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[Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling * Added automation for defeated status * Fixed so the tracker recognises and sets the correct defeated statuses depending on type * Fixed so missing statuses doesn't cause crashes * Increased companion sheet width by 40 pixels * Added missing inheritDoc * Removed fas
This commit is contained in:
parent
c579b5f63c
commit
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21 changed files with 288 additions and 84 deletions
17
lang/en.json
17
lang/en.json
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@ -821,6 +821,10 @@
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"name": "Dead",
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"description": "The character is dead"
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},
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"defeated": {
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"name": "Defeated",
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"description": "This adversary is defeated."
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},
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"hidden": {
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"name": "Hidden",
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"description": "While Hidden, attacks cannot be made directly targeting them nd any rolls against them are at disadvantage.\nWhen a Hidden creature moves or attacks, they are no longer Hidden. However, if a creature is Hidden when they begin making an attack, the roll has advantage; the Hidden condition isn’t cleared until after the attack is resolved."
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@ -1870,7 +1874,8 @@
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"tier3": "Tier 3",
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"tier4": "tier 4",
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"domains": "Domains",
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"downtime": "Downtime"
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"downtime": "Downtime",
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"rules": "Rules"
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},
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"Tiers": {
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"singular": "Tier",
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@ -2110,6 +2115,13 @@
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"label": "Damage Reduction Rules Default",
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"hint": "Wether using armor and reductions has rules on by default"
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},
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"defeated": {
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"enabled": { "label": "Enabled" },
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"overlay": { "label": "Overlay Effect" },
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"characterDefault": { "label": "Character Default Defeated Status" },
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"adversaryDefault": { "label": "Adversary Default Defeated Status" },
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"companionDefault": { "label": "Companion Default Defeated Status" }
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},
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"hopeFear": {
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"label": "Hope & Fear",
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"gm": { "label": "GM" },
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@ -2141,6 +2153,9 @@
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"label": "Players Can Manually Edit Character Settings",
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"hint": "Players are allowed to access the manual Character Settings and change their statistics beyond the rules."
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}
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},
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"defeated": {
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"title": "Defeated Handling"
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}
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},
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"Homebrew": {
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@ -31,8 +31,19 @@ export default class DhAutomationSettings extends HandlebarsApplicationMixin(App
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};
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static PARTS = {
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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header: { template: 'systems/daggerheart/templates/settings/automation-settings/header.hbs' },
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general: { template: 'systems/daggerheart/templates/settings/automation-settings/general.hbs' },
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rules: { template: 'systems/daggerheart/templates/settings/automation-settings/rules.hbs' },
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footer: { template: 'systems/daggerheart/templates/settings/automation-settings/footer.hbs' }
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};
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/** @inheritdoc */
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static TABS = {
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main: {
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template: 'systems/daggerheart/templates/settings/automation-settings.hbs'
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tabs: [{ id: 'general' }, { id: 'rules' }],
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initial: 'general',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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};
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@ -6,7 +6,7 @@ import DHBaseActorSheet from '../api/base-actor.mjs';
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export default class DhCompanionSheet extends DHBaseActorSheet {
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static DEFAULT_OPTIONS = {
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classes: ['actor', 'companion'],
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position: { width: 300 },
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position: { width: 340 },
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actions: {
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levelManagement: DhCompanionSheet.#levelManagement
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}
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@ -65,6 +65,57 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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];
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}
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getDefeatedId(combatant) {
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if (!combatant.actor) return CONFIG.specialStatusEffects.DEFEATED;
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
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return settings[`${combatant.actor.type}Default`];
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}
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/** @inheritdoc */
