Commit graph

181 commits

Author SHA1 Message Date
WBHarry
c8babc5873 Fixed 2025-08-05 16:12:34 +02:00
WBHarry
599e9c7aa0
Downtime window now enumerates the actions/resources that will be refreshed upon completion. Resources can now specify their progression direction (#591) 2025-08-05 13:43:14 +02:00
WBHarry
02a8a9c313
[Feature] Damage Reduction Rules (#574)
* More rules

* Updated some cards with damageReduction

* Fixed Endurance and HighStamina Features

* More style improvements
2025-08-04 16:18:03 +02:00
WBHarry
2ee56e5876
Added warrior (#570) 2025-08-03 20:04:05 -04:00
WBHarry
6ef28abd03
Fixed Hope&Fear (#538) 2025-08-03 14:34:33 +02:00
WBHarry
7ead70b723
Added environments (#537) 2025-08-03 14:33:54 +02:00
WBHarry
ee5c3a9322
[Feature] Loadout&Domains Homebrew (#529)
* Removed ChatTheme from settings

* 0 or blank loadoutSize now means unlimited

* Added Homebrew maxDomains
2025-08-02 17:36:21 -03:00
WBHarry
af40f9d712
Fixed so Adversary features can be sent to chat. Fixed so ability-card.hbs works again (#525) 2025-08-02 17:33:21 -03:00
Dapoulp
2f39e04da5
Current Target Save & Action without roll chat message (#528) 2025-08-02 21:29:11 +02:00
Murilo Brito
74df2c4e87
Feature/chat message styles (#514)
* style items and action chat messages

* enhance death move chat message and fix border bottom from title actions

* fix padding bottom

* Added basic chat-message.hbs

* .

* style remaing chat messages

* style action messages

* remove console log

* add colapsable descriptions in chat messages

* inital style for message rolls

* fix deal damage button style

* add new partchments

* Roll Chat message new design template

* j

* l

* p

* y

* fix _getTags type error and add a alias label for non base messages

* Fix damage & healing roll

* Fix conflict

* Deleting old templates

* Good for now

* fix labels in duality rolls messages and style experience and effects messages

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-08-02 09:24:51 +02:00
WBHarry
c2de25693f
Fixed error where activeeffects were being created in the wrong place. Fixed error where characterCreation was failing subclass (#508) 2025-08-02 03:23:15 +02:00
Cyril ALFARO
66fc4e2854
Update character.mjs (#506) 2025-08-02 01:30:17 +02:00
WBHarry
e1d8f8784a
[Feature] Manual Character Editing (#490)
* Initial

* Added Character-Settings

* Finalized Character-Settings

* Hide CharacterSetup if any part is done manually

* Fixed class/subclass drag-drop

* Fixed relinking of Features from items created on Character

* Adding features on CharacterItems now adds them on the Character and relinks

* Made suggested items inactive in the Class sheet if rendered from inside a Character

* Added hope to CharacterSetting

* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place

* Fixed characterCreation experience description

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-08-01 12:16:35 -03:00
WBHarry
263dfa69ae
[Feature] 494 - Adversaries Tier 1 (#500)
* Some work

* More work

* Finished Tier 1
2025-08-01 16:43:59 +02:00
WBHarry
6ca24b3db7
Some corrections and adds to Consumables and Loot compendia (#492) 2025-07-31 17:25:28 -06:00
WBHarry
e168e3e7ec
[Feature] 460 - Reaction Rolls (#481)
* Added a toggle in D20RollDialog for ReactionRolls

* DualityRollEnrichment can now use reaction

* Added flavor for DualityRollEnrichment
2025-07-30 22:27:48 -03:00
WBHarry
46baef65a6
[Feature] Active Effects toggle effects based in token distance (#452)
* Added the ability for effects to automatically activate/deactivate depending on range between tokens

* Fixed to use Foundry's measuring instead.

* .
2025-07-30 10:57:06 -03:00
WBHarry
2c4d3bd4a3
[Feature] Armor/Weapon Compendiums (#459)
* Fixed localization

* .

* Added all Secondary Weapons

* Added all armors

* Added Tier1 weapons

* Tier2 Physical

* Tier 2 magical

* Tier 3 Physical

* Tier 3 Magical

* Tier 4 Physical

* Tier 4 Magical

* Added wheelchairs
2025-07-30 15:33:00 +02:00
Dapoulp
8e516df7cb
Feature/443 adversary action roll type (#456)
* Some tests

* Filter types choices

* Resource/Uses max as FormulaField

* Removed isReversed on item resources

* Stuffs

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-29 22:34:09 +02:00
Cyril ALFARO
2608c4a5ae
Update character.mjs (#455) 2025-07-29 16:52:29 +02:00
Dapoulp
2be4ee8857
Feature/416 reaction roll query (#445)
* Create files

* before fixing damage roll on main

* g

* Player query for Roll All Save

* Exec Save message as GM for players

* Fix DsN bug
2025-07-28 17:44:11 +02:00
WBHarry
2fbbf98f88
[Feature] ActiveEffect Improvements (#439)
* Fixed so genericStatuses aren't shown in activeEffectConfig if turned off. Fixed localization of genericStatuses in Inventory-ItemV2.

