chests": "Chests"
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},
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@ -2138,7 +2138,7 @@
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"title": "Currency Overrides",
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"currencyName": "Currency Name",
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"coinName": "Coin Name",
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"handfullName": "Handfull Name",
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"handfulName": "Handful Name",
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"bagName": "Bag Name",
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"chestName": "Chest Name"
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},
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@ -156,7 +156,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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currency: {
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title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
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coins: game.i18n.localize('DAGGERHEART.CONFIG.Gold.coins'),
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handfulls: game.i18n.localize('DAGGERHEART.CONFIG.Gold.handfulls'),
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handfuls: game.i18n.localize('DAGGERHEART.CONFIG.Gold.handfuls'),
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bags: game.i18n.localize('DAGGERHEART.CONFIG.Gold.bags'),
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chests: game.i18n.localize('DAGGERHEART.CONFIG.Gold.chests')
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}
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@ -53,4 +53,40 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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this.effects.renderable = true;
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this.renderFlags.set({ refreshEffects: true });
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}
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/** @inheritDoc */
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_drawBar(number, bar, data) {
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const val = Number(data.value);
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const pct = Math.clamp(val, 0, data.max) / data.max;
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// Determine sizing
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const { width, height } = this.document.getSize();
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const s = canvas.dimensions.uiScale;
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const bw = width;
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const bh = 8 * (this.document.height >= 2 ? 1.5 : 1) * s;
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// Determine the color to use
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const fillColor =
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number === 0 ? foundry.utils.Color.fromRGB([1, 0, 0]) : foundry.utils.Color.fromString('#0032b1');
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// Draw the bar
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const widthUnit = bw / data.max;
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bar.clear().lineStyle(s, 0x000000, 1.0);
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const sections = [...Array(data.max).keys()];
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for (let mark of sections) {
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const x = mark * widthUnit;
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const marked = mark + 1 <= data.value;
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const color = marked ? fillColor : foundry.utils.Color.fromRGB([0, 0, 0]);
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if (mark === 0 || mark === sections.length - 1) {
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bar.beginFill(color, marked ? 1.0 : 0.5).drawRect(x, 0, widthUnit, bh, 2 * s); // Would like drawRoundedRect, but it's very troublsome with the corners. Leaving for now.
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} else {
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bar.beginFill(color, marked ? 1.0 : 0.5).drawRect(x, 0, widthUnit, bh, 2 * s);
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}
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}
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// Set position
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const posY = number === 0 ? height - bh : 0;
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bar.position.set(0, posY);
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return true;
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}
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}
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@ -857,7 +857,7 @@ export const weaponFeatures = {
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name: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.description',
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img: 'icons/commodities/currency/coins-crown-stack-gold.webp',
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// Should cost handfull of gold,
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// Should cost handful of gold,
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effects: [
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{
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name: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.actions.greed.name',
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@ -73,7 +73,7 @@ export default class DhCharacter extends BaseDataActor {
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),
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gold: new fields.SchemaField({
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coins: new fields.NumberField({ initial: 0, integer: true }),
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handfulls: new fields.NumberField({ initial: 1, integer: true }),
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handfuls: new fields.NumberField({ initial: 1, integer: true }),
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bags: new fields.NumberField({ initial: 0, integer: true }),
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chests: new fields.NumberField({ initial: 0, integer: true })
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}),
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@ -45,10 +45,10 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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initial: 'Coins',
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label: 'DAGGERHEART.SETTINGS.Homebrew.currency.coinName'
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}),
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handfulls: new fields.StringField({
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handfuls: new fields.StringField({
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required: true,
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initial: 'Handfulls',
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label: 'DAGGERHEART.SETTINGS.Homebrew.currency.handfullName'
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initial: 'Handfuls',
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label: 'DAGGERHEART.SETTINGS.Homebrew.currency.handfulName'
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}),
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bags: new fields.StringField({
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required: true,
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@ -24,7 +24,7 @@
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{{formGroup settingFields.schema.fields.currency.fields.enabled value=settingFields._source.currency.enabled localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.title value=settingFields._source.currency.title localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.coins value=settingFields._source.currency.coins localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.handfulls value=settingFields._source.currency.handfulls localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.handfuls value=settingFields._source.currency.handfuls localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.bags value=settingFields._source.currency.bags localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.chests value=settingFields._source.currency.chests localize=true}}
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@ -29,7 +29,7 @@
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{{formGroup settingFields.schema.fields.currency.fields.enabled value=settingFields._source.currency.enabled localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.title value=settingFields._source.currency.title localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.coins value=settingFields._source.currency.coins localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.handfulls value=settingFields._source.currency.handfulls localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.handfuls value=settingFields._source.currency.handfuls localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.bags value=settingFields._source.currency.bags localize=true}}
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{{formGroup settingFields.schema.fields.currency.fields.chests value=settingFields._source.currency.chests localize=true}}
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@ -19,9 +19,9 @@
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localize=true toggled=true}}
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</div>
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<div class="input">
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<span>{{localize this.inventory.currency.handfulls}}</span>
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{{formInput systemFields.gold.fields.handfulls value=source.system.gold.handfulls
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enriched=source.system.gold.handfulls localize=true toggled=true}}
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<span>{{localize this.inventory.currency.handfuls}}</span>
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{{formInput systemFields.gold.fields.handfuls value=source.system.gold.handfuls
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enriched=source.system.gold.handfuls localize=true toggled=true}}
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</div>
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<div class="input">
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<span>{{localize this.inventory.currency.bags}}</span>
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