mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
[PR] [Feature] 590 - Daggerheart Menu (#1007)
* Added menu with refresh tools * Replaced menu icon
This commit is contained in:
parent
eefb28c312
commit
f1b6d3851d
53 changed files with 730 additions and 350 deletions
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@ -34,8 +34,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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this.extraSchemas.forEach(s => {
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let clsField = this.getActionField(s);
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if (clsField)
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schemaFields[s] = new clsField();
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if (clsField) schemaFields[s] = new clsField();
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});
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return schemaFields;
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@ -43,7 +42,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/**
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* Create a Map containing each Action step based on fields define in schema. Ordered by Fields order property.
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*
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*
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* Each step can be called individually as long as needed config is provided.
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* Ex: <action>.workflow.get("damage").execute(config)
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* @returns {Map}
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@ -53,8 +52,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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this.constructor.extraSchemas.forEach(s => {
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let clsField = this.constructor.getActionField(s);
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if (clsField?.execute) {
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workflow.set(s, { order: clsField.order, execute: clsField.execute.bind(this) } );
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if( s === "damage" ) workflow.set("applyDamage", { order: 75, execute: clsField.applyDamage.bind(this) } );
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workflow.set(s, { order: clsField.order, execute: clsField.execute.bind(this) });
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if (s === 'damage')
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workflow.set('applyDamage', { order: 75, execute: clsField.applyDamage.bind(this) });
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}
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});
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return new Map([...workflow.entries()].sort(([aKey, aValue], [bKey, bValue]) => aValue.order - bValue.order));
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@ -64,9 +64,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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* Getter returning the workflow property or creating it the first time the property is called
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*/
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get workflow() {
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if ( this.hasOwnProperty("_workflow") ) return this._workflow;
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if (this.hasOwnProperty('_workflow')) return this._workflow;
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const workflow = Object.freeze(this.defineWorkflow());
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Object.defineProperty(this, "_workflow", {value: workflow, writable: false});
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Object.defineProperty(this, '_workflow', { value: workflow, writable: false });
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return workflow;
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}
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@ -117,7 +117,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/**
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* Prepare base data based on Action Type & Parent Type
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* @param {object} parent
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* @param {object} parent
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* @returns {object}
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*/
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static getSourceConfig(parent) {
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@ -167,9 +167,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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* @param {object} config Config object usually created from prepareConfig method
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*/
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async executeWorkflow(config) {
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for(const [key, part] of this.workflow) {
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for (const [key, part] of this.workflow) {
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if (Hooks.call(`${CONFIG.DH.id}.pre${key.capitalize()}Action`, this, config) === false) return;
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if(await part.execute(config) === false) return;
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if ((await part.execute(config)) === false) return;
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if (Hooks.call(`${CONFIG.DH.id}.post${key.capitalize()}Action`, this, config) === false) return;
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}
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}
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@ -185,7 +185,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (this.chatDisplay) await this.toChat();
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let config = this.prepareConfig(event);
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if(!config) return;
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if (!config) return;
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if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
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@ -194,7 +194,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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config = await D20RollDialog.configure(null, config);
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if (!config) return;
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}
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// Execute the Action Worflow in order based of schema fields
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await this.executeWorkflow(config);
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@ -206,7 +206,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/**
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* Create the basic config common to every action type
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* @param {Event} event Event from the button used to trigger the Action
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* @returns {object}
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* @returns {object}
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*/
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prepareBaseConfig(event) {
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const config = {
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@ -236,13 +236,12 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/**
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* Create the config for that action used for its workflow
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* @param {Event} event Event from the button used to trigger the Action
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* @returns {object}
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* @returns {object}
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*/
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prepareConfig(event) {
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const config = this.prepareBaseConfig(event);
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for(const clsField of Object.values(this.schema.fields)) {
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if (clsField?.prepareConfig)
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if(clsField.prepareConfig.call(this, config) === false) return false;
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for (const clsField of Object.values(this.schema.fields)) {
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if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false;
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}
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return config;
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}
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@ -260,11 +259,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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* Consume Action configured resources & uses.
