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https://github.com/Foundryborne/daggerheart.git
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167 lines
6.3 KiB
JavaScript
167 lines
6.3 KiB
JavaScript
const fields = foundry.data.fields;
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export class DHActionRollData extends foundry.abstract.DataModel {
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/** @override */
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static defineSchema() {
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return {
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type: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.GENERAL.rollTypes }),
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trait: new fields.StringField({
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nullable: true,
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initial: null,
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choices: CONFIG.DH.ACTOR.abilities,
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label: 'DAGGERHEART.GENERAL.Trait.single'
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}),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
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advState: new fields.StringField({
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choices: CONFIG.DH.ACTIONS.advantageState,
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initial: 'neutral'
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}),
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diceRolling: new fields.SchemaField({
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multiplier: new fields.StringField({
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choices: CONFIG.DH.GENERAL.diceSetNumbers,
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initial: 'prof',
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.multiplier'
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}),
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flatMultiplier: new fields.NumberField({
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nullable: true,
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initial: 1,
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.flatMultiplier'
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}),
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dice: new fields.StringField({
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choices: CONFIG.DH.GENERAL.diceTypes,
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initial: CONFIG.DH.GENERAL.diceTypes.d6,
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.dice'
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}),
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compare: new fields.StringField({
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choices: CONFIG.DH.ACTIONS.diceCompare,
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nullable: true,
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initial: null,
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.compare'
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}),
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treshold: new fields.NumberField({
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integer: true,
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nullable: true,
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initial: null,
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.threshold'
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})
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}),
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useDefault: new fields.BooleanField({ initial: false })
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};
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}
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getFormula() {
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if (!this.type) return;
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let formula = '';
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switch (this.type) {
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case 'diceSet':
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const multiplier =
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this.diceRolling.multiplier === 'flat'
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? this.diceRolling.flatMultiplier
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: `@${this.diceRolling.multiplier}`;
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if (this.diceRolling.compare && this.diceRolling.treshold) {
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formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
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} else {
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formula = `${multiplier}${this.diceRolling.dice}`;
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}
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break;
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default:
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formula = '';
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break;
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}
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return formula;
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}
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getModifier() {
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const modifiers = [];
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if (!this.parent?.actor) return modifiers;
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switch (this.parent.actor.type) {
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case 'companion':
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case 'adversary':
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if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
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modifiers.push({
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label: 'Bonus to Hit',
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value: this.bonus ?? this.parent.actor.system.attack.roll.bonus
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});
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break;
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default:
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break;
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}
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return modifiers;
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}
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get rollTrait() {
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if (this.parent?.actor?.type !== 'character') return null;
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switch (this.type) {
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case CONFIG.DH.GENERAL.rollTypes.spellcast.id:
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return this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility';
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case CONFIG.DH.GENERAL.rollTypes.attack.id:
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case CONFIG.DH.GENERAL.rollTypes.trait.id:
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return this.useDefault || !this.trait
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? (this.parent.item.system.attack?.roll?.trait ?? 'agility')
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: this.trait;
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default:
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return null;
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}
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}
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}
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export default class RollField extends fields.EmbeddedDataField {
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/**
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* Action Workflow order
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*/
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static order = 10;
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/** @inheritDoc */
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constructor(options, context = {}) {
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super(DHActionRollData, options, context);
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}
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/**
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* Roll Action Workflow part.
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* Must be called within Action context or similar.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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*/
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static async execute(config) {
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if (!config.hasRoll) return;
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config = await this.actor.diceRoll(config);
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if (!config) return false;
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}
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/**
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* Update Action Workflow config object.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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*/
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prepareConfig(config) {
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if (!config.hasRoll) return;
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config.dialog.configure = RollField.getAutomation() ? !config.dialog.configure : config.dialog.configure;
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const roll = {
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baseModifiers: this.roll.getModifier(),
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label: 'Attack',
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type: this.roll?.type,
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trait: this.roll?.rollTrait,
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difficulty: this.roll?.difficulty,
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formula: this.roll.getFormula(),
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advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
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};
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if (this.roll.type === 'diceSet' || !this.hasRoll) roll.lite = true;
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config.roll = roll;
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}
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/**
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* Return the automation setting for execute method for current user role
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* @returns {boolean} If execute should be triggered automatically
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*/
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static getAutomation() {
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return (
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(game.user.isGM &&
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.gm) ||
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(!game.user.isGM &&
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.players)
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);
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}
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}
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