Added `initialAmount` field to each currency type (coins, handfuls, bags, chests)
in the Homebrew settings schema. Defaults match book values (0, 1, 0, 0).
- Homebrew.mjs: added `initialAmount` NumberField per currency; `_initializeSource`
coerces empty submissions to 0; `refreshConfig()` syncs values to
`CONFIG.DH.RESOURCE.character.initialCurrency`
- resourceConfig.mjs: added mutable `initialCurrency` object on `character` export
- actorField.mjs: added `CharacterGoldField` subclass that reads initial values
from config at actor creation time
- character.mjs: switched from `GoldField` to `CharacterGoldField`
- settings.hbs: restructured currency section to CSS Grid with column headers
("Quantity Name" / "Starting Amount") instead of per-field inline labels
- settings.less: added `.currency-rows` grid styles
- en.json: added `quantityName` and `initialAmount` localisation keys
* Fixed so that CompendiumBrowserSettings saves source/pack names as slugified version to avoid foundrdy not saving names with dots in the middle
* Updated excludedPacks with another layer of TypedObjectField
* Renmamed variable
* Update module/applications/dialogs/CompendiumBrowserSettings.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Fix error with adding multiclass
* Make it more card like
* Fix issues with responsiveness when resized
* Fix cards spilling out of container when multiple lines
* Remove mask and fix regression in scrollbar
* Initial thoughts
* .
* Fixed linting
* Continue work on updating identifier
* Change to uuid approach
* Localization and minor fix
* Fixed CompendiumBrowser Class filter for Subclass view
* Fixed the class name display in the subclass view
* Improved missing class visual for subclass
* Fixed character creation
* Rerender class sheets when subclass link is changed
* Use compendium source over actual uuid in search
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Redesign group roll dialog
* Style and restore aid modifiers
* Move successful buttons to inner result
* Localize and finish dialog
* Remove empty line
* Fix error and remove old styles
* Make icon pop a tiny bit better
* Fix advantage/disadvantage
* Functioning setup
* .
* Fixes
* Completed
* Apply suggestions from code review
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* using function.call instead of function.bind
* Run lint fix on action areas PR (#1820)
* .
* .
* Restructured getTemplateShape to be a lot more readable
* .
* .
* Changed from 'area' to 'areas'
* .
* Moved the areas button to the left
* Fix regression with actions list
* Updated all SRD adversaries
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Update inventory controls and permissions filtering
* Also disable prosemirror editors
* Address context menu deprecation warnings
* Fix context menu detection for actions
* Refine logic for use action when hovering over item icon
* Show notification when invalid item types are added to actors
* Make all item types quantifiable in the party actor
* Remove from comment
* Use isInventoryItem to set quantity
* Fix formatting