mirror of
https://github.com/Foundryborne/daggerheart.git
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152 lines
6.8 KiB
JavaScript
152 lines
6.8 KiB
JavaScript
export default class DhAutomation extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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hopeFear: new fields.SchemaField({
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gm: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.gm.label'
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}),
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players: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.players.label'
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})
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}),
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levelupAuto: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.levelupAuto.label'
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}),
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actionPoints: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.actionPoints.label'
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}),
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hordeDamage: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hordeDamage.label'
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}),
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effects: new fields.SchemaField({
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rangeDependent: new fields.BooleanField({
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.effects.rangeDependent.label'
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})
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}),
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damageReductionRulesDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.ruleChoice,
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initial: CONFIG.DH.GENERAL.ruleChoice.onWithToggle.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.damageReductionRulesDefault.label'
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}),
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resourceScrollTexts: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.resourceScrollTexts.label'
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}),
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playerCanEditSheet: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.playerCanEditSheet.label'
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}),
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defeated: new fields.SchemaField({
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enabled: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
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}),
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overlay: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.overlay.label'
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}),
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characterDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditions,
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initial: CONFIG.DH.GENERAL.defeatedConditions.unconscious.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.characterDefault.label'
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}),
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adversaryDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditions,
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initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.adversaryDefault.label'
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}),
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companionDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditions,
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initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
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})
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}),
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roll: new fields.SchemaField({
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roll: new fields.SchemaField({
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gm: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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}),
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damage: new fields.SchemaField({
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gm: new fields.StringField({
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required: true,
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initial: 'never',
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choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.StringField({
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required: true,
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initial: 'never',
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choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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}),
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save: new fields.SchemaField({
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gm: new fields.StringField({
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required: true,
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initial: 'never',
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choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.StringField({
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required: true,
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initial: 'never',
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choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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}),
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damageApply: new fields.SchemaField({
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gm: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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}),
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effect: new fields.SchemaField({
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gm: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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})
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})
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};
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}
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}
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