* Add support for configurable currency icons
* Remove unused plain style
* Changed so that icons don't have to have an icon
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Added countdown actions
* Added a CountdownAutomation setting to enable/disable countdown automation
* Added Looping
* Added characterSpotlight automation
* Countdown max as formula to enable random countdowns
* Updated compendiums with countdowns
* .
* Fixed lightmode colouration
* Raised system version
* Added automation for ActionRolls on countdowns
* Added automation on fear to countdowns
* Corrected attackAction countdown automation
* Added initial countdown upon creating a CountdownAction
* Improved ActionCountdown initial name to be 'Start Countdown'
* start development
* finish party members tab
* start resources tab
* finish resources tab
* finish inventory tab and add inital template to projects tab
* add resource buttons actions methods
* add group roll dialog
* Main implementation
* Fixed costs
* Minor fixes and tweaks for the party sheet (#1239)
* Minor fixes and tweaks for the party sheet
* Fix scroll restoration for party sheet tabs
* Finished GroupRoll
* Removed/commented-out not yet implemented things
* Commented out Difficulty since it's not used yet
* Re-render party when members update (#1242)
* Fixed so style applies in preview chat message
* Added the clown car
* Fixed so items can be dropped into the Party sheet
* Added delete icon to inventory
* Fixed TokenHUD token property useage. Fixed skipping roll message
* Added visible modifier to GroupRoll leader result
* Leader roll displays the large result display right away after rolling
* Corrected tokenHUD for non-player-tokens
* Fixed clowncar tokenData
* Fixed TagTeam roll message and sound
* Removed final TagTeamRoll roll sound
* [PR] [Party Sheets] Sidebar character sheet changes (#1249)
* Something experimenting
* I am silly (wearning Dunce hat)
* Stressful task
* Armor functional to be hit
* CSS Changes to accomadate pip boy
* last minute change to resource section for better visual feeling
* restoring old css for toggle
* Added setting to toggle pip/number display
* toggle functionality added
* Fixed light-mode in characterSheet
* Fixed multi-row resource pips display for character
* Fixed separators
* Added pip-display to Adversary and Companion. Some fixing on armor display
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed party height and resource armor update
* Fixed deletebutton padding
* Only showing expand-me icon on InventoryItem if there is a description to show
* .
* Fixed menu icon to be beige instead of white in dark mode
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Remove old homebrew settings template file
* Improve the Initial Trait Modifiers config display
* Remove font setting
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution
* Updated the background image for the system
* Fixed so Weapon/Armor features are added again
* Fixed so fear is available as a resource to be deducted by actions (#757)
* Changed to use the config labels and src
* Updated Weapons
* Fixed so the decrease button of simple fear tracker is not visible when not hovered
* Fixed so armor preUpdate doesn't fail if no system changes are made
* Updated .gitignore and author details (#777)
* Add author details and name mapping for chrisryan10 (#773)
* Add build to ignore for my linux dev (#775)
---------
* Corrected sneak attack active effect (#780)
* Fixed a spelling error (#779)
* Fix bardic rally showing in damage dialog when it should not (#783)
* update spelling (#786)
* Translating inventory descriptions (#782)
* updated credits for 1.0.1 release (#797)
* updated credits for 1.0.1 release
* further updated artwork credits
* Chagned handlebarhelper rollparsed to be more defensive (#794)
* Added missing scene refreshType (#790)
* Remove ability use buttons for not owned abilities (#795)
* [Fix] PrayerDice Fixed (#799)
* Fixed prayer dice, and wheelchair images
* Fixed -settings data sources
* Dragging features from one adversary to another (#788)
* [Fix] Levelup Fixes (#787)
* Fixed crash on experience selection. Fixed subclass error on multiclassing
* Fixed so multiclasses do not gain the hope feature for the class
* Fixed so Class/Subclass features are properly deleted on delevel
* Removed automatic deletion of features on delevel when not using levelup auto
* Fixed so custom domains can be selected in levelup when multiclassing
* Changed so encounter countdowns is a button (#804)
* Fixed so that dropping on class/subclass...creates the item on the character (#803)
* [BUG] - Importing All Adversaries/Environments (#814)
Fixes#774
* Bug/671 reaction roll chat title (#809)
* Update Reaction Roll Chat Message Title
* Removed console log
---------
* Improve Trait tooltip display (#817)
Fixes#806
* [BUG] - Combat Tracker d12 logo not found (#812)
Fixes#764
* Compendium Browser (#821)
* Corrected timbending description localization (#816)
* [Fix] Compendium Item (#810)
* Corrected Emberwoven Armor
* Fixed subclass regression
* Fixed so character's with wildcard images don't break beastform (#815)
* Fix roll result based duality damage (#822)
* Impproved Adversary Sheet Data Display (#751)
* Impproved Adversary Sheet Data Display
Fixes#604
* FIX: formula lables for attacks and weapons
---------
* Fixed so exp increases can be selected normally (#835)
* Update localization of rollSelection.hbs (#841)
The Fear label lacked a localization path
* renamed .md files (#834)
* Removed the unintended icons that came from merge conflicts (#838)
* Sheet image position (#861)
* Remove extra result text from reaction chat message (#860)
* Remove extra result text from reaction chat message
* Remove log
* [Fix] 850 - Downtime Refreshes (#859)
* Fixed the filtering of refreshable features
* Raised version
* [Fix] 691 - CharacterCreation Improvement (#863)
* Removed main creation tab. Added equipment to remaining tab
* Fixed MixedAncestry name setting
* Fixed tab after first creation
* Fix/857 generic roll buttons (#866)
* Action Macro working again
* Remove buttons from generic roll for non-gm
* Update sidebar.less Armor Slots label padding, for translations (#872)
Equalizes the vertical and horizontal padding on the Armor Slots status label, to allow for more (much needed) room for the upcoming French translation (and others in the future).
