Commit graph

77 commits

Author SHA1 Message Date
WBHarry
02a8a9c313
[Feature] Damage Reduction Rules (#574)
* More rules

* Updated some cards with damageReduction

* Fixed Endurance and HighStamina Features

* More style improvements
2025-08-04 16:18:03 +02:00
Dapoulp
c46d676cc3
Feature/517 action cost on success (#546)
* Add checkboxes

* Consume post roll logic
2025-08-03 18:45:11 +02:00
Dapoulp
f7a29c0029
Small Fixes (#540)
* Small Fixes

* Remove console.log & comments
2025-08-03 15:01:43 +02:00
WBHarry
5757db3f49
ActiveEffect values can now specify ORIGIN. to grab the value from the origin (#534) 2025-08-02 18:35:45 -03:00
WBHarry
ee5c3a9322
[Feature] Loadout&Domains Homebrew (#529)
* Removed ChatTheme from settings

* 0 or blank loadoutSize now means unlimited

* Added Homebrew maxDomains
2025-08-02 17:36:21 -03:00
WBHarry
af40f9d712
Fixed so Adversary features can be sent to chat. Fixed so ability-card.hbs works again (#525) 2025-08-02 17:33:21 -03:00
Dapoulp
2f39e04da5
Current Target Save & Action without roll chat message (#528) 2025-08-02 21:29:11 +02:00
Murilo Brito
74df2c4e87
Feature/chat message styles (#514)
* style items and action chat messages

* enhance death move chat message and fix border bottom from title actions

* fix padding bottom

* Added basic chat-message.hbs

* .

* style remaing chat messages

* style action messages

* remove console log

* add colapsable descriptions in chat messages

* inital style for message rolls

* fix deal damage button style

* add new partchments

* Roll Chat message new design template

* j

* l

* p

* y

* fix _getTags type error and add a alias label for non base messages

* Fix damage & healing roll

* Fix conflict

* Deleting old templates

* Good for now

* fix labels in duality rolls messages and style experience and effects messages

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-08-02 09:24:51 +02:00
WBHarry
e1d8f8784a
[Feature] Manual Character Editing (#490)
* Initial

* Added Character-Settings

* Finalized Character-Settings

* Hide CharacterSetup if any part is done manually

* Fixed class/subclass drag-drop

* Fixed relinking of Features from items created on Character

* Adding features on CharacterItems now adds them on the Character and relinks

* Made suggested items inactive in the Class sheet if rendered from inside a Character

* Added hope to CharacterSetting

* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place

* Fixed characterCreation experience description

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-08-01 12:16:35 -03:00
WBHarry
263dfa69ae
[Feature] 494 - Adversaries Tier 1 (#500)
* Some work

* More work

* Finished Tier 1
2025-08-01 16:43:59 +02:00
joaquinpereyra98
a27ee1578e
Feature: add methods for generate tags and labels for documents and actions (#499)
* FEAT: getTags and getLabels for weapons items

* FEAT: add _gettags and _getLabels to armor, domainCard, weapons and ActiveEffect

* define tags for actions

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-08-01 04:33:26 +02:00
WBHarry
2c4d3bd4a3
[Feature] Armor/Weapon Compendiums (#459)
* Fixed localization

* .

* Added all Secondary Weapons

* Added all armors

* Added Tier1 weapons

* Tier2 Physical

* Tier 2 magical

* Tier 3 Physical

* Tier 3 Magical

* Tier 4 Physical

* Tier 4 Magical

* Added wheelchairs
2025-07-30 15:33:00 +02:00
Dapoulp
8e516df7cb
Feature/443 adversary action roll type (#456)
* Some tests

* Filter types choices

* Resource/Uses max as FormulaField

* Removed isReversed on item resources

* Stuffs

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-29 22:34:09 +02:00
Dapoulp
2be4ee8857
Feature/416 reaction roll query (#445)
* Create files

* before fixing damage roll on main

* g

* Player query for Roll All Save

* Exec Save message as GM for players

* Fix DsN bug
2025-07-28 17:44:11 +02:00
WBHarry
2fbbf98f88
[Feature] ActiveEffect Improvements (#439)
* Fixed so genericStatuses aren't shown in activeEffectConfig if turned off. Fixed localization of genericStatuses in Inventory-ItemV2.

* Effects with statuses on them will now add them as full additional effects so they show up on the token.

* Revert "Effects with statuses on them will now add them as full additional effects so they show up on the token."

This reverts commit 5afd7ae686.

