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[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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21 changed files with 349 additions and 204 deletions
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@ -151,6 +151,10 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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});
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});
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htmlElement
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.querySelector('.stacking-change-checkbox')
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?.addEventListener('change', this.stackingChangeToggle.bind(this));
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htmlElement
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.querySelector('.armor-change-checkbox')
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?.addEventListener('change', this.armorChangeToggle.bind(this));
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@ -209,6 +213,16 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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return partContext;
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}
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stackingChangeToggle(event) {
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const stackingFields = this.document.system.schema.fields.stacking.fields;
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const systemData = {
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stacking: event.target.checked
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? { value: stackingFields.value.initial, max: stackingFields.max.initial }
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: null
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};
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return this.submit({ updateData: { system: systemData } });
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}
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armorChangeToggle(event) {
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if (event.target.checked) {
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this.addArmorChange();
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@ -49,11 +49,9 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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if (this.element) {
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this.element.querySelectorAll('.effect-container a').forEach(element => {
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element.addEventListener('contextmenu', this.removeEffect.bind(this));
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});
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for (const element of this.element?.querySelectorAll('.effect-container a') ?? []) {
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element.addEventListener('click', e => this.#onClickEffect(e));
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element.addEventListener('contextmenu', e => this.#onClickEffect(e, -1));
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}
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}
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@ -87,11 +85,21 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
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this.render();
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}
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async removeEffect(event) {
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async #onClickEffect(event, delta = 1) {
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const element = event.target.closest('.effect-container');
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const effects = DhEffectsDisplay.getTokenEffects();
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const effect = effects.find(x => x.id === element.dataset.effectId);
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await effect.delete();
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if (!effect || (delta >= 0 && !effect.system.stacking)) {
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return;
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}
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const maxValue = effect.system.stacking?.max ?? Infinity;
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const newValue = Math.clamp((effect.system.stacking?.value ?? 1) + delta, 0, maxValue);
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if (newValue > 0) {
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await effect.update({ 'system.stacking.value': newValue });
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} else {
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await effect.delete();
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}
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this.render();
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}
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@ -1,56 +1,3 @@
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/**
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* @typedef ContextMenuEntry
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* @property {string} name The context menu label. Can be localized.
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* @property {string} [icon] A string containing an HTML icon element for the menu item.
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* @property {string} [classes] Additional CSS classes to apply to this menu item.
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* @property {string} [group] An identifier for a group this entry belongs to.
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* @property {ContextMenuJQueryCallback} callback The function to call when the menu item is clicked.
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* @property {ContextMenuCondition|boolean} [condition] A function to call or boolean value to determine if this entry
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* appears in the menu.
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*/
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/**
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* @callback ContextMenuCondition
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* @param {jQuery|HTMLElement} html The element of the context menu entry.
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* @returns {boolean} Whether the entry should be rendered in the context menu.
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*/
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/**
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* @callback ContextMenuCallback
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* @param {HTMLElement} target The element that the context menu has been triggered for.
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* @returns {unknown}
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*/
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/**
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* @callback ContextMenuJQueryCallback
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* @param {HTMLElement|jQuery} target The element that the context menu has been triggered for. Will
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* either be a jQuery object or an HTMLElement instance, depending
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* on how the ContextMenu was configured.
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* @returns {unknown}
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*/
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/**
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* @typedef ContextMenuOptions
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* @property {string} [eventName="contextmenu"] Optionally override the triggering event which can spawn the menu. If
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* the menu is using fixed positioning, this event must be a MouseEvent.
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* @property {ContextMenuCallback} [onOpen] A function to call when the context menu is opened.
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* @property {ContextMenuCallback} [onClose] A function to call when the context menu is closed.
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* @property {boolean} [fixed=false] If true, the context menu is given a fixed position rather than being
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* injected into the target.
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* @property {boolean} [jQuery=true] If true, callbacks will be passed jQuery objects instead of HTMLElement
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* instances.
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*/
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/**
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* @typedef ContextMenuRenderOptions
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* @property {Event} [event] The event that triggered the context menu opening.
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* @property {boolean} [animate=true] Animate the context menu opening.
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*/
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/**
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* A subclass of ContextMenu.
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* @extends {foundry.applications.ux.ContextMenu}
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*/
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export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
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/**
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* Trigger a context menu event in response to a normal click on a additional options button.