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* That method is only used when we want those resources to be consumed outside of the use method workflow.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {boolean} successCost
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* @param {boolean} successCost
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*/
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async consume(config, successCost = false) {
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await this.workflow.get("cost")?.execute(config, successCost);
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await this.workflow.get("uses")?.execute(config, successCost);
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await this.workflow.get('cost')?.execute(config, successCost);
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await this.workflow.get('uses')?.execute(config, successCost);
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if (config.roll && !config.roll.success && successCost) {
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setTimeout(() => {
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@ -291,13 +290,13 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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get hasDamage() {
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return this.damage?.parts?.length && this.type !== 'healing'
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return this.damage?.parts?.length && this.type !== 'healing';
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}
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get hasHealing() {
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return this.damage?.parts?.length && this.type === 'healing'
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return this.damage?.parts?.length && this.type === 'healing';
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}
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get hasSave() {
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return !!this.save?.trait;
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}
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@ -1,9 +1,9 @@
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import DHAbilityUse from "./abilityUse.mjs";
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import DHActorRoll from "./actorRoll.mjs";
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import DHAbilityUse from './abilityUse.mjs';
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import DHActorRoll from './actorRoll.mjs';
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export const config = {
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abilityUse: DHAbilityUse,
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adversaryRoll: DHActorRoll,
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damageRoll: DHActorRoll,
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dualityRoll: DHActorRoll
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abilityUse: DHAbilityUse,
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adversaryRoll: DHActorRoll,
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damageRoll: DHActorRoll,
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dualityRoll: DHActorRoll
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};
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@ -58,10 +58,8 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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const actionActor = this.actionActor,
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actionItem = this.actionItem;
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if (!this.source.action) return null;
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if(actionItem)
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return actionItem.system.actionsList?.find(a => a.id === this.source.action);
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else if(actionActor?.system.attack?._id === this.source.action)
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return actionActor.system.attack
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if (actionItem) return actionItem.system.actionsList?.find(a => a.id === this.source.action);
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else if (actionActor?.system.attack?._id === this.source.action) return actionActor.system.attack;
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return null;
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}
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@ -1,4 +1,4 @@
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import BeastformDialog from "../../../applications/dialogs/beastformDialog.mjs";
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import BeastformDialog from '../../../applications/dialogs/beastformDialog.mjs';
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const fields = foundry.data.fields;
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@ -49,14 +49,14 @@ export default class BeastformField extends fields.SchemaField {
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return await BeastformField.transform.call(this, selected, evolved, hybrid);
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}
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/**
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* Update Action Workflow config object.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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*/
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prepareConfig(config) {
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if(this.actor.effects.find(x => x.type === 'beastform')) {
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if (this.actor.effects.find(x => x.type === 'beastform')) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.beastformAlreadyApplied'));
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return false;
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}
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@ -73,10 +73,10 @@ export default class BeastformField extends fields.SchemaField {
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/**
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* TODO by Harry
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* @param {*} selectedForm
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* @param {*} evolvedData
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* @param {*} hybridData
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* @returns
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* @param {*} selectedForm
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* @param {*} evolvedData
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* @param {*} hybridData
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* @returns
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*/
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static async transform(selectedForm, evolvedData, hybridData) {
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const formData = evolvedData?.form ? evolvedData.form.toObject() : selectedForm.toObject();
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@ -30,8 +30,13 @@ export default class DamageField extends fields.SchemaField {
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* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
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*/
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static async execute(config, messageId = null, force = false) {
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if(!this.hasDamage && !this.hasHealing) return;
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if((this.hasRoll && DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id) && !force) return;
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if (!this.hasDamage && !this.hasHealing) return;
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if (
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this.hasRoll &&
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DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id &&
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!force
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)
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return;
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let formulas = this.damage.parts.map(p => ({
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formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
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@ -51,9 +56,10 @@ export default class DamageField extends fields.SchemaField {
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};
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delete damageConfig.evaluate;
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if(DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) damageConfig.dialog.configure = false;
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if (DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
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damageConfig.dialog.configure = false;
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if (config.hasSave) config.onSave = damageConfig.onSave = this.save.damageMod;
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damageConfig.source.message = config.message?._id ?? messageId;
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damageConfig.directDamage = !!damageConfig.source?.message;
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@ -61,7 +67,7 @@ export default class DamageField extends fields.SchemaField {
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// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
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const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
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if(!damageResult) return false;
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if (!damageResult) return false;
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config.damage = damageResult.damage;
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config.message ??= damageConfig.message;
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}
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@ -70,19 +76,15 @@ export default class DamageField extends fields.SchemaField {
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* Apply Damage/Healing Action Worflow part.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {*[]} targets Arrays of targets to bypass pre-selected ones.
