mirror of
https://github.com/Foundryborne/daggerheart.git
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* Fixed deletion of characters in the world locking up the party actor * . * Fixed so leader in group roll gains resourcse * Fixed so party.inventory has the right controls * Corrected for added character purning * .
197 lines
8.1 KiB
JavaScript
197 lines
8.1 KiB
JavaScript
import { RefreshType, socketEvent } from './socket.mjs';
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export async function runMigrations() {
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let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
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if (!lastMigrationVersion) lastMigrationVersion = game.system.version;
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//#region old migrations
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if (foundry.utils.isNewerVersion('1.1.0', lastMigrationVersion)) {
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const lockedPacks = [];
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const compendiumActors = [];
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for (let pack of game.packs) {
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if (pack.locked) {
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lockedPacks.push(pack.collection);
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await pack.configure({ locked: false });
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}
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const documents = await pack.getDocuments();
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compendiumActors.push(...documents.filter(x => x.type === 'character'));
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}
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[...compendiumActors, ...game.actors].forEach(actor => {
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const items = actor.items.reduce((acc, item) => {
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if (item.type === 'feature') {
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const { originItemType, isMulticlass, identifier } = item.system;
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const base = originItemType
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? actor.items.find(
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x => x.type === originItemType && Boolean(isMulticlass) === Boolean(x.system.isMulticlass)
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)
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: null;
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if (base) {
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const feature = base.system.features.find(x => x.item && x.item.uuid === item.uuid);
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if (feature && identifier !== 'multiclass') {
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acc.push({ _id: item.id, system: { identifier: feature.type } });
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}
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}
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}
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return acc;
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}, []);
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actor.updateEmbeddedDocuments('Item', items);
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});
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for (let packId of lockedPacks) {
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const pack = game.packs.get(packId);
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await pack.configure({ locked: true });
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}
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lastMigrationVersion = '1.1.0';
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}
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if (foundry.utils.isNewerVersion('1.1.1', lastMigrationVersion)) {
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const lockedPacks = [];
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const compendiumClasses = [];
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const compendiumActors = [];
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for (let pack of game.packs) {
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if (pack.locked) {
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lockedPacks.push(pack.collection);
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await pack.configure({ locked: false });
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}
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const documents = await pack.getDocuments();
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compendiumClasses.push(...documents.filter(x => x.type === 'class'));
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compendiumActors.push(...documents.filter(x => x.type === 'character'));
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}
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[...compendiumActors, ...game.actors.filter(x => x.type === 'character')].forEach(char => {
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const multiclass = char.items.find(x => x.type === 'class' && x.system.isMulticlass);
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const multiclassSubclass =
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multiclass?.system?.subclasses?.length > 0 ? multiclass.system.subclasses[0] : null;
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char.items.forEach(item => {
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if (item.type === 'feature' && item.system.identifier === 'multiclass') {
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const base = item.system.originItemType === 'class' ? multiclass : multiclassSubclass;
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if (base) {
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const baseFeature = base.system.features.find(x => x.item.name === item.name);
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if (baseFeature) {
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item.update({
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system: {
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multiclassOrigin: true,
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identifier: baseFeature.type
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}
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});
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}
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}
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}
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});
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});
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const worldClasses = game.items.filter(x => x.type === 'class');
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for (let classVal of [...compendiumClasses, ...worldClasses]) {
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for (let subclass of classVal.system.subclasses) {
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await subclass.update({ 'system.linkedClass': classVal.uuid });
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}
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}
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for (let packId of lockedPacks) {
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const pack = game.packs.get(packId);
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await pack.configure({ locked: true });
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}
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lastMigrationVersion = '1.1.1';
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}
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if (foundry.utils.isNewerVersion('1.2.0', lastMigrationVersion)) {
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/* Migrate old action costs */
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const lockedPacks = [];
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const compendiumItems = [];
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for (let pack of game.packs) {
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if (pack.locked) {
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lockedPacks.push(pack.collection);
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await pack.configure({ locked: false });
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}
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const documents = await pack.getDocuments();
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compendiumItems.push(...documents.filter(x => x.system?.metadata?.hasActions));
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compendiumItems.push(
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...documents
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.filter(x => x.items)
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.flatMap(actor => actor.items.filter(x => x.system?.metadata?.hasActions))
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);
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}
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const worldItems = game.items.filter(x => x.system.metadata.hasActions);
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const worldActorItems = Array.from(game.actors).flatMap(actor =>
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actor.items.filter(x => x.system.metadata.hasActions)
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);
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const validCostKeys = Object.keys(CONFIG.DH.GENERAL.abilityCosts);
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for (let item of [...worldItems, ...worldActorItems, ...compendiumItems]) {
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for (let action of item.system.actions) {
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const resourceCostIndexes = Object.keys(action.cost).reduce(
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(acc, index) => (!validCostKeys.includes(action.cost[index].key) ? [...acc, Number(index)] : acc),
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[]
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);
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if (resourceCostIndexes.length === 0) continue;
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await action.update({
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cost: action.cost.map((cost, index) => {
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const { keyIsID, ...rest } = cost;
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if (!resourceCostIndexes.includes(index)) return { ...rest };
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return {
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...rest,
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key: 'resource',
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itemId: cost.key
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};
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})
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});
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}
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}
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for (let packId of lockedPacks) {
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const pack = game.packs.get(packId);
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await pack.configure({ locked: true });
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}
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/* Migrate old countdown structure */
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const countdownSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const getCountdowns = (data, type) => {
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return Object.keys(data.countdowns).reduce((acc, key) => {
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const countdown = data.countdowns[key];
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acc[key] = {
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...countdown,
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type: type,
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ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => {
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acc[key] =
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countdown.ownership.players[key].type === 1 ? 2 : countdown.ownership.players[key].type;
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return acc;
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}, {}),
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progress: {
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...countdown.progress,
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type: countdown.progress.type.value
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}
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};
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return acc;
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}, {});
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};
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await countdownSettings.updateSource({
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countdowns: {
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...getCountdowns(countdownSettings.narrative, CONFIG.DH.GENERAL.countdownBaseTypes.narrative.id),
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...getCountdowns(countdownSettings.encounter, CONFIG.DH.GENERAL.countdownBaseTypes.encounter.id)
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}
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSettings);
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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lastMigrationVersion = '1.2.0';
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}
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//#endregion
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
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}
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