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46 lines
2.4 KiB
JavaScript
46 lines
2.4 KiB
JavaScript
export default class DhAppearance extends foundry.abstract.DataModel {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.SETTINGS.Appearance'];
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static defineSchema() {
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const { StringField, ColorField, BooleanField, SchemaField } = foundry.data.fields;
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// helper to create dice style schema
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const diceStyle = ({ fg, bg, outline, edge }) =>
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new SchemaField({
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foreground: new ColorField({ required: true, initial: fg }),
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background: new ColorField({ required: true, initial: bg }),
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outline: new ColorField({ required: true, initial: outline }),
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edge: new ColorField({ required: true, initial: edge }),
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texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
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colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
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material: new StringField({ initial: 'metal', required: true, blank: false }),
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system: new StringField({ initial: 'standard', required: true, blank: false })
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});
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return {
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displayFear: new StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.fearDisplay,
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initial: CONFIG.DH.GENERAL.fearDisplay.token.value
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}),
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diceSoNice: new SchemaField({
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hope: diceStyle({ fg: '#ffffff', bg: '#ffe760', outline: '#000000', edge: '#ffffff' }),
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fear: diceStyle({ fg: '#000000', bg: '#0032b1', outline: '#ffffff', edge: '#000000' }),
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advantage: diceStyle({ fg: '#ffffff', bg: '#008000', outline: '#000000', edge: '#ffffff' }),
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disadvantage: diceStyle({ fg: '#000000', bg: '#b30000', outline: '#ffffff', edge: '#000000' })
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}),
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extendCharacterDescriptions: new BooleanField(),
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extendAdversaryDescriptions: new BooleanField(),
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extendEnvironmentDescriptions: new BooleanField(),
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extendItemDescriptions: new BooleanField(),
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expandRollMessage: new SchemaField({
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desc: new BooleanField(),
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roll: new BooleanField(),
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damage: new BooleanField(),
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target: new BooleanField()
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}),
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hideAttribution: new BooleanField(),
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showGenericStatusEffects: new BooleanField({ initial: true })
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};
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}
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}
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