* Added CountdownEdit view
* Added countdowns UI element
* .
* Fixed migration of countdowns
* .
* .
* style countdown interface, application and ownership dialog
* fix buttons height in ownsership selection
* .
* Added coloured pips to UI cooldowns to signify player visibility if not every player has it
* .
* Added max-height and overflow
* Sync countdown current with max when equal (#1221)
* Update module/applications/ui/countdownEdit.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Remove item description fieldset
* Move styling to tab description and reduce tab specific overrides
* Move artist attribution style back to tab description
* Roll back editor menu changes
* Use 2d12 as hover icon for player rolls
* SVG test files added
Try to manipulate the fills and stroke of the SVG files as needed. I have made hope and fear based vectors to easily identify between them.
* Updated SVG path
Fear path fixed
* Use b&w duality and only show roll img if there are usable actions
* Switch to SVG and change colors
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Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Use less ambiguous sort direction symbols
* Up arrow for ascending, small bar at top, large bar at bottom; Down arrow for descending, large bar at top, small bar at bottom
* Using matching icons
* Switch the order
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Co-authored-by: Chris Ryan <chrisr@blackhole>
* Remove old homebrew settings template file
* Improve the Initial Trait Modifiers config display
* Remove font setting
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Co-authored-by: Chris Ryan <chrisr@blackhole>
* Attempt at making subclass aware of its class
* Update compendium classes/subclasses
* Fixed multiclass
* Update compenidum browser subclass class filter
* Added migration for subclass.linkedClass
* Using foundry's isNewer function rather than custom one
* Added migration for existing actor features
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Co-authored-by: Dapoolp <elcatnet@gmail.com>