+
+
+ {{#times actor.system.resources.hitPoints.max}}
+
+
+ {{/times}}
+
+
+ {{localize "DAGGERHEART.GENERAL.HitPoints.short"}}
+ {{actor.system.resources.hitPoints.value}} / {{actor.system.resources.hitPoints.max}}
+
+
+
+
+
+ {{#times actor.system.resources.stress.max}}
+
+
+ {{/times}}
+
+
+ {{localize "DAGGERHEART.GENERAL.stress"}}
+ {{actor.system.resources.stress.value}} / {{actor.system.resources.stress.max}}
+
+
+
+ {{#if actor.system.armor.system.marks}}
+
+
+
+ {{localize "DAGGERHEART.GENERAL.armorSlots"}}
+ {{actor.system.armor.system.marks.value}} / {{actor.system.armorScore}}
+
+
+ {{/if}}
+
+
+
+
{{localize "DAGGERHEART.GENERAL.hope"}}
+ {{#times actor.system.resources.hope.max}}
+
+ {{#if (gte actor.system.resources.hope.value (add this 1))}}
+
+ {{else}}
+
+ {{/if}}
+
+ {{/times}}
+
+
+
{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}
+ {{actor.system.damageThresholds.major}}
+ {{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}
+ {{actor.system.damageThresholds.severe}}
+ {{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}
+
+
+