mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
320 lines
11 KiB
JavaScript
320 lines
11 KiB
JavaScript
import DhpActor from '../../documents/actor.mjs';
|
|
import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
|
|
import { ActionMixin } from '../fields/actionField.mjs';
|
|
|
|
const fields = foundry.data.fields;
|
|
|
|
/*
|
|
ToDo
|
|
- Target Check / Target Picker
|
|
- Range Check
|
|
- Area of effect and measurement placement
|
|
- Summon Action create method
|
|
*/
|
|
|
|
export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel) {
|
|
static extraSchemas = ['cost', 'uses', 'range'];
|
|
|
|
/** @inheritDoc */
|
|
static defineSchema() {
|
|
const schemaFields = {
|
|
_id: new fields.DocumentIdField({ initial: () => foundry.utils.randomID() }),
|
|
systemPath: new fields.StringField({ required: true, initial: 'actions' }),
|
|
type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
|
|
name: new fields.StringField({ initial: undefined }),
|
|
description: new fields.HTMLField(),
|
|
img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
|
|
chatDisplay: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.ACTIONS.Config.displayInChat' }),
|
|
actionType: new fields.StringField({
|
|
choices: CONFIG.DH.ITEM.actionTypes,
|
|
initial: 'action',
|
|
nullable: true
|
|
})
|
|
};
|
|
|
|
this.extraSchemas.forEach(s => {
|
|
let clsField = this.getActionField(s);
|
|
if (clsField) schemaFields[s] = new clsField();
|
|
});
|
|
|
|
return schemaFields;
|
|
}
|
|
|
|
/**
|
|
* Create a Map containing each Action step based on fields define in schema. Ordered by Fields order property.
|
|
*
|
|
* Each step can be called individually as long as needed config is provided.
|
|
* Ex: <action>.workflow.get("damage").execute(config)
|
|
* @returns {Map}
|
|
*/
|
|
defineWorkflow() {
|
|
const workflow = new Map();
|
|
this.constructor.extraSchemas.forEach(s => {
|
|
let clsField = this.constructor.getActionField(s);
|
|
if (clsField?.execute) {
|
|
workflow.set(s, { order: clsField.order, execute: clsField.execute.bind(this) });
|
|
if (s === 'damage')
|
|
workflow.set('applyDamage', { order: 75, execute: clsField.applyDamage.bind(this) });
|
|
}
|
|
});
|
|
return new Map([...workflow.entries()].sort(([aKey, aValue], [bKey, bValue]) => aValue.order - bValue.order));
|
|
}
|
|
|
|
/**
|
|
* Getter returning the workflow property or creating it the first time the property is called
|
|
*/
|
|
get workflow() {
|
|
if (this.hasOwnProperty('_workflow')) return this._workflow;
|
|
const workflow = Object.freeze(this.defineWorkflow());
|
|
Object.defineProperty(this, '_workflow', { value: workflow, writable: false });
|
|
return workflow;
|
|
}
|
|
|
|
/**
|
|
* Get the Field class from ActionFields global config
|
|
* @param {string} name Field short name, equal to Action property
|
|
* @returns Action Field
|
|
*/
|
|
static getActionField(name) {
|
|
const field = game.system.api.fields.ActionFields[`${name.capitalize()}Field`];
|
|
return fields.DataField.isPrototypeOf(field) && field;
|
|
}
|
|
|
|
/** @inheritDoc */
|
|
prepareData() {
|
|
this.name = this.name || game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[this.type].name);
|
|
this.img = this.img ?? this.parent?.parent?.img;
|
|
}
|
|
|
|
/**
|
|
* Get Action ID
|
|
*/
|
|
get id() {
|
|
return this._id;
|
|
}
|
|
|
|
/**
|
|
* Return Item the action is attached too.
|
|
*/
|
|
get item() {
|
|
return this.parent.parent;
|
|
}
|
|
|
|
/**
|
|
* Return the first Actor parent found.
|
|
*/
|
|
get actor() {
|
|
return this.item instanceof DhpActor
|
|
? this.item
|
|
: this.item?.parent instanceof DhpActor
|
|
? this.item.parent
|
|
: this.item?.actor;
|
|
}
|
|
|
|
static getRollType(parent) {
|
|
return 'trait';
|
|
}
|
|
|
|
/**
|
|
* Prepare base data based on Action Type & Parent Type
|
|
* @param {object} parent
|
|
* @returns {object}
|
|
*/
|
|
static getSourceConfig(parent) {
|
|
const updateSource = {};
|
|
if (parent?.parent?.type === 'weapon' && this === game.system.api.models.actions.actionsTypes.attack) {
|
|
updateSource['damage'] = { includeBase: true };
|
|
updateSource['range'] = parent?.attack?.range;
|
|
updateSource['roll'] = {
|
|
useDefault: true
|
|
};
|
|
} else {
|
|
if (parent?.trait) {
|
|
updateSource['roll'] = {
|
|
type: this.getRollType(parent),
|
|
trait: parent.trait
|
|
};
|
|
}
|
|
if (parent?.range) {
|
|
updateSource['range'] = parent?.range;
|
|
}
|
|
}
|
|
return updateSource;
|
|
}
|
|
|
|
/**
|
|
* Obtain a data object used to evaluate any dice rolls associated with this particular Action
|
|
* @param {object} [data ={}] Optional data object from previous configuration/rolls
|
|
* @returns {object}
|
|
*/
|
|
getRollData(data = {}) {
|
|
if (!this.actor) return null;
|
|
const actorData = this.actor.getRollData(false);
|
|
|
|
// Add Roll results to RollDatas
|
|
actorData.result = data.roll?.total ?? 1;
|
|
|
|
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
|
|
? (data.costs.find(c => c.scalable)?.total ?? 1)
|
|
: 1;
|
|
actorData.roll = {};
|
|
|
|
return actorData;
|
|
}
|
|
|
|
/**
|
|
* Execute each part of the Action workflow in order, calling a specific event before and after each part.
