* Initial
* .
* Improvements
* .
* Renamed 'Main Charater' to 'Leader'
* Localization fixes
* .
* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
* Implemented group attack logic
* Updated all minions in the SRD to use the group attack functionality
* .
* Renamed groupAttack.nr to groupAttack.numAttackers
* Moved the flag vs global setting logic to documents/scene
* .
* Fix rolling critical damage after rerolling into a crit
* Add toggle for critical damage
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Update duality and fate chat commands for v14
* FateRoll withfear/withHope wasn't working after merging with v14-Dev. Fixed
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Basic rework to the roll data in messages
* .
* Fixed advantage/disadvantage
* .
* .
* Fixed TagTeamDialog
* Reuse getter in faces setter
* Simplify fate roll type css class
* Add more caution to the dualityRoll fromData function
* Apply suggestion from @CarlosFdez
* Compute modifiers using deterministic terms (#1758)
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Improved the EffectDisplay tooltip of the beastform effect to show the info about the active beastform
* .
* Move template to more sorted location
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added the ability for effects to have stacks
* Fixed effect stacking
* Improved token overlay spacing
* Compendium updaetes
* Simplify effect click event (#1748)
* Fixed a bunch of deprecations
* Corrected AgileScout Beastform json data
* Updated TokenHUD to the new v14
* Removed DestroyOnEmpty from consumables
* Fixed so that tooltips don't get stuck (#1745)
* [Feature] TagTeam Partial Rendering (#1735)
* I done did it, I think
* Think I fixed the partial rendering bug for gm->player
* [V14] 1743 - Damage Update Error (#1746)
* Fixed DamageParts causing errors on update
* Fixed ActionBaseConfig error when no damage present on the action
* Fix removal of damage field
* Removed unneccessary default value function for parts
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Simplify effect click event
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Fixed stacking-value pointer event
* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing
* Made baseEffect.stacking nullable instead of having an enabled property
* .
* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>