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async _onToggleDefeatedStatus(combatant) {
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const isDefeated = !combatant.isDefeated;
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await combatant.update({ defeated: isDefeated });
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await combatant.actor?.toggleStatusEffect(this.getDefeatedId(combatant), { overlay: true, active: isDefeated });
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}
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/** @inheritdoc */
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async _prepareTurnContext(combat, combatant, index) {
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const { id, name, isOwner, isDefeated, hidden, initiative, permission } = combatant;
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const resource = permission >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER ? combatant.resource : null;
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const hasDecimals = Number.isFinite(initiative) && !Number.isInteger(initiative);
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const turn = {
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hasDecimals,
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hidden,
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id,
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isDefeated,
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initiative,
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isOwner,
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name,
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resource,
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active: index === combat.turn,
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canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
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img: await this._getCombatantThumbnail(combatant)
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};
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turn.css = [turn.active ? 'active' : null, hidden ? 'hide' : null, isDefeated ? 'defeated' : null].filterJoin(
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' '
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);
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const defeatedId = this.getDefeatedId(combatant);
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const effects = [];
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for (const effect of combatant.actor?.temporaryEffects ?? []) {
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if (effect.statuses.has(defeatedId)) turn.isDefeated = true;
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else if (effect.img) effects.push({ img: effect.img, name: effect.name });
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}
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turn.effects = {
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icons: effects,
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tooltip: this._formatEffectsTooltip(effects)
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};
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return turn;
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}
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async setCombatantSpotlight(combatantId) {
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const update = {
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system: {
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@ -20,12 +20,14 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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for (var status of effect.statuses) {
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if (!currentStatusActiveEffects.find(x => x.statuses.has(status))) {
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const statusData = statusMap.get(status);
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acc.push({
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name: game.i18n.localize(statusData.name),
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statuses: [status],
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img: statusData.icon,
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tint: effect.tint
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});
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if (statusData) {
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acc.push({
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name: game.i18n.localize(statusData.name),
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statuses: [status],
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img: statusData.icon,
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tint: effect.tint
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});
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}
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}
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}
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@ -164,6 +164,27 @@ export const healingTypes = {
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}
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};
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export const defeatedConditions = {
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defeated: {
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id: 'defeated',
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name: 'DAGGERHEART.CONFIG.Condition.defeated.name',
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icon: 'icons/magic/control/fear-fright-mask-orange.webp',
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description: 'DAGGERHEART.CONFIG.Condition.defeated.description'
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},
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unconscious: {
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id: 'unconscious',
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name: 'DAGGERHEART.CONFIG.Condition.unconscious.name',
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icon: 'icons/magic/control/sleep-bubble-purple.webp',
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description: 'DAGGERHEART.CONFIG.Condition.unconscious.description'
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},
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dead: {
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id: 'dead',
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name: 'DAGGERHEART.CONFIG.Condition.dead.name',
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icon: 'icons/magic/death/grave-tombstone-glow-teal.webp',
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description: 'DAGGERHEART.CONFIG.Condition.dead.description'
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}
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};
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export const conditions = {
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vulnerable: {
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id: 'vulnerable',
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@ -183,18 +204,7 @@ export const conditions = {
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icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