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* @param {boolean} force If the method should be executed outside of Action workflow, for ChatMessage button for example.
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* @param {boolean} force If the method should be executed outside of Action workflow, for ChatMessage button for example.
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*/
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static async applyDamage(config, targets = null, force = false) {
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targets ??= config.targets.filter(target => target.hit);
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if(!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
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if (!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
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for (let target of targets) {
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const actor = fromUuidSync(target.actorId);
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if(!actor) continue;
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if (
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!config.hasHealing &&
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config.onSave &&
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target.saved?.success === true
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) {
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if (!actor) continue;
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if (!config.hasHealing && config.onSave && target.saved?.success === true) {
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const mod = CONFIG.DH.ACTIONS.damageOnSave[config.onSave]?.mod ?? 1;
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Object.entries(config.damage).forEach(([k, v]) => {
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v.total = 0;
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@ -97,17 +99,17 @@ export default class DamageField extends fields.SchemaField {
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else actor.takeDamage(config.damage, config.isDirect);
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}
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}
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/**
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* Return value or valueAlt from damage part
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* Must be called within Action context or similar.
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* @param {object} part Damage Part
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* @param {object} part Damage Part
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* @param {object} data Action getRollData
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* @returns Formula value object
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*/
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static getFormulaValue(part, data) {
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let formulaValue = part.value;
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if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
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const isAdversary = this.actor.type === 'adversary';
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@ -123,8 +125,8 @@ export default class DamageField extends fields.SchemaField {
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* Prepare formulas for Damage Roll
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* Must be called within Action context or similar.
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* @param {object[]} formulas Array of formatted formulas object
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* @param {object} data Action getRollData
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* @returns
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* @param {object} data Action getRollData
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* @returns
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*/
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static formatFormulas(formulas, data) {
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const formattedFormulas = [];
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@ -145,16 +147,25 @@ export default class DamageField extends fields.SchemaField {
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* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
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*/
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static getAutomation() {
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return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
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return (
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(game.user.isGM &&
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) ||
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(!game.user.isGM &&
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
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);
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}
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/**
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* Return the automation setting for applyDamage method for current user role
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* @returns {boolean} If applyDamage should be triggered automatically
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*/
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static getApplyAutomation() {
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return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
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return (
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(game.user.isGM &&
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) ||
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(!game.user.isGM &&
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
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);
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}
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}
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent } from "../../../systemRegistration/socket.mjs";
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import { emitAsGM, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
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const fields = foundry.data.fields;
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@ -25,21 +25,16 @@ export default class EffectsField extends fields.ArrayField {
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* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
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*/
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static async execute(config, targets = null, force = false) {
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if(!config.hasEffect) return;
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if (!config.hasEffect) return;
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let message = config.message ?? ui.chat.collection.get(config.parent?._id);
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if(!message) {
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if (!message) {
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const roll = new CONFIG.Dice.daggerheart.DHRoll('');
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roll._evaluated = true;
