[V14] Effect Stacking (#1667)

* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-03-25 13:54:14 +01:00 committed by GitHub
parent 64ce615116
commit aa1d117c43
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GPG key ID: B5690EEEBB952194
21 changed files with 349 additions and 204 deletions

View file

@ -151,6 +151,10 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
});
});
htmlElement
.querySelector('.stacking-change-checkbox')
?.addEventListener('change', this.stackingChangeToggle.bind(this));
htmlElement
.querySelector('.armor-change-checkbox')
?.addEventListener('change', this.armorChangeToggle.bind(this));
@ -209,6 +213,16 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
return partContext;
}
stackingChangeToggle(event) {
const stackingFields = this.document.system.schema.fields.stacking.fields;
const systemData = {
stacking: event.target.checked
? { value: stackingFields.value.initial, max: stackingFields.max.initial }
: null
};
return this.submit({ updateData: { system: systemData } });
}
armorChangeToggle(event) {
if (event.target.checked) {
this.addArmorChange();

View file

@ -49,11 +49,9 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
if (this.element) {
this.element.querySelectorAll('.effect-container a').forEach(element => {
element.addEventListener('contextmenu', this.removeEffect.bind(this));
});
for (const element of this.element?.querySelectorAll('.effect-container a') ?? []) {
element.addEventListener('click', e => this.#onClickEffect(e));
element.addEventListener('contextmenu', e => this.#onClickEffect(e, -1));
}
}
@ -87,11 +85,21 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
this.render();
}
async removeEffect(event) {
async #onClickEffect(event, delta = 1) {
const element = event.target.closest('.effect-container');
const effects = DhEffectsDisplay.getTokenEffects();
const effect = effects.find(x => x.id === element.dataset.effectId);
await effect.delete();
if (!effect || (delta >= 0 && !effect.system.stacking)) {
return;
}
const maxValue = effect.system.stacking?.max ?? Infinity;
const newValue = Math.clamp((effect.system.stacking?.value ?? 1) + delta, 0, maxValue);
if (newValue > 0) {
await effect.update({ 'system.stacking.value': newValue });
} else {
await effect.delete();
}
this.render();
}

View file

@ -1,56 +1,3 @@
/**
* @typedef ContextMenuEntry
* @property {string} name The context menu label. Can be localized.
* @property {string} [icon] A string containing an HTML icon element for the menu item.
* @property {string} [classes] Additional CSS classes to apply to this menu item.
* @property {string} [group] An identifier for a group this entry belongs to.
* @property {ContextMenuJQueryCallback} callback The function to call when the menu item is clicked.
* @property {ContextMenuCondition|boolean} [condition] A function to call or boolean value to determine if this entry
* appears in the menu.
*/
/**
* @callback ContextMenuCondition
* @param {jQuery|HTMLElement} html The element of the context menu entry.
* @returns {boolean} Whether the entry should be rendered in the context menu.
*/
/**
* @callback ContextMenuCallback
* @param {HTMLElement} target The element that the context menu has been triggered for.
* @returns {unknown}
*/
/**
* @callback ContextMenuJQueryCallback
* @param {HTMLElement|jQuery} target The element that the context menu has been triggered for. Will
* either be a jQuery object or an HTMLElement instance, depending
* on how the ContextMenu was configured.
* @returns {unknown}
*/
/**
* @typedef ContextMenuOptions
* @property {string} [eventName="contextmenu"] Optionally override the triggering event which can spawn the menu. If
* the menu is using fixed positioning, this event must be a MouseEvent.
* @property {ContextMenuCallback} [onOpen] A function to call when the context menu is opened.
* @property {ContextMenuCallback} [onClose] A function to call when the context menu is closed.
* @property {boolean} [fixed=false] If true, the context menu is given a fixed position rather than being
* injected into the target.
* @property {boolean} [jQuery=true] If true, callbacks will be passed jQuery objects instead of HTMLElement
* instances.
*/
/**
* @typedef ContextMenuRenderOptions
* @property {Event} [event] The event that triggered the context menu opening.
* @property {boolean} [animate=true] Animate the context menu opening.
*/
/**
* A subclass of ContextMenu.
* @extends {foundry.applications.ux.ContextMenu}
*/
export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
/**
* Trigger a context menu event in response to a normal click on a additional options button.

