daggerheart/templates/sheets/actors/character/sidebar.hbs
WBHarry 261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00

161 lines
No EOL
7.8 KiB
Handlebars

<aside class="character-sidebar-sheet">
<div class="portrait {{#if isDeath}}death-roll{{/if}}">
<img src="{{document.img}}" alt="{{document.name}}" data-action='editImage' data-edit="img">
{{#if document.system.class.subclass.system.spellcastingTrait}}
<div class="icons-list">
<span class="spellcast-icon {{#if isDeath}}no-label{{/if}}">
<span class="spellcast-label">
{{localize "DAGGERHEART.ITEMS.Subclass.spellcastingTrait"}}:
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' document.system.class.subclass.system.spellcastingTrait '.short')}}
</span>
<i class="fa-solid fa-wand-sparkles"></i>
</span>
</div>
{{/if}}
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a>
</div>
<div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
<div class="resources-section">
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
</div>
<div class="status-section {{#if useResourcePips}}pip-display{{/if}}">
<div class="status-number">
<div class='status-value'>
<p>{{document.system.evasion}}</p>
</div>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.evasion"}}</h4>
</div>
</div>
{{#if document.system.armor.system.marks}}
<div class="status-bar armor-slots">
{{#if useResourcePips}}
<div class='slot-value'>
<div class="slot-bar">
{{#times document.system.armorScore}}
<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
{{#if (gte ../document.system.armor.system.marks.value (add this 1))}}
<i class="fa-solid fa-shield"></i>
{{else}}
<i class="fa-solid fa-shield-halved"></i>
{{/if}}
</a>
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
<span class="value">{{document.system.armor.system.marks.value}} / {{document.system.armorScore}}</span>
</div>
</div>
{{else}}
<div class='status-value'>
<input class="bar-input armor-marks-input" value="{{document.system.armor.system.marks.value}}" type="number">
<span>/</span>
<span class="bar-label">{{document.system.armorScore}}</span>
</div>
<progress
class='progress-bar stress-color'
value='{{document.system.armor.system.marks.value}}'
max='{{document.system.armorScore}}'
></progress>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
</div>
{{/if}}
</div>
{{else}}
<div class="status-number armor-slots">
<div class='status-value'>
<p>-</p>
</div>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
</div>
</div>
{{/if}}
<div class="status-number">
<div class='status-value'>
<p>{{document.system.proficiency}}</p>
</div>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.proficiency"}}</h4>
</div>
</div>
</div>
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div>
</div>
<div class="shortcut-items-section">
<div class="equipment-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.equipment"}}</h3>
<side-line-div></side-line-div>
</div>
<ul class="items-sidebar-list">
{{#if document.system.usedUnarmed}}
{{> 'daggerheart.inventory-item-compact'
item=document.system.usedUnarmed
type='action'
}}
{{/if}}
{{#each document.items as |item|}}
{{#if item.system.equipped}}
{{> 'daggerheart.inventory-item-compact'
item=item
type=item.type
}}
{{/if}}
{{/each}}
</ul>
</div>
<div class="loadout-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.loadout"}}</h3>
<side-line-div></side-line-div>
</div>
<ul class="items-sidebar-list">
{{#each document.system.domainCards.loadout as |card|}}
{{> 'daggerheart.inventory-item-compact'
item=card
type='domainCard'
}}
{{/each}}
</ul>
</div>
<div class="experience-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.experience.single"}}</h3>
<side-line-div></side-line-div>
</div>
<div class="experience-list">
{{#each document.system.experiences as |experience id|}}
<div class="experience-row" data-tooltip-text="{{experience.description}}">
<span class="experience-value">
+{{experience.value}}
</span>
<span>{{experience.name}}</span>
<div class="controls">
<a data-action="sendExpToChat" data-type="experience" data-id="{{id}}">
<i class="fa-regular fa-message"></i>
</a>
</div>
</div>
{{/each}}
</div>
</div>
</div>
</aside>