* Effects with statuses on them will now add them as full additional effects so they show up on the token.

* Revert "Effects with statuses on them will now add them as full additional effects so they show up on the token."

This reverts commit 5afd7ae686.

* Redid it a better way

* Fixed so multiple statuses on an effect are still treated as active
2025-07-28 15:32:19 +02:00
Murilo Brito
0a944eb3d4
enhance death roll dialog style (#440) 2025-07-28 14:12:42 +02:00
Dapoulp
fad64c9a35
Feature/allow action healing multiple resources (#437)
* Healing updates

* Remove comments
2025-07-28 00:11:43 +02:00
Psitacus
f55698af02
Fix duality roll (#436)
* allow /dr and [[/dr]] to be rolled without selection

* fix weird ternary

* Fixed so trait modifier comes along correctly

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-27 15:26:55 -06:00
IrkTheImp
ff7927896a
fix language display and attribute roll bug (#435) 2025-07-27 21:52:29 +02:00
WBHarry
187a0dc090
[Feature] Beastform Compendium (#434)
* Various fixes

* Added fixes to make beastforms work

* .

* Added all SRD beastforms
2025-07-27 21:26:28 +02:00
5215212e02
some minor consumables fixes, more to come later (#429)
* some minor consumables fixes, more to come later

* another typo T_T

* more loot rename fixes

* more loot fixes

* Changed miscellaneous to loot

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-27 15:50:48 +02:00
Dapoulp
8cb4b7663e
Action Save difficulty (#427)
* Action Save difficulty

* Unequipped item icon opacity

* Fix sheet header
2025-07-27 14:40:25 +02:00
WBHarry
5cd9075732
Edit option is now always shown on compendium actions (#423) 2025-07-26 23:30:44 +02:00
WBHarry
e98adc55b7
GetDocFromElement is now async to work with compendiums. Added GetDocFromElementSync for use in contextMenu condition cases (#420) 2025-07-26 22:36:48 +02:00
WBHarry
a54f4e3831
[Bug] Downtime Actions Fixes (#421)
* .

* Added a temp fix for a bug in action healing section

* Corrected rules.attack.roll.trait

* .
2025-07-26 22:34:20 +02:00
WBHarry
bf31ced3df
Added remaining options and fixed secure loading of dice models (#413) 2025-07-25 23:12:22 -03:00
Dapoulp
dddee78356
Max Cards loadout switch & Homebrew setting (#412)
* Max Cards loadout switch & Homebrew setting

* Fixes

* Fixes
2025-07-26 00:50:39 +02:00
WBHarry
2a4777f1a0
[Fix] Itemlink Redux Revengeance (#399)
* Small random fixes

* Added use of ItemLinkFields

* Multiclass levelup fixes

* Fixed our onCreate methods unintentionally being run on all clients

* Remade apps handling

* Added for all class items and subclass

* Restored foreignDocumentUuidField

* Improved

* PR fxies

* Fixed tooltip enrichment

* .

* Reverted silly change
2025-07-26 00:37:30 +02:00
WBHarry
62b9a8fbee
[Feature] Downtime Improvements (#411)
* Initial

* Fixed dialog again

* Fix healing targeted resource in setting

* Removed unused templates

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-07-25 21:31:05 +02:00
Dapoulp
3f95740b7a
Reduce Action Selection click number & Style Action Type Dialog (#408)
* Reduce Action Selection click number & Style Action Type Dialog

* fixes

* Action Select buttons color
2025-07-25 19:13:21 +02:00
WBHarry
a71848cecb
[Fix] Random Fixes (#405)
* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter

* .

* .
2025-07-25 10:56:09 -03:00
Dapoulp
0632a8c6bb
Refactor/actions v2 (#402)
* Action Refactor Part #1

* Fixed Weapon/Armor features. Fixed Feature actions

* f

* Action Refactor Part #2

* Fixes

* Remove ActionsField from Companion

* Fixes

* Localization fix

* BaseDataItem hasActions false

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-25 01:10:49 +02:00
WBHarry
80744381f5
[Fix] 397 - Reroll Improvements (#400)
* Fixed reroll correcting automation hope/fear/stress

* Fixed advantage/disadvantage reroll counting on d20s
2025-07-24 19:06:41 -03:00
WBHarry
6301e575e3
[Feature] Allow Dice Reroll in ChatMessage (#395)
* Troubleshooting

Created test button in 'duality-roll.hbs' and functionality in chatLog.mjs

* Updated functionality

dialog recheck.

* Update duality-roll.hbs

testing toggle on specific areas so only tooltip is triggered.

Rest of CSS functionality not affected.

* Redoing Dice Reroll functionality

Attempting something new

* The rise of NaNs

Resolved Dice Parsing Errors, now dealing with parsing errors from system values.