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@ -30,8 +30,8 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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if (!effect.img) continue;
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const promise =
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effect === overlayEffect
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? this._drawOverlay(effect.img, effect.tint)
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: this._drawEffect(effect.img, effect.tint);
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? this._drawOverlay(effect.img, effect.tint, effect)
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: this._drawEffect(effect.img, effect.tint, effect);
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promises.push(
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promise.then(e => {
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if (e) e.zIndex = i;
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@ -45,6 +45,39 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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this.renderFlags.set({ refreshEffects: true });
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}
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/**@inheritdoc */
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async _drawEffect(src, tint, effect) {
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if (!src) return;
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const tex = await foundry.canvas.loadTexture(src, { fallback: 'icons/svg/hazard.svg' });
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const icon = new PIXI.Sprite(tex);
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icon.tint = tint ?? 0xffffff;
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if (effect.system.stacking?.value > 1) {
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const stackOverlay = new PIXI.Text(effect.system.stacking.value, {
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fill: '#f3c267',
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stroke: '#000000',
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fontSize: 96,
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strokeThickness: 4
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});
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const nrDigits = Math.floor(Math.log10(effect.system.stacking.value)) + 1;
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stackOverlay.y = -8;
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/* This does not account for 1:s being much less wide than other digits. I don't think it's desired however as it makes it look jumpy */
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stackOverlay.x = icon.width - 8 - nrDigits * 56;
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stackOverlay.anchor.set(0, 0);
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icon.addChild(stackOverlay);
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}
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return this.effects.addChild(icon);
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}
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async _drawOverlay(src, tint, effect) {
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const icon = await this._drawEffect(src, tint, effect);
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if (icon) icon.alpha = 0.8;
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this.effects.overlay = icon ?? null;
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return icon;
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}
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/**
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* Returns the distance from this token to another token object.
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* This value is corrected to handle alternate token sizes and other grid types
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@ -80,7 +80,20 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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initial: CONFIG.DH.GENERAL.range.melee.id,
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label: 'DAGGERHEART.GENERAL.range'
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})
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})
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}),
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stacking: new fields.SchemaField(
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{
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value: new fields.NumberField({
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initial: 1,
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min: 1,
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integer: true,
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nullable: false,
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label: 'DAGGERHEART.GENERAL.value'
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}),
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max: new fields.NumberField({ integer: true, label: 'DAGGERHEART.GENERAL.max' })
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},
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{ nullable: true, initial: null }
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)
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};
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}
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@ -106,22 +106,11 @@ export default class EffectsField extends fields.ArrayField {
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}
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/**
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* Apply an Effect to a target or enable it if already on it
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* Apply an Effect to a target
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* @param {object} effect Effect object containing ActiveEffect UUID
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* @param {object} actor Actor Document
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*/
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static async applyEffect(effect, actor) {
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const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
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if (existingEffect) {
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return effect.update(
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foundry.utils.mergeObject({
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...effect.constructor.getInitialDuration(),
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disabled: false
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})
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);
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}
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// Otherwise, create a new effect on the target
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const effectData = foundry.utils.mergeObject({
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...(effect.toObject?.() ?? effect),
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disabled: false,
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@ -108,6 +108,18 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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update.img = 'icons/magic/life/heart-cross-blue.webp';
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}
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const existingEffect = this.actor.effects.find(x => x.origin === data.origin);
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const stacks = Boolean(data.system?.stacking);
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if (existingEffect && !stacks) return false;
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if (existingEffect && stacks) {
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const incrementedValue = existingEffect.system.stacking.value + 1;
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await existingEffect.update({
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'system.stacking.value': Math.min(incrementedValue, existingEffect.system.stacking.max ?? Infinity)
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});
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return false;
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}
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const statuses = Object.keys(data.statuses ?? {});
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const immuneStatuses =
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statuses.filter(
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@ -184,7 +196,10 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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} catch (_) {}
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}
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const evalValue = this.effectSafeEval(itemAbleRollParse(key, parseModel, effect.parent));
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const stackingParsedValue = effect.system.stacking
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? Roll.replaceFormulaData(key, { stacks: effect.system.stacking.value })
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: key;
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const evalValue = itemAbleRollParse(stackingParsedValue, parseModel, effect.parent);
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return evalValue ?? key;
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}
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@ -122,6 +122,14 @@ export default class DhpActor extends Actor {
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}
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}
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_onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
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if (collection === 'effects') {
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ui.effectsDisplay.render();
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}
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super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
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}
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async updateLevel(newLevel) {
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if (!['character', 'companion'].includes(this.type) || newLevel === this.system.levelData.level.changed) return;
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