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Add NPC Improvements
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c8d0df87c8
commit
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4 changed files with 31 additions and 38 deletions
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@ -47,11 +47,6 @@ export default class Party extends DHBaseActorSheet {
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template: 'systems/daggerheart/templates/sheets/actors/party/party-members.hbs',
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scrollable: ['']
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},
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/* NOT YET IMPLEMENTED */
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// projects: {
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// template: 'systems/daggerheart/templates/sheets/actors/party/projects.hbs',
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// scrollable: ['']
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// },
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inventory: {
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template: 'systems/daggerheart/templates/sheets/actors/party/inventory.hbs',
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scrollable: ['.tab.inventory .items-section']
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@ -62,19 +57,13 @@ export default class Party extends DHBaseActorSheet {
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/** @inheritdoc */
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static TABS = {
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primary: {
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tabs: [
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{ id: 'partyMembers' },
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/* NOT YET IMPLEMENTED */
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// { id: 'projects' },
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{ id: 'inventory' },
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{ id: 'notes' }
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],
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tabs: [{ id: 'partyMembers' }, { id: 'inventory' }, { id: 'notes' }],
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initial: 'partyMembers',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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};
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static ALLOWED_ACTOR_TYPES = ['character', 'companion', 'adversary'];
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static ALLOWED_ACTOR_TYPES = ['character', 'companion', 'adversary', 'npc'];
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static DICE_ROLL_ACTOR_TYPES = ['character'];
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async _onRender(context, options) {
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@ -5,7 +5,7 @@
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.portrait {
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cursor: pointer;
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width: 275px;
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max-width: 275px;
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img {
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height: 275px;
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@ -31,10 +31,12 @@
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<span class="description">
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<i>{{{description}}}</i>
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</span>
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<div class="motives-and-tactics">
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<b>{{localize 'DAGGERHEART.ACTORS.NPC.FIELDS.motives.label'}}: </b>
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{{source.system.motives}}
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</div>
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{{#if source.system.motives}}
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<div class="motives-and-tactics">
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<b>{{localize 'DAGGERHEART.ACTORS.NPC.FIELDS.motives.label'}}: </b>
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{{source.system.motives}}
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</div>
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{{/if}}
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</div>
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</div>
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</header>
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@ -42,7 +42,7 @@
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{{#if member.difficulty includeZero=true}}
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<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
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{{/if}}
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{{#unless (eq member.type 'companion')}}
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{{#unless (or (eq member.type 'companion') (eq member.type 'npc'))}}
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
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<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
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@ -58,7 +58,7 @@
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<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
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</h2>
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<div>
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{{#unless (or (eq member.type 'companion') (eq member.type 'adversary')) }}
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{{#unless (or (eq member.type 'companion') (eq member.type 'adversary') (eq member.type 'npc')) }}
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<div class="hope-section">
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<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
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{{#times member.resources.hope.max}}
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@ -79,7 +79,7 @@
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</header>
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<section class="body">
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<section class="resources">
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{{#unless (eq member.type 'companion') }}
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{{#unless (or (eq member.type 'companion') (eq member.type 'npc')) }}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
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<span class="label">
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@ -101,25 +101,27 @@
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</div>
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{{/unless}}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
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<span class="label">
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<i class="fa-solid fa-bolt" inert></i>
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</span>
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<span class="value">
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<span class="current">{{member.resources.stress.value}}</span>
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/
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<span class="max">{{member.resources.stress.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.resources.stress.max}}
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<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
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data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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{{#unless (eq member.type 'npc')}}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
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<span class="label">
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<i class="fa-solid fa-bolt" inert></i>
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</span>
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{{/times}}
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<span class="value">
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<span class="current">{{member.resources.stress.value}}</span>
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/
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<span class="max">{{member.resources.stress.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.resources.stress.max}}
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<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
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data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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</div>
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</div>
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</div>
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{{/unless}}
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{{#if member.armorScore.max}}
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<div class="slot-section">
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