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description: 'DAGGERHEART.CONFIG.Condition.restrained.description'
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},
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unconscious: {
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id: 'unconscious',
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name: 'DAGGERHEART.CONFIG.Condition.unconscious.name',
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icon: 'icons/magic/control/sleep-bubble-purple.webp',
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description: 'DAGGERHEART.CONFIG.Condition.unconscious.description'
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},
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dead: {
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id: 'dead',
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name: 'DAGGERHEART.CONFIG.Condition.dead.name',
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icon: 'icons/magic/death/grave-tombstone-glow-teal.webp',
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description: 'DAGGERHEART.CONFIG.Condition.dead.description'
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}
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...defeatedConditions
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};
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export const defaultRestOptions = {
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@ -106,6 +106,28 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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}, []);
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options.scrollingTextData = textData;
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}
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if (changes.system?.resources) {
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const defeatedSettings = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Automation
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).defeated;
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const typeForDefeated = ['character', 'adversary', 'companion'].find(x => x === this.parent.type);
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if (defeatedSettings.enabled && typeForDefeated) {
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const resource = typeForDefeated === 'companion' ? 'stress' : 'hitPoints';
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if (changes.system.resources[resource]) {
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const becameMax = changes.system.resources[resource].value === this.resources[resource].max;
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const wasMax =
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this.resources[resource].value === this.resources[resource].max &&
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this.resources[resource].value !== changes.system.resources[resource].value;
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if (becameMax) {
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this.parent.toggleDefeated(true);
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} else if (wasMax) {
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this.parent.toggleDefeated(false);
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}
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}
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}
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}
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}
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_onUpdate(changes, options, userId) {
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@ -8,4 +8,10 @@ export default class DhCombatant extends foundry.abstract.TypeDataModel {
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actionTokens: new fields.NumberField({ required: true, integer: true, initial: 3 })
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};
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}
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get isDefeated() {
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const { unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions;
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const defeatedConditions = new Set([unconscious.id, defeated.id, dead.id]);
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return this.defeated || this.actor?.statuses.intersection(defeatedConditions)?.size;
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}
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}
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@ -50,6 +50,36 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.playerCanEditSheet.label'
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}),
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defeated: new fields.SchemaField({
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enabled: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
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}),
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overlay: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.overlay.label'
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}),
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characterDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditions,
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initial: CONFIG.DH.GENERAL.defeatedConditions.unconscious.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.characterDefault.label'
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}),
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adversaryDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditions,
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initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.adversaryDefault.label'
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}),
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companionDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditions,
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initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
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})
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})
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};
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}
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@ -225,7 +225,8 @@ export const registerRollDiceHooks = () => {
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const actor = await fromUuid(config.source.actor);
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let updates = [];
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if (!actor) return;
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if (config.roll.isCritical || config.roll.result.duality === 1) updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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if (config.roll.isCritical || config.roll.result.duality === 1)
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updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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if (config.roll.isCritical) updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
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@ -233,16 +234,15 @@ export const registerRollDiceHooks = () => {
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if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1)