Doesn't change anything for the display in English.
* Hid item attachments for now (#876)
* Fixed so effects supposed to use item data use the model directly, since items have no rolldata (#883)
* Made sure the beastform user isn't moved onto other duplicate actors. Fixed scrolling text duplication (#882)
* Change the critical damage max calculation (#890)
* Change the critical damage max calculation to avoid setting the rolled portion to maximum all the time.
* Change to the more neater code
* Restored package.json
---------
* Fix movement (#885)
* Changed so companion can level up on its own (#879)
* Fix the missing ancestries in the SRD (#888)
* Removed the old, now unused companion levelup button (#893)
* Fixed so custom downtime moves will display their descriptions in the tooltip (#894)
* Made coinflip icons in chat round (#895)
* Fixed undefined case (#898)
* Fix/877 hope update order (#896)
* Action Macro working again
* k
* Fix Hope gain on Duality Roll
* [Feature] Descriptions enhancements (#887)
* add style to hover items and add start setting to features be expanded by default
* REFACTOR:
now prepare description onRender and simply the other methods
* add setting to extend description from items and add molilo contacts in system.json
---------
* Fixed traits container styling in light-mode (#899)
* [BUG] - Movement Button selector not showing current mode (#912)
Fixes#910
* Fix/864 chat targeting (#911)
* Fix targeting
* Fix chat target selection
* Uncomment chatDisplay
* Removed unessecary arg
* [Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling
* Added automation for defeated status
* Fixed so the tracker recognises and sets the correct defeated statuses depending on type
* Fixed so missing statuses doesn't cause crashes
* Increased companion sheet width by 40 pixels
* Added missing inheritDoc
* Removed fas
* FIX: use img instead of icons con statusEffectConfigns (#917)
Authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
---------
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com>
Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com>
Co-authored-by: Josh Q. <jshqntnr13@gmail.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: SunnySunSun <snysun@pm.me>
Co-authored-by: Murilo Brito <91566541+moliloo@users.noreply.github.com>
* Fix for #695
* Implements DiceSoNice preview in config settings #710
* Remove incorrect class
* Fix Preview button position
* Remove extra line
* Fix formatting
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Initial
* Added Character-Settings
* Finalized Character-Settings
* Hide CharacterSetup if any part is done manually
* Fixed class/subclass drag-drop
* Fixed relinking of Features from items created on Character
* Adding features on CharacterItems now adds them on the Character and relinks
* Made suggested items inactive in the Class sheet if rendered from inside a Character
* Added hope to CharacterSetting
* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place
* Fixed characterCreation experience description
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog
* Downtime can now display both ShortRest and LongRest options depending on character rules
* Initial downtime layout rework
* Fixed styling for downtime tooltip
* Added icon to homebrew menu for DowntimeActions
* Fixed columns if both types of moves are not available
* Changed the lightmode to darkmode
* Added downtime buttons
* .
* Moved extra rest options from rules to bonuses
* Improved dialog width
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* add homebrew options to rename currency names
* add title. remove localization from settings file since it didn't work.
* use enabled toggle to use localized initial label values.
* cleanup
* Added the shell of the Countdown application
* Added countdown automation
* Fixed overflow layout and added confirmation on countdown removal
* Added ownership to countdowns