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91 lines
3.8 KiB
JavaScript
91 lines
3.8 KiB
JavaScript
const fields = foundry.data.fields;
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export default class TargetField extends fields.SchemaField {
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/** @inheritDoc */
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constructor(options = {}, context = {}) {
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const targetFields = {
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type: new fields.StringField({
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choices: CONFIG.DH.GENERAL.targetTypes,
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initial: CONFIG.DH.GENERAL.targetTypes.any.id,
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nullable: true
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}),
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amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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};
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super(targetFields, options, context);
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}
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/**
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* Update Action Workflow config object.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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*/
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prepareConfig(config) {
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if (!this.target?.type) return (config.targets = []);
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config.hasTarget = true;
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let targets;
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// If the Action is configured as self-targeted, set targets as the owner.
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if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
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targets = [this.actor.token ?? this.actor.prototypeToken];
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else {
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targets = Array.from(game.user.targets);
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if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) {
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targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type));
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if (this.target.amount && targets.length > this.target.amount) targets = [];
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}
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}
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config.targets = targets.map(t => TargetField.formatTarget.call(this, t));
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const hasTargets = TargetField.checkTargets.call(this, this.target.amount, config.targets);
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if (config.dialog.configure === false && !hasTargets) {
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ui.notifications.warn('Too many targets selected for that actions.');
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return hasTargets;
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}
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}
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/**
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* Check if the number of selected targets respect the amount set in the Action.
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* NOT YET IMPLEMENTED. Will be with Target Picker.
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* @param {number} amount Max amount of targets configured in the action.
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* @param {*[]} targets Array of targeted tokens.
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* @returns {boolean} If the amount of targeted tokens does not exceed action configured one.
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*/
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static checkTargets(amount, targets) {
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return true;
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// return !amount || (targets.length > amount);
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}
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/**
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* Compare 2 Actors disposition between each other
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* @param {*} actor First actor document.
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* @param {*} target Second actor document.
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* @param {string} type Disposition id to compare (friendly/hostile).
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* @returns {boolean} If both actors respect the provided type.
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*/
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static isTargetFriendly(actor, target, type) {
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const actorDisposition = actor.token ? actor.token.disposition : actor.prototypeToken.disposition,
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targetDisposition = target.document.disposition;
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return (
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(type === CONFIG.DH.GENERAL.targetTypes.friendly.id && actorDisposition === targetDisposition) ||
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(type === CONFIG.DH.GENERAL.targetTypes.hostile.id && actorDisposition + targetDisposition === 0)
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);
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}
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/**
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* Format actor to useful datas for Action roll workflow.
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* @param {*} actor Actor object to format.
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* @returns {*} Formatted Actor.
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*/
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static formatTarget(actor) {
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return {
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id: actor.id,
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actorId: actor.actor.uuid,
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name: actor.actor.name,
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img: actor.actor.img,
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difficulty: actor.actor.system.difficulty,
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evasion: actor.actor.system.evasion,
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saved: {
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value: null,
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success: null
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}
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};
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}
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}
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