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action
Merge branch 'main' into development
2026-01-22 20:59:32 +01:00
activeEffect
Added so that beastforms can set a scale to handle specific images ( #1532 )
2026-01-15 09:45:10 +01:00
actor
[Feature] HP DamageMultiplier ( #1567 )
2026-01-24 20:24:26 +01:00
chat-message
[Feature] Death moves and Fate rolls ( #1463 )
2026-01-17 15:11:50 +01:00
fields
[Feature] HP DamageMultiplier ( #1567 )
2026-01-24 20:24:26 +01:00
item
[Fix] Enriched Description IsOwner ( #1577 )
2026-01-24 20:20:07 +01:00
scene
[Feature] Scene Environments ( #1499 )
2026-01-12 00:26:27 +01:00
settings
[Feature] DeathMove Condition Improvement ( #1562 )
2026-01-20 20:03:52 +10:00
_module.mjs
[Feature] 1541 - Trigger Improvements ( #1542 )
2026-01-16 07:43:25 +01:00
combat.mjs
Fixed a lot of cases where we expected a combatant to have an attached actor ( #1520 )
2026-01-10 00:21:44 +01:00
combatant.mjs
[Feature] 789 - spotlight order ( #1222 )
2025-10-25 18:59:25 +02:00
countdowns.mjs
[Feature] Countdown Rols And Randomzie ( #1329 )
2025-11-25 00:36:43 +01:00
levelData.mjs
Bugfix - Companion Levelup Features ( #303 )
2025-07-08 21:18:26 -03:00
levelTier.mjs
Add and fix Tier names in level up ( #1142 )
2025-09-05 09:47:12 -04:00
levelup.mjs
Add and fix Tier names in level up ( #1142 )
2025-09-05 09:47:12 -04:00
registeredTriggers.mjs
[Feature] 1543 - SceneEnvironment Trigger Registration ( #1564 )
2026-01-24 11:15:07 +01:00
tagTeamRoll.mjs
[PR] [Feature] Party Sheet ( #1230 )
2025-11-11 16:02:45 +01:00