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message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
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}
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if(EffectsField.getAutomation() || force) {
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if (EffectsField.getAutomation() || force) {
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targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
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await emitAsGM(
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GMUpdateEvent.UpdateEffect,
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EffectsField.applyEffects.bind(this),
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targets,
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this.uuid
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);
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await emitAsGM(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
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// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
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}
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}
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@ -53,8 +48,7 @@ export default class EffectsField extends fields.ArrayField {
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if (!this.effects?.length || !targets?.length) return;
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let effects = this.effects;
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targets.forEach(async token => {
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if (this.hasSave && token.saved.success === true)
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effects = this.effects.filter(e => e.onSave === true);
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if (this.hasSave && token.saved.success === true) effects = this.effects.filter(e => e.onSave === true);
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if (!effects.length) return;
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effects.forEach(async e => {
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const actor = canvas.tokens.get(token.id)?.actor,
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@ -96,6 +90,11 @@ export default class EffectsField extends fields.ArrayField {
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* @returns {boolean} If execute should be triggered automatically
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*/
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static getAutomation() {
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return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
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return (
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(game.user.isGM &&
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) ||
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(!game.user.isGM &&
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ export default class MacroField extends fields.DocumentUUIDField {
|
|||
|
||||
/** @inheritDoc */
|
||||
constructor(context = {}) {
|
||||
super({ type: "Macro" }, context);
|
||||
super({ type: 'Macro' }, context);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -1,14 +1,13 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class RangeField extends fields.StringField {
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(context = {}) {
|
||||
const options = {
|
||||
choices: CONFIG.DH.GENERAL.range,
|
||||
required: false,
|
||||
blank: true,
|
||||
label: "DAGGERHEART.GENERAL.range"
|
||||
label: 'DAGGERHEART.GENERAL.range'
|
||||
};
|
||||
super(options, context);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,12 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
static defineSchema() {
|
||||
return {
|
||||
type: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.GENERAL.rollTypes }),
|
||||
trait: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.ACTOR.abilities, label: "DAGGERHEART.GENERAL.Trait.single" }),
|
||||
trait: new fields.StringField({
|
||||
nullable: true,
|
||||
initial: null,
|
||||
choices: CONFIG.DH.ACTOR.abilities,
|
||||
label: 'DAGGERHEART.GENERAL.Trait.single'
|
||||
}),
|
||||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
|
||||
advState: new fields.StringField({
|
||||
|
|
@ -86,14 +91,14 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
}
|
||||
|
||||
get rollTrait() {
|
||||
if(this.parent?.actor?.type !== "character") return null;
|
||||
if (this.parent?.actor?.type !== 'character') return null;
|
||||
switch (this.type) {
|
||||
case CONFIG.DH.GENERAL.rollTypes.spellcast.id:
|
||||
return this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility';
|
||||
case CONFIG.DH.GENERAL.rollTypes.attack.id:
|
||||
case CONFIG.DH.GENERAL.rollTypes.trait.id:
|
||||
return this.useDefault || !this.trait
|
||||
? this.parent.item.system.attack?.roll?.trait ?? 'agility'
|
||||
? (this.parent.item.system.attack?.roll?.trait ?? 'agility')
|
||||
: this.trait;
|
||||
default:
|
||||
return null;
|
||||
|
|
@ -118,21 +123,21 @@ export default class RollField extends fields.EmbeddedDataField {
|
|||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
static async execute(config) {
|
||||
if(!config.hasRoll) return;
|
||||
if (!config.hasRoll) return;
|
||||
config = await this.actor.diceRoll(config);
|
||||
if(!config) return false;
|
||||
if (!config) return false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
if(!config.hasRoll) return;
|
||||
if (!config.hasRoll) return;
|
||||
|
||||
config.dialog.configure = RollField.getAutomation() ? !config.dialog.configure : config.dialog.configure;
|
||||
|
||||
|
||||
const roll = {
|
||||
baseModifiers: this.roll.getModifier(),
|
||||
label: 'Attack',
|
||||
|
|
@ -152,6 +157,11 @@ export default class RollField extends fields.EmbeddedDataField {
|
|||
* @returns {boolean} If execute should be triggered automatically
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.players)
|
||||
return (
|
||||
(game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.gm) ||
|
||||
(!game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.players)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { abilities } from "../../../config/actorConfig.mjs";
|
||||
import { abilities } from '../../../config/actorConfig.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
|
|
@ -33,15 +33,15 @@ export default class SaveField extends fields.SchemaField {
|
|||
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
|
||||
*/
|
||||
static async execute(config, targets = null, force = false) {
|
||||
if(!config.hasSave) return;
|
||||
if (!config.hasSave) return;
|
||||
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
|
||||
|
||||
if(!message) {
|
||||
|
||||
if (!message) {
|
||||
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
|
||||
roll._evaluated = true;
|
||||
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
}
|
||||
if(SaveField.getAutomation() !== CONFIG.DH.SETTINGS.actionAutomationChoices.never.id || force) {
|
||||
if (SaveField.getAutomation() !== CONFIG.DH.SETTINGS.actionAutomationChoices.never.id || force) {
|
||||
targets ??= config.targets.filter(t => !config.hasRoll || t.hit);
|
||||
await SaveField.rollAllSave.call(this, targets, config.event, message);
|
||||
} else return false;
|
||||
|
|
@ -52,35 +52,35 @@ export default class SaveField extends fields.SchemaField {
|
|||
* Must be called within Action context.
