* Initial rework
* Removed unneeded method
* Removed outcommented code
* Added migration
* Fixed DamageActions
* Semi-corrected reroll of one of multiple results on a die
* Code improvement
* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping
* TagTeamDialog somewhat working
* Added migration for TagTeamData
* Fix for mean tagTeamDialog.finish
* .
* Improved migration
* Internalised ChatDamageData.prepareRolls to its own constructor
* Moved DamageTypes to roll.options
* TagTeamDialog fixes to accomodate new flat damage.types structure
* Changed so all default rolls become BaseRolls to access convenience functions and getters
* .
* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
* Critical damage fixes
* Corrected TagTeamDialog rerender logic when selecting a roll
* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog
* Removed some remaining types.<>.roll references
* [Rework] Damage and Damage Resource split (#2094)
* Changed the label of ActionSheet damage.resources to Mark Resources
* Fix assigning includeBase
* Localize add resource
* Maybe simplify API
* Fix onRollSimple
* Handle erroring action update differently
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Fixed so that damageParts without an applyTo field is assumed to be hitPoints
* Added the applyTo field to the basic attack for Adversaries and Companions
* Tentative blindfix to issues of entities being null. Can't replicate it
* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
* Moved v13 countdown migration over to a migrateData
* .
* Initial
* progress
* Working armor application
* .
* Added a updateArmorValue function that updates armoreffects according to an auto order
* .
* Added createDialog
* .
* Updated Armor SRD
* .
* Fixed character sheet armor update
* Updated itemconfig
* Actions now use createDialog for effects
* .
* .
* Fixed ArmorEffect max being a string
* Fixed SRD armor effects
* Finally finished the migration ._.
* SRD finalization
* Added ArmoreEffect.armorInteraction option
* Added ArmorManagement menu
* Fixed DamageReductionDialog
* Fixed ArmorManagement pip syle
* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location
* .
* Removed tooltip on manageArmor
* Fixes
* Fixed Downtime armor repair
* Removed ArmorScore from character data model and instead adding it in basePrep
* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)
* Initial
* .
* Single armor rework start
* More fixes
* Fixed DamageReductionDialog
* Removed last traces of ArmorEffect
* .
* Corrected the SRD to use base effects again
* Removed bare bones armor item
* [V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs
* Add current back to schema
* Fixed so changing armor values and taking damage works again
* Fixed so that scrolltexts for armor changes work again
* Removed old marks on armor.system
* Restored damageReductionDialog armorScore.value
* Use toggle for css class addition/removal
* Fix armor change type choices
* Added ArmorChange DamageThresholds
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* [V14] Armor System ArmorScore (#1744)
* Readded so that armor items have their system defined armor instead of using an ActiveEffect
* Consolidate armor source retrieval
* Fix regression with updating armor when sources are disabled
* Simplify armor pip update
* Use helper in damage reduction dialog
* .
* Corrected SRD Armor Items
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Updated migrations
* Migrations are now not horrible =D
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Fixed so that companions can get bonus levelupchoices from their partner
* Fixed collection prep order
* Added ActiveEffects to Beastbound features
* Corrected styling
* Added migration for overleveled companions
* Raised version
* Moved migration to 1.6.0. Sillyness
* Fixed deletion of characters in the world locking up the party actor
* .
* Fixed so leader in group roll gains resourcse
* Fixed so party.inventory has the right controls
* Corrected for added character purning
* .
* Added CountdownEdit view
* Added countdowns UI element
* .
* Fixed migration of countdowns
* .
* .
* style countdown interface, application and ownership dialog
* fix buttons height in ownsership selection
* .
* Added coloured pips to UI cooldowns to signify player visibility if not every player has it
* .
* Added max-height and overflow
* Sync countdown current with max when equal (#1221)
* Update module/applications/ui/countdownEdit.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Attempt at making subclass aware of its class
* Update compendium classes/subclasses
* Fixed multiclass
* Update compenidum browser subclass class filter
* Added migration for subclass.linkedClass
* Using foundry's isNewer function rather than custom one
* Added migration for existing actor features
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Co-authored-by: Dapoolp <elcatnet@gmail.com>