daggerheart/templates
Iohan Trézze d549a609e3 [Feature] Configurable starting gold amounts in Homebrew settings
Added `initialAmount` field to each currency type (coins, handfuls, bags, chests)
in the Homebrew settings schema. Defaults match book values (0, 1, 0, 0).

- Homebrew.mjs: added `initialAmount` NumberField per currency; `_initializeSource`
  coerces empty submissions to 0; `refreshConfig()` syncs values to
  `CONFIG.DH.RESOURCE.character.initialCurrency`
- resourceConfig.mjs: added mutable `initialCurrency` object on `character` export
- actorField.mjs: added `CharacterGoldField` subclass that reads initial values
  from config at actor creation time
- character.mjs: switched from `GoldField` to `CharacterGoldField`
- settings.hbs: restructured currency section to CSS Grid with column headers
  ("Quantity Name" / "Starting Amount") instead of per-field inline labels
- settings.less: added `.currency-rows` grid styles
- en.json: added `quantityName` and `initialAmount` localisation keys
2026-06-05 23:29:50 -03:00
..
actionTypes 1794 - Include Item Damage (#1827) 2026-04-23 00:22:08 +02:00
characterCreation Fixed trait counting in CharacterCreation. Fixed description layout and labels in CharacterCreation. Fixed drag/drop images from Compendium Browser 2026-04-12 13:58:43 +02:00
components refactor font-family styles to avoid unecessary diplicities (#983) 2025-08-17 14:37:39 +02:00
dialogs Fixed the centering of the Select-Roll circles in TagTeamDialog. Fixed so that damage formulas that are just a modifier don't get a prefix '+' rendered (#1955) 2026-05-31 19:54:42 +02:00
hud [Feature] V14 Cleanup (#1918) 2026-05-23 12:16:25 +02:00
levelup [Fix] selecting multiclass and multiple sheet issues (#1884) 2026-05-15 09:23:55 +02:00
scene [Feature] Scene Environments (#1499) 2026-01-12 00:26:27 +01:00
settings [Feature] Configurable starting gold amounts in Homebrew settings 2026-06-05 23:29:50 -03:00
sheets Add NPC Improvements 2026-06-01 04:24:44 -04:00
sheets-settings [Feature] NPC Actors (#1949) 2026-05-30 21:11:43 -04:00
sidebar Added fall and collision damage buttons in the GM Menu (#1756) 2026-03-29 23:54:45 +02:00
ui [Fix] visual quirk with blur in unfocused countdown (#1970) 2026-06-04 11:42:17 +02:00