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updates.push({ key: 'hope', value: -1, total: 1, enabled: true });
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if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: 1, total: -1, enabled: true });
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if (config.rerolledRoll.result.duality === -1) updates.push({ key: 'fear', value: -1, total: 1, enabled: true });
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if (config.rerolledRoll.result.duality === -1)
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updates.push({ key: 'fear', value: -1, total: 1, enabled: true });
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}
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if (updates.length) {
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const target = actor.system.partner ?? actor;
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if (!['dead', 'unconscious'].some(x => actor.statuses.has(x))) {
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if(config.rerolledRoll)
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target.modifyResource(updates);
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else
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config.costs = [...(config.costs ?? []), ...updates];
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if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
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if (config.rerolledRoll) target.modifyResource(updates);
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else config.costs = [...(config.costs ?? []), ...updates];
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}
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}
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@ -118,7 +118,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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for (const statusId of this.statuses) {
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const status = CONFIG.statusEffects.find(s => s.id === statusId);
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tags.push(game.i18n.localize(status.name));
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if (status) tags.push(game.i18n.localize(status.name));
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}
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return tags;
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@ -718,4 +718,21 @@ export default class DhpActor extends Actor {
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value: 1
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});
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}
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async toggleDefeated(defeatedState) {
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
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const { unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions;
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const defeatedConditions = new Set([unconscious.id, defeated.id, dead.id]);
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if (!defeatedState) {
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for (let defeatedId of defeatedConditions) {
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await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: defeatedState });
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}
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} else {
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const noDefeatedConditions = this.statuses.intersection(defeatedConditions).size === 0;
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if (noDefeatedConditions) {
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const condition = settings[`${this.type}Default`];
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await this.toggleStatusEffect(condition, { overlay: settings.overlay, active: defeatedState });
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}
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}
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}
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}
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@ -6,6 +6,12 @@
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.downtime-container .activity-container .activity-selected-marker {
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background-image: url(../assets/parchments/dh-parchment-light.png);
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}
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.refreshables-container {
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.refreshable-container {
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background-image: url(../assets/parchments/dh-parchment-light.png);
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}
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}
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}
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.daggerheart.dh-style.views.downtime {
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@ -9,10 +9,14 @@
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}
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}
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}, {
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&.adversary {
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&.sheet.actor.dh-style.adversary {
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.adversary-sidebar-sheet {
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background: transparent;
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}
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.portrait.death-roll .death-roll-btn {
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filter: brightness(0) drop-shadow(0 0 3px @dark-blue);
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}
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}
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});
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@ -27,6 +31,26 @@
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border-bottom: 1px solid light-dark(@dark-blue, @golden);
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cursor: pointer;
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&.death-roll {
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img {
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filter: grayscale(1);
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}
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.death-roll-btn {
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display: flex;
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position: absolute;
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top: 30%;
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right: 30%;
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font-size: 6rem;
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color: @beige;
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filter: grayscale(1) drop-shadow(0 0 3px black);
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&:hover {
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text-shadow: 0 0 8px @beige;
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}
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}
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}