* Forcing string evaluation for testing

* Fixed rerolling of duality dice

* Fixed message.rolls not being updated

* Added support for d20 rolls

* PR fixes

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-07-23 01:01:21 +02:00
Murilo Brito
2721dfe417
Feature/enhance style applications (#390)
* enhance settings style applications

* enhance beastform application and fix action selection style

* Start-aligned downtime move fieldsets

* requested changes

* fixing continue button style

* fixing double scroll bars in char sheet

* set currency above item list

* fix experience not appearing in sidebar

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-22 03:04:17 +02:00
WBHarry
42a705a870
[Feature] Beastform Types (#372)
* Temp

* Finished Evolved

* Fixed hybrid

* Changed generalConfig.tiers to be number based

* Weaponhandling while in beastform

* Added unarmed strike in sidebar

* Added DamageEnricher

* Added effect enricher

* Corrected downtime buttons and actions

* Added BeastformTooltip

* Split the BeastformDialog into parts with tabs

* Added temp beastform features

* rollData change

* Improvement

* character.getRollData cleanup
2025-07-20 21:56:22 +02:00
George Brocklehurst
1e828547bb
Apply the first downtime move before picking the second one (#383)
* Downtime: allow moves to be taken individually.

Fixes https://github.com/Foundryborne/daggerheart/issues/374

Some downtime moves require a roll to see how successful they are. In these
cases, the player might want to see how their first move works out before
they select their next one.

This commit updates the downtime dialog to allow for this behaviour:

- The "Take Downtime" button is enabled whenever any moves are selected.
- Clicking the button only closes the dialog when all moves have been made.

To keep track of this, the `nrChoices` object has been expanded to include a
`taken` counter, which is increased whenever a move is taken.

After making one move the selection is reset, but the number of moves
displayed in the dialog header and the number of permitted selections both
take the number of taken moves into account.

* Fix heading in short rest chat message.

Prior to this commit the heading for a short rest chat message was "long
rest".

* Remove unused template context.

* Extract method for repeated calculation.

In the downtime dialog, we need to calculate the number of selected moves in
several places. This commit extracts a method to handle that, which reduces
repetition and hopefully makes the code more readable.
2025-07-20 12:40:11 +02:00
joaquinpereyra98
b8930b18a4
Bug/103 enrich htmlfield content before its used in applications (#369)
* FIX: Add enritch to HTMLField
FIX: Remove no-HTMLField from Manifest
FIX: Convert Scar's HTMLField to StringField
FIX: Remove unused HTMLField

* REMOVE unused hanldebars helpers

* FEAT: add inventory-fieldset-items-V2 and inventory-item-V2  partials for Actors

* FIX showLabels to hideTags

* FEAT: add template to items sheet

* FEAT: add effects tabs on ItemSheet

* FEAT: add context menus for all inventory-items

* FEAT: add resources to inventory-item template

* FEAT: add enritch on inventory-item description
FEAT: add extensible behavior on inventory-item-content
FEAT: add fade effect on item-img to roll-itmg

* FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest
FIX: add misisng localizations

* FIX_ minor fixes

* Little resource fix. Noone will notice ._.

* FIX: remove default list styles
FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto.
FIX: set enriched=notes.enriche on notes.hbs
FIX: set experience.value on sidebar.hbs
FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs
REMOVE: unused files

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-19 22:21:46 +02:00
George Brocklehurst
615df65415
Fix ctrl+clicking on a downtime action on macOS (#378)
* Refactor: handle button data attrs the same.

A small refactor to handle `button.dataset.move` (which was assigned to a
local const) and `button.dataset.category` (which was accessed directly)
in the same way by assigning them both to local consts.

* Fix right-click on downtime activities on macOS.

On macOS with a single-button mouse (e.g. a laptop trackpad) it's common to
trigger a right-click with ctrl+click.

In Chrome, this triggers both a `contextmenu` event and a regular `click`
event. In the context of downtime actions, this meant that we were
deselecting an action in the `contextmenu` handler but then immediately
re-selecting it again in the `click` handler.

This commit works around the problem by stopping the event from propagating
further. This fixes the bug, but also stops Foundry's default `contextmenu`
handler from firing and preventing the browser context menu from appearing,
so we also have prevent the event's default behaviour from firing.
2025-07-19 19:04:28 +02:00
Dapoulp
fc8eb8cb04
Fix Damage chat message (#377)
* Fix Damage chat message

* Fix damage save

* Fix damage save 2

* Fix damage save 2

* Fix damage save 3
2025-07-19 18:08:32 +02:00
Dapoulp
7cbbb3168e
Feature/336 damage targeted resources (#376)
* Unify healing & damage

* create DHResourceData

* Damages parts roll

* h

* ChatMessage & takeDamage updates

* Adapt healing

* No, there was not a console.log !
2025-07-19 15:48:50 +02:00
WBHarry
6e87e4dad0
[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
2025-07-17 19:48:59 -03:00
WBHarry
0cc1597dfe
[Fix] Class Feature Change (#364)
* Changed to just use a features field

* Subclass now uses a simple Features field
2025-07-17 19:43:35 +02:00