|
||||
* @param {object[]} targets Array of formatted targets.
|
||||
* @param {Event} event Triggering event
|
||||
* @param {ChatMessage} message The ChatMessage the triggered button comes from.
|
||||
* @param {ChatMessage} message The ChatMessage the triggered button comes from.
|
||||
*/
|
||||
static async rollAllSave(targets, event, message) {
|
||||
if(!targets) return;
|
||||
if (!targets) return;
|
||||
return new Promise(resolve => {
|
||||
const aPromise = [];
|
||||
targets.forEach(target => {
|
||||
aPromise.push(
|
||||
new Promise(async subResolve => {
|
||||
const actor = fromUuidSync(target.actorId);
|
||||
if(actor) {
|
||||
const rollSave = game.user === actor.owner ?
|
||||
SaveField.rollSave.call(this, actor, event)
|
||||
: actor.owner
|
||||
.query('reactionRoll', {
|
||||
actionId: this.uuid,
|
||||
actorId: actor.uuid,
|
||||
event,
|
||||
message
|
||||
});
|
||||
if (actor) {
|
||||
const rollSave =
|
||||
game.user === actor.owner
|
||||
? SaveField.rollSave.call(this, actor, event)
|
||||
: actor.owner.query('reactionRoll', {
|
||||
actionId: this.uuid,
|
||||
actorId: actor.uuid,
|
||||
event,
|
||||
message
|
||||
});
|
||||
const result = await rollSave;
|
||||
await SaveField.updateSaveMessage.call(this, result, message, target.id);
|
||||
subResolve();
|
||||
} else subResolve();
|
||||
})
|
||||
)
|
||||
);
|
||||
});
|
||||
Promise.all(aPromise).then(result => resolve());
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -93,10 +93,10 @@ export default class SaveField extends fields.SchemaField {
|
|||
static async rollSave(actor, event) {
|
||||
if (!actor) return;
|
||||
const title = actor.isNPC
|
||||
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
|
||||
: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: game.i18n.localize(abilities[this.save.trait]?.label)
|
||||
}),
|
||||
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
|
||||
: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: game.i18n.localize(abilities[this.save.trait]?.label)
|
||||
}),
|
||||
rollConfig = {
|
||||
event,
|
||||
title,
|
||||
|
|
@ -109,7 +109,8 @@ export default class SaveField extends fields.SchemaField {
|
|||
hasRoll: true,
|
||||
data: actor.getRollData()
|
||||
};
|
||||
if(SaveField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) rollConfig.dialog = { configure: false };
|
||||
if (SaveField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
|
||||
rollConfig.dialog = { configure: false };
|
||||
return actor.diceRoll(rollConfig);
|
||||
}
|
||||
|
||||
|
|
@ -117,31 +118,32 @@ export default class SaveField extends fields.SchemaField {
|
|||
* Update a Roll ChatMessage for a token according to his Reaction Roll result.