* Redid it a better way

* Fixed so multiple statuses on an effect are still treated as active
2025-07-28 15:32:19 +02:00
Murilo Brito
0a944eb3d4
enhance death roll dialog style (#440) 2025-07-28 14:12:42 +02:00
Dapoulp
fad64c9a35
Feature/allow action healing multiple resources (#437)
* Healing updates

* Remove comments
2025-07-28 00:11:43 +02:00
Dapoulp
8cb4b7663e
Action Save difficulty (#427)
* Action Save difficulty

* Unequipped item icon opacity

* Fix sheet header
2025-07-27 14:40:25 +02:00
WBHarry
a54f4e3831
[Bug] Downtime Actions Fixes (#421)
* .

* Added a temp fix for a bug in action healing section

* Corrected rules.attack.roll.trait

* .
2025-07-26 22:34:20 +02:00
WBHarry
2a4777f1a0
[Fix] Itemlink Redux Revengeance (#399)
* Small random fixes

* Added use of ItemLinkFields

* Multiclass levelup fixes

* Fixed our onCreate methods unintentionally being run on all clients

* Remade apps handling

* Added for all class items and subclass

* Restored foreignDocumentUuidField

* Improved

* PR fxies

* Fixed tooltip enrichment

* .

* Reverted silly change
2025-07-26 00:37:30 +02:00
Dapoulp
fcba5041e9
Action chat message + formatTarget fix (#410) 2025-07-25 21:34:03 +02:00
Dapoulp
3f95740b7a
Reduce Action Selection click number & Style Action Type Dialog (#408)
* Reduce Action Selection click number & Style Action Type Dialog

* fixes

* Action Select buttons color
2025-07-25 19:13:21 +02:00
WBHarry
a71848cecb
[Fix] Random Fixes (#405)
* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter

* .

* .
2025-07-25 10:56:09 -03:00
Dapoulp
0632a8c6bb
Refactor/actions v2 (#402)
* Action Refactor Part #1

* Fixed Weapon/Armor features. Fixed Feature actions

* f

* Action Refactor Part #2

* Fixes

* Remove ActionsField from Companion

* Fixes

* Localization fix

* BaseDataItem hasActions false

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-25 01:10:49 +02:00
WBHarry
3d723e7d8c
[Feature] Roll Difficulty Support (#393)
* Added difficulty support in rollDialog/rollMessage and [[/dr]]

* Fixed /dr chat command
2025-07-21 20:51:49 -03:00
WBHarry
42a705a870
[Feature] Beastform Types (#372)
* Temp

* Finished Evolved

* Fixed hybrid

* Changed generalConfig.tiers to be number based

* Weaponhandling while in beastform

* Added unarmed strike in sidebar

* Added DamageEnricher

* Added effect enricher

* Corrected downtime buttons and actions

* Added BeastformTooltip

* Split the BeastformDialog into parts with tabs

* Added temp beastform features

* rollData change

* Improvement

* character.getRollData cleanup
2025-07-20 21:56:22 +02:00
George Brocklehurst
867947c2c5
Move downtime move tooltip. (#385)
This commit moves the downtown dialog's move tooltip to the right of the
move.

Previously it was above the move, which would obscure other items in the
list and the number of already selected moves in the header.
2025-07-20 12:40:33 +02:00
Dapoulp
7cbbb3168e
Feature/336 damage targeted resources (#376)
* Unify healing & damage

* create DHResourceData

* Damages parts roll

* h

* ChatMessage & takeDamage updates

* Adapt healing

* No, there was not a console.log !
2025-07-19 15:48:50 +02:00
WBHarry
1d75b08087
Fixed so active effects can handle expressions again (#368) 2025-07-17 19:49:44 -03:00
WBHarry
6e87e4dad0
[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
2025-07-17 19:48:59 -03:00
WBHarry
d7e024be02
[Feature] Advantage/Disadvantage Tooltips (#362)
* Added advantage/disadvantageSource to Character model. It's shown from a tooltip icon on rolls

* Added support for beastform advantageOn
2025-07-17 14:01:15 -03:00
Dapoulp
ad9e0aa558
Feature/344 bardic rally (#363)
* 2

* Dardic Rally Dice
2025-07-17 00:45:53 +02:00
WBHarry
045754d107
[Feature] 340-341 RollMode & ChatSpeaker (#347)
* Added RollMode to standalone DamageDialog and to RollDialog. ChatMessage now add ChatSpeaker

