mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
This commit is contained in:
parent
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commit
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91 changed files with 3769 additions and 271 deletions
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@ -4,35 +4,10 @@
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<a class="death-roll-btn"><i class="fa-solid fa-skull death-save"></i></a>
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</div>
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<div class="info-section">
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<div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
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<div class="resources-section">
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<div class="status-bar">
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<div class='status-value'>
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<input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{source.system.resources.hitPoints.max}}'
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value="{{source.system.resources.hitPoints.value}}" type="number">
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<span>/</span>
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<span class="bar-label">{{source.system.resources.hitPoints.max}}</span>
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</div>
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<progress class='progress-bar' value='{{source.system.resources.hitPoints.value}}'
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max='{{source.system.resources.hitPoints.max}}'></progress>
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<div class="status-label">
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<h4>{{localize 'DAGGERHEART.GENERAL.HitPoints.short'}}</h4>
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</div>
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</div>
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<div class="status-bar">
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<div class='status-value'>
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<input class="bar-input" name="system.resources.stress.value" min="0" max='{{source.system.resources.stress.max}}'
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value="{{source.system.resources.stress.value}}" type="number">
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<span>/</span>
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<span class="bar-label">{{source.system.resources.stress.max}}</span>
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</div>
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<progress class='progress-bar stress-color' value='{{source.system.resources.stress.value}}'
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max='{{source.system.resources.stress.max}}'></progress>
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<div class="status-label">
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<h4>{{localize 'DAGGERHEART.GENERAL.stress'}}</h4>
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</div>
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</div>
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
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</div>
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<div class="status-section">
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<div class="status-number">
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@ -15,44 +15,12 @@
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<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
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isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a>
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</div>
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<div class="info-section">
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<div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
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<div class="resources-section">
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<div class="status-bar">
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<div class='status-value'>
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<input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{document.system.resources.hitPoints.max}}'
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value="{{document.system.resources.hitPoints.value}}" type="number">
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<span>/</span>
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<span class="bar-label">{{document.system.resources.hitPoints.max}}</span>
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</div>
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<progress
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class='progress-bar'
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max='{{document.system.resources.hitPoints.max}}'
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value='{{document.system.resources.hitPoints.value}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</h4>
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</div>
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</div>
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<div class="status-bar">
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<div class='status-value'>
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<input class="bar-input" name="system.resources.stress.value" min="0" max='{{document.system.resources.stress.max}}'
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value="{{document.system.resources.stress.value}}" type="number">
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<span>/</span>
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<span class="bar-label">{{document.system.resources.stress.max}}</span>
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</div>
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<progress
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class='progress-bar stress-color'
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value='{{document.system.resources.stress.value}}'
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min="0"
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max='{{document.system.resources.stress.max}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.stress"}}</h4>
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</div>
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</div>
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
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</div>
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<div class="status-section">
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<div class="status-section {{#if useResourcePips}}pip-display{{/if}}">
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<div class="status-number">
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<div class='status-value'>
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<p>{{document.system.evasion}}</p>
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@ -64,10 +32,29 @@
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{{#if document.system.armor.system.marks}}
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<div class="status-bar armor-slots">
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{{#if useResourcePips}}
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<div class='slot-value'>
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<div class="slot-bar">
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{{#times document.system.armorScore}}
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<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
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{{#if (gte ../document.system.armor.system.marks.value (add this 1))}}
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<i class="fa-solid fa-shield"></i>
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{{else}}
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<i class="fa-solid fa-shield-halved"></i>
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{{/if}}
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</a>
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{{/times}}
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</div>
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<div class="slot-label">
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<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
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<span class="value">{{document.system.armor.system.marks.value}} / {{document.system.armorScore}}</span>
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</div>
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</div>
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{{else}}
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<div class='status-value'>
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<p><input class="bar-input armor-marks-input" value="{{document.system.armor.system.marks.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.armorScore}}</p>
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<input class="bar-input armor-marks-input" value="{{document.system.armor.system.marks.value}}" type="number">
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<span>/</span>
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<span class="bar-label">{{document.system.armorScore}}</span>
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</div>
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<progress
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class='progress-bar stress-color'
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@ -77,6 +64,7 @@
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
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</div>
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{{/if}}
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</div>
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{{else}}
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<div class="status-number armor-slots">
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@ -8,7 +8,12 @@
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placeholder='{{localize "DAGGERHEART.GENERAL.actorName"}}'
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/>
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</h1>
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<div class="status-section">
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{{#if useResourcePips}}
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<div class="resource-section">
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=document.system.resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" largePips=true }}
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</div>
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{{/if}}
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<div class="status-section {{#if useResourcePips}}pip-display{{/if}}">
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<div class="status-number">
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<div class='status-value'>
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<p>{{document.system.evasion}}</p>
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@ -17,21 +22,11 @@
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<h4>{{localize "DAGGERHEART.GENERAL.evasion"}}</h4>
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</div>
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</div>
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<div class="status-bar">
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<div class='status-value'>
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<input class="bar-input" name="system.resources.stress.value" value="{{document.system.resources.stress.value}}" min="0" max='{{document.system.resources.stress.max}}' type="number">
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<span>/</span>
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<span class="bar-label">{{document.system.resources.stress.max}}</span>
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{{#unless useResourcePips}}
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<div class="resource-section">
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=document.system.resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
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</div>
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<progress
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class='progress-bar stress-color'
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value='{{document.system.resources.stress.value}}'
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max='{{document.system.resources.stress.max}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.stress"}}</h4>
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</div>
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</div>
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{{/unless}}
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<div class='level-div'>
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<h3 class='label'>
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{{localize 'DAGGERHEART.GENERAL.level'}}
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9
templates/sheets/actors/party/header.hbs
Normal file
9
templates/sheets/actors/party/header.hbs
Normal file
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@ -0,0 +1,9 @@
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<header class='party-header-sheet'>
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<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
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<div class='item-container'>
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<div class="item-info">
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<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
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<h2 class="label">Party</h2>
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</div>
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</div>
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</header>
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82
templates/sheets/actors/party/inventory.hbs
Normal file
82
templates/sheets/actors/party/inventory.hbs
Normal file
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@ -0,0 +1,82 @@
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<section class='tab {{tabs.inventory.cssClass}} {{tabs.inventory.id}}' data-tab='{{tabs.inventory.id}}'
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data-group='{{tabs.inventory.group}}'>
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<div class="search-section">
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<div class="search-bar">
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<div class="icon">
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<i class="fa-solid fa-magnifying-glass"></i>
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</div>
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<input type="search" name="search" class="search-inventory" placeholder="Search...">
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</div>
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<a class="filter-button">
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<i class="fa-solid fa-filter"></i>
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</a>
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<a data-tooltip="{{localize 'DAGGERHEART.UI.Tooltip.compendiumBrowser'}}" data-action="tempBrowser">
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<i class="fa-solid fa-book-atlas"></i>
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</a>
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</div>
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<div class="currency-section">
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<div class="input">
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<span>{{localize this.inventory.currency.coins}}</span>
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{{formInput systemFields.gold.fields.coins value=source.system.gold.coins enriched=source.system.gold.coins
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localize=true toggled=true}}
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</div>
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<div class="input">
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<span>{{localize this.inventory.currency.handfuls}}</span>
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{{formInput systemFields.gold.fields.handfuls value=source.system.gold.handfuls
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enriched=source.system.gold.handfuls localize=true toggled=true}}
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</div>
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<div class="input">
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<span>{{localize this.inventory.currency.bags}}</span>
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{{formInput systemFields.gold.fields.bags value=source.system.gold.bags enriched=source.system.gold.bags
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localize=true toggled=true}}
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</div>
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<div class="input">
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<span>{{localize this.inventory.currency.chests}}</span>
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{{formInput systemFields.gold.fields.chests value=source.system.gold.chests
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enriched=source.system.gold.chests localize=true toggled=true}}
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</div>
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</div>
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<div class="items-section">
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.weapon'
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type='weapon'
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actorType='party'
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collection=document.itemTypes.weapon
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isGlassy=true
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canCreate=true
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hideResources=true
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hideContextMenu=true
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}}
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.armor'
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type='armor'
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actorType='party'
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collection=document.itemTypes.armor
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isGlassy=true
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canCreate=true
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hideResources=true
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hideContextMenu=true
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}}
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.consumable'
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type='consumable'
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actorType='party'
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collection=document.itemTypes.consumable
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isGlassy=true
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canCreate=true
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hideContextMenu=true
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}}
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.loot'
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type='loot'
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actorType='party'
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collection=document.itemTypes.loot
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isGlassy=true
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canCreate=true
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hideContextMenu=true
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}}
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</div>
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</section>
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10
templates/sheets/actors/party/notes.hbs
Normal file
10
templates/sheets/actors/party/notes.hbs
Normal file
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@ -0,0 +1,10 @@
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<section
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class='tab {{tabs.notes.cssClass}} {{tabs.notes.id}}'
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data-tab='{{tabs.notes.id}}'
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data-group='{{tabs.notes.group}}'
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>
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<fieldset class="fit-height">
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<legend>{{localize tabs.notes.label}}</legend>
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{{formInput notes.field value=notes.value enriched=notes.value toggled=true}}
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</fieldset>
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</section>
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40
templates/sheets/actors/party/party-members.hbs
Normal file
40
templates/sheets/actors/party/party-members.hbs
Normal file
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@ -0,0 +1,40 @@
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<section
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class='tab {{tabs.partyMembers.cssClass}} {{tabs.partyMembers.id}}'
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data-tab='{{tabs.partyMembers.id}}'
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data-group='{{tabs.partyMembers.group}}'
|
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>
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|
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<div class="actions-section">
|
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<button data-action="tagTeamRoll">
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<i class="fa-solid fa-user-group"></i>
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<span>Tag Team Roll</span>
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</button>
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<button data-action="groupRoll">
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<i class="fa-solid fa-users"></i>
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<span>Group Roll</span>
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</button>
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{{!-- NOT YET IMPLEMENTED --}}
|
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{{!-- <button>
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<i class="fa-solid fa-handshake-angle"></i>
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<span>Help Action</span>
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||||
</button> --}}
|
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</div>
|
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|
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<fieldset class="actors-section glassy">
|
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<legend>{{localize tabs.partyMembers.label}}</legend>
|
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<ul class="actors-list">
|
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{{#each document.system.partyMembers as |actor id|}}
|
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{{> 'daggerheart.inventory-item'
|
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item=actor
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type='character'
|
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isActor=true
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}}
|
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{{/each}}
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</ul>
|
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{{#unless document.system.partyMembers.length}}
|
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<div class="actors-dragger">
|
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<span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span>
|
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</div>
|
||||
{{/unless}}
|
||||
</fieldset>
|
||||
</section>
|
||||
4
templates/sheets/actors/party/projects.hbs
Normal file
4
templates/sheets/actors/party/projects.hbs
Normal file
|
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@ -0,0 +1,4 @@
|
|||
<section class='tab {{tabs.projects.cssClass}} {{tabs.projects.id}}' data-tab='{{tabs.projects.id}}'
|
||||
data-group='{{tabs.projects.group}}'>
|
||||
<h2>Soon tm</h2>
|
||||
</section>
|
||||
99
templates/sheets/actors/party/resources.hbs
Normal file
99
templates/sheets/actors/party/resources.hbs
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
<section
|
||||
class='tab {{tabs.resources.cssClass}} {{tabs.resources.id}}'
|
||||
data-tab='{{tabs.resources.id}}'
|
||||
data-group='{{tabs.resources.group}}'
|
||||
>
|
||||
<div data-action="triggerRest" data-type="longRest" class="actions-section">
|
||||
<button data-type="longRest">
|
||||
<i class="fa-solid fa-bed"></i>
|
||||
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}</span>
|
||||
</button>
|
||||
<button data-action="triggerRest" data-type="shortRest">
|
||||
<i class="fa-solid fa-utensils"></i>
|
||||
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<fieldset class="resource-section glassy">
|
||||
<legend>{{localize tabs.resources.label}}</legend>
|
||||
<ul class="actors-list">
|
||||
{{#each document.system.partyMembers as |actor id|}}
|
||||
<li class="actor-resources">
|
||||
<h2 class="actor-name">{{actor.name}}</h2>
|
||||
<img class="actor-img" src="{{actor.img}}">
|
||||
<div class="resources">
|
||||
<div class="slot-section">
|
||||
<div class="slot-bar">
|
||||
{{#times actor.system.resources.hitPoints.max}}
|
||||
<span class='slot {{#if (gte actor.system.resources.hitPoints.value (add this 1))}}filled{{/if}}'
|
||||
data-action='toggleHitPoints' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
|
||||
</span>
|
||||
{{/times}}
|
||||
</div>
|
||||
<div class="slot-label">
|
||||
<span class="label">{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</span>
|
||||
<span class="value">{{actor.system.resources.hitPoints.value}} / {{actor.system.resources.hitPoints.max}}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="slot-section">
|
||||
<div class="slot-bar">
|
||||
{{#times actor.system.resources.stress.max}}
|
||||
<span class='slot {{#if (gte actor.system.resources.stress.value (add this 1))}}filled{{/if}}'
|
||||
data-action='toggleStress' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
|
||||
</span>
|
||||
{{/times}}
|
||||
</div>
|
||||
<div class="slot-label">
|
||||
<span class="label">{{localize "DAGGERHEART.GENERAL.stress"}}</span>
|
||||
<span class="value">{{actor.system.resources.stress.value}} / {{actor.system.resources.stress.max}}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if actor.system.armor.system.marks}}
|
||||
<div class="slot-section">
|
||||
<div class="slot-bar">
|
||||
{{#times actor.system.armorScore}}
|
||||
<a class='armor-slot'
|
||||
data-action='toggleArmorSlot' data-actor-id="{{actor.uuid}}" data-item-uuid="{{actor.system.armor.uuid}}" data-value="{{add this 1}}">
|
||||
{{#if (gte actor.system.armor.system.marks.value (add this 1))}}
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
{{else}}
|
||||
<i class="fa-solid fa-shield-halved"></i>
|
||||
{{/if}}
|
||||
</a>
|
||||
{{/times}}
|
||||
</div>
|
||||
<div class="slot-label">
|
||||
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
|
||||
<span class="value">{{actor.system.armor.system.marks.value}} / {{actor.system.armorScore}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<div class="hope-section">
|
||||
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
|
||||
{{#times actor.system.resources.hope.max}}
|
||||
<span class='hope-value' data-action='toggleHope' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
|
||||
{{#if (gte actor.system.resources.hope.value (add this 1))}}
|
||||
<i class='fa-solid fa-diamond'></i>
|
||||
{{else}}
|
||||
<i class='fa-regular fa-circle'></i>
|
||||
{{/if}}
|
||||
</span>
|
||||
{{/times}}
|
||||
</div>
|
||||
<div class="threshold-section">
|
||||
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
|
||||
<h4 class="threshold-value">{{actor.system.damageThresholds.major}}</h4>
|
||||
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
|
||||
<h4 class="threshold-value">{{actor.system.damageThresholds.severe}}</h4>
|
||||
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</fieldset>
|
||||
</section>
|
||||
Loading…
Add table
Add a link
Reference in a new issue