|
||||
* @param {object} result Result from the Reaction Roll
|
||||
* @param {object} message ChatMessage to update
|
||||
* @param {string} targetId Token ID
|
||||
* @param {string} targetId Token ID
|
||||
*/
|
||||
static async updateSaveMessage(result, message, targetId) {
|
||||
if (!result) return;
|
||||
const updateMsg = async function(message, targetId, result) {
|
||||
const updateMsg = async function (message, targetId, result) {
|
||||
// setTimeout(async () => {
|
||||
const chatMessage = ui.chat.collection.get(message._id),
|
||||
changes = {
|
||||
flags: {
|
||||
[game.system.id]: {
|
||||
reactionRolls: {
|
||||
[targetId]:
|
||||
{
|
||||
result: result.roll.total,
|
||||
success: result.roll.success
|
||||
}
|
||||
const chatMessage = ui.chat.collection.get(message._id),
|
||||
changes = {
|
||||
flags: {
|
||||
[game.system.id]: {
|
||||
reactionRolls: {
|
||||
[targetId]: {
|
||||
result: result.roll.total,
|
||||
success: result.roll.success
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
await chatMessage.update(changes);
|
||||
}
|
||||
};
|
||||
await chatMessage.update(changes);
|
||||
// }, 100);
|
||||
};
|
||||
if (game.modules.get('dice-so-nice')?.active)
|
||||
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(async () => await updateMsg(message, targetId, result));
|
||||
game.dice3d
|
||||
.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id)
|
||||
.then(async () => await updateMsg(message, targetId, result));
|
||||
else await updateMsg(message, targetId, result);
|
||||
}
|
||||
|
||||
|
|
@ -150,25 +152,29 @@ export default class SaveField extends fields.SchemaField {
|
|||
* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.players)
|
||||
return (
|
||||
(game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.gm) ||
|
||||
(!game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.players)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a query to an Actor owner to roll a Reaction Roll then send back the result.
|
||||
* @param {object} param0
|
||||
* @param {string} param0.actionId Action ID
|
||||
* @param {string} param0.actorId Actor ID
|
||||
* @param {Event} param0.event Triggering event
|
||||
* @param {ChatMessage} param0.message Chat Message to update
|
||||
* @returns
|
||||
* @param {object} param0
|
||||
* @param {string} param0.actionId Action ID
|
||||
* @param {string} param0.actorId Actor ID
|
||||
* @param {Event} param0.event Triggering event
|
||||
* @param {ChatMessage} param0.message Chat Message to update
|
||||
* @returns
|
||||
*/
|
||||
static rollSaveQuery({ actionId, actorId, event, message }) {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
const actor = await fromUuid(actorId),
|
||||
action = await fromUuid(actionId);
|
||||
if (!actor || !actor?.isOwner) reject();
|
||||
SaveField.rollSave.call(action, actor, event, message)
|
||||
.then(result => resolve(result));
|
||||
SaveField.rollSave.call(action, actor, event, message).then(result => resolve(result));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class TargetField extends fields.SchemaField {
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const targetFields = {
|
||||
|
|
@ -21,7 +20,7 @@ export default class TargetField extends fields.SchemaField {
|
|||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
if (!this.target?.type) return config.targets = [];
|
||||
if (!this.target?.type) return (config.targets = []);
|
||||
config.hasTarget = true;
|
||||
let targets;
|
||||
// If the Action is configured as self-targeted, set targets as the owner.
|
||||
|
|
@ -62,15 +61,11 @@ export default class TargetField extends fields.SchemaField {
|
|||
* @returns {boolean} If both actors respect the provided type.
|
||||
*/
|
||||
static isTargetFriendly(actor, target, type) {
|
||||
const actorDisposition = actor.token
|
||||
? actor.token.disposition
|
||||
: actor.prototypeToken.disposition,
|
||||
const actorDisposition = actor.token ? actor.token.disposition : actor.prototypeToken.disposition,
|
||||
targetDisposition = target.document.disposition;
|
||||
return (
|
||||
(type === CONFIG.DH.GENERAL.targetTypes.friendly.id &&
|
||||
actorDisposition === targetDisposition) ||
|
||||
(type === CONFIG.DH.GENERAL.targetTypes.hostile.id &&
|
||||
actorDisposition + targetDisposition === 0)
|
||||
(type === CONFIG.DH.GENERAL.targetTypes.friendly.id && actorDisposition === targetDisposition) ||
|
||||
(type === CONFIG.DH.GENERAL.targetTypes.hostile.id && actorDisposition + targetDisposition === 0)
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ export default class UsesField extends fields.SchemaField {
|
|||
* Action Workflow order
|
||||
*/
|
||||
static order = 160;
|
||||
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const usesFields = {
|
||||
|
|
@ -62,7 +62,7 @@ export default class UsesField extends fields.SchemaField {
|
|||
/**
|
||||
* Prepare Uses object for Action Workflow
|
||||
* Must be called within Action context.