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img {
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height: 275px;
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width: 275px;
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@ -37,23 +61,6 @@
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.death-roll-btn {
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display: none;
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}
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&.death-roll {
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filter: grayscale(1);
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.death-roll-btn {
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display: flex;
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position: absolute;
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top: 30%;
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right: 30%;
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font-size: 6rem;
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color: @beige;
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&:hover {
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text-shadow: 0 0 8px @beige;
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}
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}
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}
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}
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||||
|
||||
.threshold-section {
|
||||
|
|
|
|||
|
|
@ -11,11 +11,16 @@
|
|||
}
|
||||
}
|
||||
}, {
|
||||
.character-sidebar-sheet {
|
||||
&.sheet.actor.dh-style.character .character-sidebar-sheet {
|
||||
background: transparent;
|
||||
|
||||
.experience-value {
|
||||
background: url('../assets/svg/experience-shield-light.svg') no-repeat;
|
||||
}
|
||||
|
||||
.portrait.death-roll .death-roll-btn {
|
||||
filter: brightness(0) drop-shadow(0 0 3px @dark-blue);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
|
@ -29,6 +34,26 @@
|
|||
border-bottom: 1px solid light-dark(@dark-blue, @golden);
|
||||
cursor: pointer;
|
||||
|
||||
&.death-roll {
|
||||
img {
|
||||
filter: grayscale(1);
|
||||
}
|
||||
|
||||
.death-roll-btn {
|
||||
display: flex;
|
||||
position: absolute;
|
||||
top: 30%;
|
||||
right: 30%;
|
||||
font-size: 6rem;
|
||||
color: @beige;
|
||||
filter: grayscale(1) drop-shadow(0 0 3px black);
|
||||
|
||||
&:hover {
|
||||
text-shadow: 0 0 8px @beige;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
img {
|
||||
height: 275px;
|
||||
width: 275px;
|
||||
|
|
@ -40,23 +65,6 @@
|
|||
display: none;
|
||||
}
|
||||
|
||||
&.death-roll {
|
||||
filter: grayscale(1);
|
||||
|
||||
.death-roll-btn {
|
||||
display: flex;
|
||||
position: absolute;
|
||||
top: 30%;
|
||||
right: 30%;
|
||||
font-size: 6rem;
|
||||
color: @beige;
|
||||
|
||||
&:hover {
|
||||
text-shadow: 0 0 8px @beige;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.icons-list {
|
||||
position: absolute;
|
||||
display: flex;
|
||||
|
|
|
|||
10
templates/settings/automation-settings/footer.hbs
Normal file
10
templates/settings/automation-settings/footer.hbs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
<footer class="form-footer">
|
||||
<button data-action="reset">
|
||||
<i class="fa-solid fa-arrow-rotate-left"></i>
|
||||
<span>{{localize "Reset"}}</span>
|
||||
</button>
|
||||
<button data-action="save" >
|
||||
<i class="fa-solid fa-floppy-disk"></i>
|
||||
<span>{{localize "Save Changes"}}</span>
|
||||
</button>
|
||||
</footer>
|
||||
|
|
@ -1,7 +1,8 @@
|
|||
<div>
|
||||
<header class="dialog-header">
|
||||
<h1>{{localize 'DAGGERHEART.SETTINGS.Menu.automation.name'}}</h1>
|
||||
</header>
|
||||
<section
|
||||
class="tab {{tabs.general.cssClass}} {{tabs.general.id}}"
|
||||
data-tab="{{tabs.general.id}}"
|
||||
data-group="{{tabs.general.group}}"
|
||||
>
|
||||
<div class="form-group">
|
||||
<label>{{localize "DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.label"}}</label>
|
||||
{{formGroup settingFields.schema.fields.hopeFear.fields.gm value=settingFields._source.hopeFear.gm localize=true}}
|
||||
|
|
@ -15,16 +16,5 @@
|
|||
{{formGroup settingFields.schema.fields.playerCanEditSheet value=settingFields._source.playerCanEditSheet localize=true}}
|
||||
{{formGroup settingFields.schema.fields.damageReductionRulesDefault value=settingFields._source.damageReductionRulesDefault localize=true}}
|
||||
{{formGroup settingFields.schema.fields.resourceScrollTexts value=settingFields._source.resourceScrollTexts localize=true}}
|
||||
|
||||
<footer class="form-footer">
|
||||
<button data-action="reset">
|
||||
<i class="fa-solid fa-arrow-rotate-left"></i>
|
||||
<span>{{localize "Reset"}}</span>
|
||||
</button>
|
||||
<button data-action="save" >
|
||||
<i class="fa-solid fa-floppy-disk"></i>
|
||||
<span>{{localize "Save Changes"}}</span>
|
||||
</button>
|
||||
</footer>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
3
templates/settings/automation-settings/header.hbs
Normal file
3
templates/settings/automation-settings/header.hbs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<header class="dialog-header">
|
||||
<h1>{{localize 'DAGGERHEART.SETTINGS.Menu.automation.name'}}</h1>
|
||||
</header>
|
||||
17
templates/settings/automation-settings/rules.hbs
Normal file
17
templates/settings/automation-settings/rules.hbs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
<section
|
||||
class="tab {{tabs.rules.cssClass}} {{tabs.rules.id}}"
|
||||
data-tab="{{tabs.rules.id}}"
|
||||
data-group="{{tabs.rules.group}}"
|
||||
>
|
||||
<fieldset>
|
||||
<legend>
|
||||
{{localize "DAGGERHEART.SETTINGS.Automation.defeated.title"}}
|
||||
</legend>
|
||||
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.enabled value=settingFields._source.defeated.enabled localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.overlay value=settingFields._source.defeated.overlay localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.characterDefault value=settingFields._source.defeated.characterDefault labelAttr="name" localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.adversaryDefault value=settingFields._source.defeated.adversaryDefault labelAttr="name" localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.companionDefault value=settingFields._source.defeated.companionDefault labelAttr="name" localize=true}}
|
||||
</fieldset>
|
||||
</section>
|
||||
|
|
@ -1,8 +1,7 @@
|
|||
<aside class="adversary-sidebar-sheet">
|
||||
<div class="portrait {{#if (and source.system.resources.hitPoints.max (gte source.system.resources.hitPoints.value source.system.resources.hitPoints.max))}}death-roll{{/if}}">
|
||||
<img src="{{source.img}}" alt="{{source.name}}" data-action='editImage' data-edit="img">
|
||||
<a class="death-roll-btn" data-tooltip="{{localize " DAGGERHEART.UI.Tooltip.makeDeathMove"}}"
|
||||
data-action="makeDeathMove"><i class="fas fa-skull death-save"></i></a>
|
||||
<a class="death-roll-btn"><i class="fa-solid fa-skull death-save"></i></a>
|
||||
</div>
|
||||
|
||||
<div class="info-section">
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
</div>
|
||||
{{/if}}
|
||||
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
|
||||
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a>
|
||||
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a>
|
||||
</div>
|
||||
<div class="info-section">
|
||||
<div class="resources-section">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue