daggerheart/templates/sheets/actors/party/resources.hbs
WBHarry 261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00

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<section
class='tab {{tabs.resources.cssClass}} {{tabs.resources.id}}'
data-tab='{{tabs.resources.id}}'
data-group='{{tabs.resources.group}}'
>
<div data-action="triggerRest" data-type="longRest" class="actions-section">
<button data-type="longRest">
<i class="fa-solid fa-bed"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}</span>
</button>
<button data-action="triggerRest" data-type="shortRest">
<i class="fa-solid fa-utensils"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span>
</button>
</div>
<fieldset class="resource-section glassy">
<legend>{{localize tabs.resources.label}}</legend>
<ul class="actors-list">
{{#each document.system.partyMembers as |actor id|}}
<li class="actor-resources">
<h2 class="actor-name">{{actor.name}}</h2>
<img class="actor-img" src="{{actor.img}}">
<div class="resources">
<div class="slot-section">
<div class="slot-bar">
{{#times actor.system.resources.hitPoints.max}}
<span class='slot {{#if (gte actor.system.resources.hitPoints.value (add this 1))}}filled{{/if}}'
data-action='toggleHitPoints' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</span>
<span class="value">{{actor.system.resources.hitPoints.value}} / {{actor.system.resources.hitPoints.max}}</span>
</div>
</div>
<div class="slot-section">
<div class="slot-bar">
{{#times actor.system.resources.stress.max}}
<span class='slot {{#if (gte actor.system.resources.stress.value (add this 1))}}filled{{/if}}'
data-action='toggleStress' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.stress"}}</span>
<span class="value">{{actor.system.resources.stress.value}} / {{actor.system.resources.stress.max}}</span>
</div>
</div>
{{#if actor.system.armor.system.marks}}
<div class="slot-section">
<div class="slot-bar">
{{#times actor.system.armorScore}}
<a class='armor-slot'
data-action='toggleArmorSlot' data-actor-id="{{actor.uuid}}" data-item-uuid="{{actor.system.armor.uuid}}" data-value="{{add this 1}}">
{{#if (gte actor.system.armor.system.marks.value (add this 1))}}
<i class="fa-solid fa-shield"></i>
{{else}}
<i class="fa-solid fa-shield-halved"></i>
{{/if}}
</a>
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
<span class="value">{{actor.system.armor.system.marks.value}} / {{actor.system.armorScore}}</span>
</div>
</div>
{{/if}}
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times actor.system.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
{{#if (gte actor.system.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
</div>
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{actor.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{actor.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div>
</div>
</li>
{{/each}}
</ul>
</fieldset>
</section>