Added fall and collision damage buttons in the GM Menu (#1756)

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WBHarry 2026-03-29 23:54:45 +02:00 committed by GitHub
parent e2b13d6717
commit dbd5ef8bb0
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GPG key ID: B5690EEEBB952194
8 changed files with 90 additions and 19 deletions

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@ -228,7 +228,6 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
'systems/daggerheart/templates/ui/chat/action.hbs',
systemData
),
title: game.i18n.localize('DAGGERHEART.ACTIONS.Config.displayInChat'),
speaker: cls.getSpeaker(),
flags: {
daggerheart: {

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@ -31,7 +31,8 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
},
actions: {
selectRefreshable: DaggerheartMenu.#selectRefreshable,
refreshActors: DaggerheartMenu.#refreshActors
refreshActors: DaggerheartMenu.#refreshActors,
createFallCollisionDamage: DaggerheartMenu.#createFallCollisionDamage
}
};
@ -50,6 +51,7 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
const context = await super._prepareContext(options);
context.refreshables = this.refreshSelections;
context.disableRefresh = Object.values(this.refreshSelections).every(x => !x.selected);
context.fallAndCollision = CONFIG.DH.GENERAL.fallAndCollisionDamage;
return context;
}
@ -71,4 +73,22 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
this.refreshSelections = DaggerheartMenu.defaultRefreshSelections();
this.render();
}
static async #createFallCollisionDamage(_event, button) {
const data = CONFIG.DH.GENERAL.fallAndCollisionDamage[button.dataset.key];
const roll = new Roll(data.damageFormula);
await roll.evaluate();
/* class BaseRoll needed to get rendered by foundryRoll.hbs */
const rollJSON = roll.toJSON();
rollJSON.class = 'BaseRoll';
foundry.documents.ChatMessage.implementation.create({
title: game.i18n.localize(data.chatTitle),
author: game.user.id,
speaker: foundry.documents.ChatMessage.implementation.getSpeaker(),
rolls: [rollJSON],
sound: CONFIG.sounds.dice
});
}
}

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@ -1057,3 +1057,30 @@ export const activeEffectDurations = {
label: 'DAGGERHEART.CONFIG.ActiveEffectDuration.custom'
}
};
export const fallAndCollisionDamage = {
veryClose: {
id: 'veryClose',
label: 'DAGGERHEART.CONFIG.fallAndCollision.veryClose.label',
chatTitle: 'DAGGERHEART.CONFIG.fallAndCollision.veryClose.chatTitle',
damageFormula: '1d10 + 3'
},
close: {
id: 'veryClose',
label: 'DAGGERHEART.CONFIG.fallAndCollision.close.label',
chatTitle: 'DAGGERHEART.CONFIG.fallAndCollision.close.chatTitle',
damageFormula: '1d20 + 5'
},
far: {
id: 'veryClose',
label: 'DAGGERHEART.CONFIG.fallAndCollision.far.label',
chatTitle: 'DAGGERHEART.CONFIG.fallAndCollision.far.chatTitle',
damageFormula: '1d100 + 15'
},
collision: {
id: 'veryClose',
label: 'DAGGERHEART.CONFIG.fallAndCollision.collision.label',
chatTitle: 'DAGGERHEART.CONFIG.fallAndCollision.collision.chatTitle',
damageFormula: '1d20 + 5'
}
};

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@ -197,7 +197,6 @@ export default class DHItem extends foundry.documents.Item {
actor: item.parent,
speaker: cls.getSpeaker(),
system: systemData,
title: game.i18n.localize('DAGGERHEART.ACTIONS.Config.displayInChat'),
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
systemData