daggerheart/module/data/fields/action/rollField.mjs
WBHarry f1b6d3851d
[PR] [Feature] 590 - Daggerheart Menu (#1007)
* Added menu with refresh tools

* Replaced menu icon
2025-09-07 08:30:29 +10:00

167 lines
6.3 KiB
JavaScript

const fields = foundry.data.fields;
export class DHActionRollData extends foundry.abstract.DataModel {
/** @override */
static defineSchema() {
return {
type: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.GENERAL.rollTypes }),
trait: new fields.StringField({
nullable: true,
initial: null,
choices: CONFIG.DH.ACTOR.abilities,
label: 'DAGGERHEART.GENERAL.Trait.single'
}),
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
advState: new fields.StringField({
choices: CONFIG.DH.ACTIONS.advantageState,
initial: 'neutral'
}),
diceRolling: new fields.SchemaField({
multiplier: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceSetNumbers,
initial: 'prof',
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.multiplier'
}),
flatMultiplier: new fields.NumberField({
nullable: true,
initial: 1,
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.flatMultiplier'
}),
dice: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceTypes,
initial: CONFIG.DH.GENERAL.diceTypes.d6,
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.dice'
}),
compare: new fields.StringField({
choices: CONFIG.DH.ACTIONS.diceCompare,
nullable: true,
initial: null,
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.compare'
}),
treshold: new fields.NumberField({
integer: true,
nullable: true,
initial: null,
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.threshold'
})
}),
useDefault: new fields.BooleanField({ initial: false })
};
}
getFormula() {
if (!this.type) return;
let formula = '';
switch (this.type) {
case 'diceSet':
const multiplier =
this.diceRolling.multiplier === 'flat'
? this.diceRolling.flatMultiplier
: `@${this.diceRolling.multiplier}`;
if (this.diceRolling.compare && this.diceRolling.treshold) {
formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
} else {
formula = `${multiplier}${this.diceRolling.dice}`;
}
break;
default:
formula = '';
break;
}
return formula;
}
getModifier() {
const modifiers = [];
if (!this.parent?.actor) return modifiers;
switch (this.parent.actor.type) {
case 'companion':
case 'adversary':
if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
modifiers.push({
label: 'Bonus to Hit',
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus
});
break;
default:
break;
}
return modifiers;
}
get rollTrait() {
if (this.parent?.actor?.type !== 'character') return null;
switch (this.type) {
case CONFIG.DH.GENERAL.rollTypes.spellcast.id:
return this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility';
case CONFIG.DH.GENERAL.rollTypes.attack.id:
case CONFIG.DH.GENERAL.rollTypes.trait.id:
return this.useDefault || !this.trait
? (this.parent.item.system.attack?.roll?.trait ?? 'agility')
: this.trait;
default:
return null;
}
}
}
export default class RollField extends fields.EmbeddedDataField {
/**
* Action Workflow order
*/
static order = 10;
/** @inheritDoc */
constructor(options, context = {}) {
super(DHActionRollData, options, context);
}
/**
* Roll Action Workflow part.
* Must be called within Action context or similar.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
static async execute(config) {
if (!config.hasRoll) return;
config = await this.actor.diceRoll(config);
if (!config) return false;
}
/**
* Update Action Workflow config object.
* Must be called within Action context.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
prepareConfig(config) {
if (!config.hasRoll) return;
config.dialog.configure = RollField.getAutomation() ? !config.dialog.configure : config.dialog.configure;
const roll = {
baseModifiers: this.roll.getModifier(),
label: 'Attack',
type: this.roll?.type,
trait: this.roll?.rollTrait,
difficulty: this.roll?.difficulty,
formula: this.roll.getFormula(),
advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
};
if (this.roll.type === 'diceSet' || !this.hasRoll) roll.lite = true;
config.roll = roll;
}
/**
* Return the automation setting for execute method for current user role
* @returns {boolean} If execute should be triggered automatically
*/
static getAutomation() {
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.players)
);
}
}