* Just a little fix for Damage Action

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-07-15 17:01:17 +02:00
WBHarry
0dd5b53313
[Feature] ActiveEffect Autocomplete (#338)
* Fixed translation of TrackedAttributeChoices

* Styling improvements

* Added hints

* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings

* Removed commented out code

* Some companion fixes

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-07-15 10:55:45 -03:00
Dapoulp
37c1d7ad88
Feature/163 actor subdatas (#346)
* Actor Roll bonuses

* Removed console log and comment

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 15:01:34 +02:00
WBHarry
a768b1dfdb
Character Setup Rework (#315)
* Updated to make use of setup tabs. Ancestry now has primary/secondary features

* Changed so ancestry uses a single Features field

* Revert "Changed so ancestry uses a single Features field"

This reverts commit 0bda6b5dbe.

* Reapply "Changed so ancestry uses a single Features field"

This reverts commit 1febafd441.

* Made it work again the bad way \._./

* Changed so that Feature(Item) has a primary field

* Feature(Item) now has subtype instead of primary as a field

* Fixed experience/evasion

* Moved light styling to appTheme mixing

* Added svg and style rules
2025-07-13 20:58:16 -03:00
WBHarry
4be3e6179c
[Feature] Item Resource Support (#328)
* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
2025-07-13 20:12:32 -03:00
Dapoulp
0fd62c610d
actors datas max/total rework (#332)
* actors datas max/total rework

* Removed unused translation

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 18:39:23 +02:00
Psitacus
687500f191
Iss4 - create a way to attach attach items to armor and weapons (#310)
* add basic drag drop window

* add better field

* make effects copy onto actor on attachment

* make items from inventory draggable

* working drop from inventory

* remove duplication issue

* add attachment only flag and logic

* add weapons to attachables

* remove debug logs

* try to make it drier

* remove unecessary try catch

* remove extra configs

* remove superfluous comments

* remove spurious defenses

* make drier

* remove unecessary code

* deduplicate and simplify

* its a desert

* standardize to be more similar to class item code

* fix bug of duplicate effects being created

* fix localization string

* fix bug of item equiping and un equiping

* remove this since were not going to be using attachmentonly

* update attachment tab with comments

* remove attachment only logic in favor of just transfer

* change flags

* change armor and weapon to be attachableItem

* change armor and weapon to be attachableItem

* change weapon to use mixin

* add mixin to armor

* move everything to mixin sheet

* refactor code for review comments

* cleanup and somehow git is ignoring some changes

* see if this picks up the changes now

* Import/Export updates

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 03:07:22 +02:00
Dapoulp
812a5e8dd7
Feature/167 damage types and resistances (#330)
* Add Resistances

* Relocate Damage Reduction

* Damage Types

* dmg type fallback

* Actor getRollData

* Remove comments
2025-07-12 20:13:09 +02:00
Murilo Brito
dee398347f
fix style problems in bottom sheets and enhance damage and action dialogs (#325) 2025-07-12 14:44:14 +02:00
WBHarry
b6195127fe
199 - Tooltips (#311)
* Set up templates for all 'advanced' tooltips

* Fixed ItemFeature Header label

* Fixed less import
2025-07-11 17:26:56 -03:00
WBHarry
b3e7c6b9b2
284 - Armor/Weapon Feature Improvements (#292)
* Added parsing of effect values from Item data model. Almost finished with itemConfig.

* Added the last to itemConfig

* Fixed armor

* ContextMenu localization fixes

* Better tooltips for tagify

* Corrected resource logic
2025-07-09 13:06:49 +02:00
WBHarry
e6ec486072
In Front Template (#299)
* Added confirm dialogs to delete

* Localization fix

* Changed Cone template to be 'In Front', acting as a 180 degree cone

* Changed to keep the original Cone function
2025-07-08 21:40:24 -03:00
WBHarry
9189a95ea3
Bugfix - Companion Levelup Features (#303)
* Fixed so that features gained from companion levleup are granted properly to its partner

* Fixed localization error I noticed
2025-07-08 21:18:26 -03:00
Dapoulp
059b814fdf
Feature/armor stack uses on damage (#300)
* ArmorStack use as User query

* Remove unnecessart args

* Fixes
2025-07-08 21:06:46 +02:00
joaquinpereyra98
87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00
Dapoulp
7d7fb88035
Feature/253 weapon attack action (#290)
* Step #1

* Add Attack to Weapon & Override settings to Roll
2025-07-07 20:50:48 +02:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
WBHarry
9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00