|
||||
* @param {object} uses
|
||||
* @param {object} uses
|
||||
* @returns {object}
|
||||
*/
|
||||
static calcUses(uses) {
|
||||
|
|
@ -77,7 +77,7 @@ export default class UsesField extends fields.SchemaField {
|
|||
/**
|
||||
* Check if the Action still get atleast one unspent uses.
|
||||
* Must be called within Action context.
|
||||
* @param {*} uses
|
||||
* @param {*} uses
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static hasUses(uses) {
|
||||
|
|
|
|||
|
|
@ -1,26 +1,27 @@
|
|||
export default class DhAppearance extends foundry.abstract.DataModel {
|
||||
static LOCALIZATION_PREFIXES = ["DAGGERHEART.SETTINGS.Appearance"];
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.SETTINGS.Appearance'];
|
||||
|
||||
static defineSchema() {
|
||||
const { StringField, ColorField, BooleanField, SchemaField } = foundry.data.fields;
|
||||
|
||||
// helper to create dice style schema
|
||||
const diceStyle = ({ fg, bg, outline, edge }) => new SchemaField({
|
||||
foreground: new ColorField({ required: true, initial: fg }),
|
||||
background: new ColorField({ required: true, initial: bg }),
|
||||
outline: new ColorField({ required: true, initial: outline }),
|
||||
edge: new ColorField({ required: true, initial: edge }),
|
||||
texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
|
||||
colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
|
||||
material: new StringField({ initial: 'metal', required: true, blank: false }),
|
||||
system: new StringField({ initial: 'standard', required: true, blank: false })
|
||||
});
|
||||
const diceStyle = ({ fg, bg, outline, edge }) =>
|
||||
new SchemaField({
|
||||
foreground: new ColorField({ required: true, initial: fg }),
|
||||
background: new ColorField({ required: true, initial: bg }),
|
||||
outline: new ColorField({ required: true, initial: outline }),
|
||||
edge: new ColorField({ required: true, initial: edge }),
|
||||
texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
|
||||
colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
|
||||
material: new StringField({ initial: 'metal', required: true, blank: false }),
|
||||
system: new StringField({ initial: 'standard', required: true, blank: false })
|
||||
});
|
||||
|
||||
return {
|
||||
displayFear: new StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.fearDisplay,
|
||||
initial: CONFIG.DH.GENERAL.fearDisplay.token.value,
|
||||
initial: CONFIG.DH.GENERAL.fearDisplay.token.value
|
||||
}),
|
||||
diceSoNice: new SchemaField({
|
||||
hope: diceStyle({ fg: '#ffffff', bg: '#ffe760', outline: '#000000', edge: '#ffffff' }),
|
||||
|
|
@ -39,7 +40,7 @@ export default class DhAppearance extends foundry.abstract.DataModel {
|
|||
target: new BooleanField()
|
||||
}),
|
||||
hideAttribution: new BooleanField(),
|
||||
showGenericStatusEffects: new BooleanField({ initial: true }),
|
||||
showGenericStatusEffects: new BooleanField({ initial: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -97,13 +97,13 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
damage: new fields.SchemaField({
|
||||
gm: new fields.StringField({
|
||||
required: true,
|
||||
initial: "never",
|
||||
initial: 'never',
|
||||
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
|
||||
label: 'DAGGERHEART.GENERAL.gm'
|
||||
}),
|
||||
players: new fields.StringField({
|
||||
required: true,
|
||||
initial: "never",
|
||||
initial: 'never',
|
||||
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
|
||||
label: 'DAGGERHEART.GENERAL.player.plurial'
|
||||
})
|
||||
|
|
@ -111,13 +111,13 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
save: new fields.SchemaField({
|
||||
gm: new fields.StringField({
|
||||
required: true,
|
||||
initial: "never",
|
||||
initial: 'never',
|
||||
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
|
||||
label: 'DAGGERHEART.GENERAL.gm'
|
||||
}),
|
||||
players: new fields.StringField({
|
||||
required: true,
|
||||
initial: "never",
|
||||
initial: 'never',
|
||||
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
|
||||
label: 'DAGGERHEART.GENERAL.player.plurial'
|
||||
})
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue