Carlos Fernandez
c90c6afc19
Merge branch 'main' into rework/chat-message-damage
2026-07-18 17:28:50 -04:00
WBHarry
e6dcb0f9a5
Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog
2026-07-17 22:23:53 +02:00
WBHarry
7afc98ed93
Corrected TagTeamDialog rerender logic when selecting a roll
2026-07-17 18:35:25 +02:00
WBHarry
0fe2865e79
Critical damage fixes
2026-07-17 18:10:08 +02:00
WBHarry
ab1772264a
Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
2026-07-17 17:41:32 +02:00
WBHarry
c68b3045f2
TagTeamDialog fixes to accomodate new flat damage.types structure
2026-07-17 15:48:41 +02:00
WBHarry
fbcb9e4572
Moved DamageTypes to roll.options
2026-07-17 14:10:06 +02:00
WBHarry
87ee027603
Fix for mean tagTeamDialog.finish
2026-07-16 02:35:31 +02:00
WBHarry
7a036821d9
TagTeamDialog somewhat working
2026-07-16 00:45:30 +02:00
WBHarry
1274639ba8
Code improvement
2026-07-15 10:41:03 +02:00
WBHarry
20febb82d5
Semi-corrected reroll of one of multiple results on a die
2026-07-15 02:35:27 +02:00
Carlos Fernandez
79d6522614
[Feature] Add support for GM Notes ( #2082 )
...
Project CI / build (24.x) (push) Has been cancelled
* Add support for GM Notes
* Localize GM Notes header label
* Fix active editor height and menu auto sizing
* Add tooltip to add gm note button
2026-07-14 14:39:53 +02:00
Carlos Fernandez
4974df16d0
Preserve description expand state on re-render ( #2089 )
2026-07-14 14:35:02 +02:00
WBHarry
e9e061284c
Merge branch 'main' into rework/chat-message-damage
2026-07-12 00:49:04 +02:00
WBHarry
c6411ef0fe
Cleaned up uses of 'mode' for activeEffects in configs ( #2076 )
2026-07-11 16:51:44 -04:00
WBHarry
92787329c3
Initial rework
2026-07-11 20:19:25 +02:00
WBHarry
1e30ea42ba
Fixed beastform basic attack being available ( #2072 )
Project CI / build (24.x) (push) Waiting to run
2026-07-09 22:56:47 -04:00
Carlos Fernandez
e55ef9fd9e
Support vaulting and unvaulting domain cards via dragdrop ( #2070 )
Project CI / build (24.x) (push) Has been cancelled
2026-07-08 14:57:10 -04:00
WBHarry
b2eeed7bb7
[Fix] Cleanup RangeDependant ( #2039 )
...
* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
2026-07-07 00:20:48 +02:00
Carlos Fernandez
2782b62793
Fix some issues involving party in observer view ( #2067 )
2026-07-06 23:52:43 +02:00
Carlos Fernandez
eccab6ad64
[UI] Make sheet tab scrollsbars stable, remove fieldsets, and adjust padding ( #1944 )
...
Project CI / build (24.x) (push) Has been cancelled
* Remove certain fieldsets and adjust scrollsbars
* Also remove fieldset for npc features and fix padding issue in full screen notes
2026-07-03 11:32:51 +02:00
WBHarry
98fedf3990
[Feature] Transform Linked Actors ( #2046 )
...
* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-03 11:14:25 +02:00
Carlos Fernandez
e718c6b7b8
Fix item expand state not being retained across rerenders ( #2056 )
Project CI / build (24.x) (push) Waiting to run
2026-07-02 10:33:16 +02:00
Carlos Fernandez
489f62a379
[UI/UX] Reduce width of adversary sidebar ( #2055 )
...
* Reduce width of adversary sidebar
* Fix pips
2026-07-02 00:46:29 +02:00
Carlos Fernandez
1af86d87bb
Refactor styling of sidebar resources ( #2050 )
Project CI / build (24.x) (push) Waiting to run
2026-07-01 13:39:16 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them ( #2033 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
WBHarry
8e93025947
[Fix] Weapon Spellcasting Active Effects ( #2032 )
...
* .
* .
* Apply suggestion from @CarlosFdez
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:24:33 +02:00
WBHarry
1492491998
[Fix] Reroll Countdown Automation ( #2031 )
...
* Fixed so that automated countdowns reverse progress from Fear when rerolling dice if the duality result changes
* .
* Removed overprep
* Apply suggestion from @CarlosFdez
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:14:40 +02:00
Carlos Fernandez
cc16a726bf
[Feature] In setting sheets, split by feature type and include descriptions ( #2026 )
2026-06-21 17:53:41 -04:00
WBHarry
f385982987
[Fix] Action Uses Not Spent ( #2029 )
2026-06-21 17:04:28 -04:00
Carlos Fernandez
3840f39c97
Fade environment adversaries and notes tabs when empty ( #2028 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 11:34:49 +02:00
WBHarry
08b95e48d6
[Fix] TagTag/GroupRoll Resource Handling ( #2022 )
2026-06-20 22:50:09 -04:00
WBHarry
29be8c1395
Removed the unused ResourceMap total property ( #2024 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 00:13:45 +02:00
Carlos Fernandez
6b80a6243c
Support drag resort on features in actor setting sheets ( #2023 )
2026-06-20 19:55:51 +02:00
Carlos Fernandez
6f1da42735
Make dragging features work more seamlessly ( #2016 )
2026-06-20 19:48:12 +02:00
Carlos Fernandez
961e124ef2
Fade adversary notes tab when notes are empty ( #2015 )
Project CI / build (24.x) (push) Waiting to run
2026-06-19 01:05:26 +02:00
WBHarry
975c655828
[Feature] Improved Countdown Animations ( #2010 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-16 18:13:18 -04:00
WBHarry
d2e87e4eb9
[Feature] CountdownsType Split ( #1990 )
...
* Toggle pills
* Finished animation framework
* .
* Fixed localization
* Fixed iconOnly
* Updated SRD Action Countdown types
* feat: add shimmer animation when change countdown value
* Fixed so that hidden countdowns don't take up space
* Fixed countdowns.hbs part using wrong context for iconOnly
* Restored glow animation for category chip
* Changed back to a single sheen effect
* [Review] Move visible countdown types to getter (#1999 )
* Move visible countdown types to getter
* Punchier shimmer animation
* Restored encounter/narrative
* Lang cleanup
* .
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
Iohan R. Trézze
3a3aa17a1c
Fix adversary type not updating in actor directory ( #2009 )
Project CI / build (24.x) (push) Waiting to run
2026-06-16 07:06:48 -04:00
Carlos Fernandez
96f090bef5
Enable no unused vars and add more types ( #2005 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-14 22:10:49 +02:00
Carlos Fernandez
500dcb2214
Fix updating hope/fear on companion rolls ( #2003 )
2026-06-14 12:26:29 +02:00
Carlos Fernandez
44b2adf296
Fix dragging currency to other actors ( #1998 )
2026-06-13 12:11:08 +02:00
Carlos Fernandez
9f26c53af5
Fix dragging AE from compendium or within same actor ( #1997 )
2026-06-13 11:30:27 +02:00
Carlos Fernandez
7a631c27a7
Fix linking world item subclasses ( #1987 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-11 23:22:37 +02:00
Carlos Fernandez
b884130826
Bulk add items during character creation ( #1992 )
2026-06-11 15:19:04 -04:00
WBHarry
58eb41e4a9
[Feature] System Styled GamePause ( #1986 )
...
Project CI / build (24.x) (push) Waiting to run
* Experimented with hope/fear pulsed text and the DhCompatible logo
* Improved handling so that modules changing the game pause work normally
* Moved pause-pulse keyframes to game-pause.less
2026-06-10 16:49:47 +02:00
WBHarry
9a220b4e16
[Fix] Companion Rolls ( #1982 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-09 02:34:25 -04:00
Carlos Fernandez
a4428fd5be
Replace prettier with stylistic, improve types, and add no-undef rule ( #1975 )
Project CI / build (24.x) (push) Waiting to run
2026-06-05 15:53:15 -04:00
WBHarry
52b81de11f
Fixed so that the saved data for an experience that is in the character data is used over that in the levelup data if available ( #1971 )
Project CI / build (24.x) (push) Waiting to run
2026-06-04 18:30:41 -04:00
Carlos Fernandez
5ac4fc3b9c
[Fix] visual quirk with blur in unfocused countdown ( #1970 )
...
Project CI / build (24.x) (push) Waiting to run
* Fix visual quirk with blur in unfocused countdown
* Snuck in fixes and refactors
2026-06-04 11:42:17 +02:00