|
|
* @param {object} config Config object usually created from prepareConfig method
|
|
*/
|
|
async executeWorkflow(config) {
|
|
for (const [key, part] of this.workflow) {
|
|
if (Hooks.call(`${CONFIG.DH.id}.pre${key.capitalize()}Action`, this, config) === false) return;
|
|
if ((await part.execute(config)) === false) return;
|
|
if (Hooks.call(`${CONFIG.DH.id}.post${key.capitalize()}Action`, this, config) === false) return;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Main method to use the Action
|
|
* @param {Event} event Event from the button used to trigger the Action
|
|
* @returns {object}
|
|
*/
|
|
async use(event) {
|
|
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
|
|
|
|
if (this.chatDisplay) await this.toChat();
|
|
|
|
let config = this.prepareConfig(event);
|
|
if (!config) return;
|
|
|
|
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
|
|
|
|
// Display configuration window if necessary
|
|
if (this.requireConfigurationDialog(config)) {
|
|
config = await D20RollDialog.configure(null, config);
|
|
if (!config) return;
|
|
}
|
|
|
|
// Execute the Action Worflow in order based of schema fields
|
|
await this.executeWorkflow(config);
|
|
|
|
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
|
|
|
|
return config;
|
|
}
|
|
|
|
/**
|
|
* Create the basic config common to every action type
|
|
* @param {Event} event Event from the button used to trigger the Action
|
|
* @returns {object}
|
|
*/
|
|
prepareBaseConfig(event) {
|
|
const config = {
|
|
event,
|
|
title: `${this.item instanceof CONFIG.Actor.documentClass ? '' : `${this.item.name}: `}${game.i18n.localize(this.name)}`,
|
|
source: {
|
|
item: this.item._id,
|
|
action: this._id,
|
|
actor: this.actor.uuid
|
|
},
|
|
dialog: {},
|
|
actionType: this.actionType,
|
|
hasRoll: this.hasRoll,
|
|
hasDamage: this.hasDamage,
|
|
hasHealing: this.hasHealing,
|
|
hasEffect: this.hasEffect,
|
|
hasSave: this.hasSave,
|
|
isDirect: !!this.damage?.direct,
|
|
selectedRollMode: game.settings.get('core', 'rollMode'),
|
|
data: this.getRollData(),
|
|
evaluate: this.hasRoll
|
|
};
|
|
DHBaseAction.applyKeybindings(config);
|
|
return config;
|
|
}
|
|
|
|
/**
|
|
* Create the config for that action used for its workflow
|
|
* @param {Event} event Event from the button used to trigger the Action
|
|
* @returns {object}
|
|
*/
|
|
prepareConfig(event) {
|
|
const config = this.prepareBaseConfig(event);
|
|
for (const clsField of Object.values(this.schema.fields)) {
|
|
if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false;
|
|
}
|
|
return config;
|
|
}
|
|
|
|
/**
|
|
* Method used to know if a configuration dialog must be shown or not when there is no roll.
|
|
* @param {*} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
|
* @returns {boolean}
|
|
*/
|
|
requireConfigurationDialog(config) {
|
|
return !config.event.shiftKey && !config.hasRoll && (config.costs?.length || config.uses);
|
|
}
|
|
|
|
/**
|
|
* Consume Action configured resources & uses.
|
|
* That method is only used when we want those resources to be consumed outside of the use method workflow.
|
|
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
|
* @param {boolean} successCost
|
|
*/
|
|
async consume(config, successCost = false) {
|
|
await this.workflow.get('cost')?.execute(config, successCost);
|
|
await this.workflow.get('uses')?.execute(config, successCost);
|
|
|
|
if (config.roll && !config.roll.success && successCost) {
|
|
setTimeout(() => {
|
|
(config.message ?? config.parent).update({ 'system.successConsumed': true });
|
|
}, 50);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set if a configuration dialog must be shown or not if a special keyboard key is pressed.
|
|
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
|
*/
|
|
static applyKeybindings(config) {
|
|
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
|
|
}
|
|
|
|
/**
|
|
* Getters to know which parts the action is composed of. A field can exist but configured to not be used.
|
|
* @returns {boolean} If that part is in the action.
|
|
*/
|
|
|
|
get hasRoll() {
|
|
return !!this.roll?.type;
|
|
}
|
|
|
|
get hasDamage() {
|
|
return this.damage?.parts?.length && this.type !== 'healing';
|
|
}
|
|
|
|
get hasHealing() {
|
|
return this.damage?.parts?.length && this.type === 'healing';
|
|
}
|
|
|
|
get hasSave() {
|
|
return !!this.save?.trait;
|
|
}
|
|
|
|
get hasEffect() {
|
|
return this.effects?.length > 0;
|
|
}
|
|
|
|
/**
|
|
* Generates a list of localized tags for this action.
|
|
* @returns {string[]} An array of localized tag strings.
|
|
*/
|
|
_getTags() {
|
|
const tags = [
|
|
game.i18n.localize(`DAGGERHEART.ACTIONS.TYPES.${this.type}.name`),
|
|
game.i18n.localize(`DAGGERHEART.CONFIG.ActionType.${this.actionType}`)
|
|
];
|
|
|
|
return tags;
|
|
}
|
|
}
|