View file

@ -30,8 +30,8 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
if (!effect.img) continue;
const promise =
effect === overlayEffect
? this._drawOverlay(effect.img, effect.tint)
: this._drawEffect(effect.img, effect.tint);
? this._drawOverlay(effect.img, effect.tint, effect)
: this._drawEffect(effect.img, effect.tint, effect);
promises.push(
promise.then(e => {
if (e) e.zIndex = i;
@ -45,6 +45,39 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.renderFlags.set({ refreshEffects: true });
}
/**@inheritdoc */
async _drawEffect(src, tint, effect) {
if (!src) return;
const tex = await foundry.canvas.loadTexture(src, { fallback: 'icons/svg/hazard.svg' });
const icon = new PIXI.Sprite(tex);
icon.tint = tint ?? 0xffffff;
if (effect.system.stacking?.value > 1) {
const stackOverlay = new PIXI.Text(effect.system.stacking.value, {
fill: '#f3c267',
stroke: '#000000',
fontSize: 96,
strokeThickness: 4
});
const nrDigits = Math.floor(Math.log10(effect.system.stacking.value)) + 1;
stackOverlay.y = -8;
/* This does not account for 1:s being much less wide than other digits. I don't think it's desired however as it makes it look jumpy */
stackOverlay.x = icon.width - 8 - nrDigits * 56;
stackOverlay.anchor.set(0, 0);
icon.addChild(stackOverlay);
}
return this.effects.addChild(icon);
}
async _drawOverlay(src, tint, effect) {
const icon = await this._drawEffect(src, tint, effect);
if (icon) icon.alpha = 0.8;
this.effects.overlay = icon ?? null;
return icon;
}
/**
* Returns the distance from this token to another token object.
* This value is corrected to handle alternate token sizes and other grid types

View file

@ -80,7 +80,20 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
initial: CONFIG.DH.GENERAL.range.melee.id,
label: 'DAGGERHEART.GENERAL.range'
})
})
}),
stacking: new fields.SchemaField(
{
value: new fields.NumberField({
initial: 1,
min: 1,
integer: true,
nullable: false,
label: 'DAGGERHEART.GENERAL.value'
}),
max: new fields.NumberField({ integer: true, label: 'DAGGERHEART.GENERAL.max' })
},
{ nullable: true, initial: null }
)
};
}

View file

@ -106,22 +106,11 @@ export default class EffectsField extends fields.ArrayField {
}
/**
* Apply an Effect to a target or enable it if already on it
* Apply an Effect to a target
* @param {object} effect Effect object containing ActiveEffect UUID
* @param {object} actor Actor Document
*/
static async applyEffect(effect, actor) {
const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
if (existingEffect) {
return effect.update(
foundry.utils.mergeObject({
...effect.constructor.getInitialDuration(),
disabled: false
})
);
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({
...(effect.toObject?.() ?? effect),
disabled: false,

View file

@ -108,6 +108,18 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
update.img = 'icons/magic/life/heart-cross-blue.webp';
}
const existingEffect = this.actor.effects.find(x => x.origin === data.origin);
const stacks = Boolean(data.system?.stacking);
if (existingEffect && !stacks) return false;
if (existingEffect && stacks) {
const incrementedValue = existingEffect.system.stacking.value + 1;
await existingEffect.update({
'system.stacking.value': Math.min(incrementedValue, existingEffect.system.stacking.max ?? Infinity)
});
return false;
}
const statuses = Object.keys(data.statuses ?? {});
const immuneStatuses =
statuses.filter(
@ -184,7 +196,10 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
} catch (_) {}
}
const evalValue = this.effectSafeEval(itemAbleRollParse(key, parseModel, effect.parent));
const stackingParsedValue = effect.system.stacking
? Roll.replaceFormulaData(key, { stacks: effect.system.stacking.value })
: key;
const evalValue = itemAbleRollParse(stackingParsedValue, parseModel, effect.parent);
return evalValue ?? key;
}

View file

@ -122,6 +122,14 @@ export default class DhpActor extends Actor {
}
}
_onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
if (collection === 'effects') {
ui.effectsDisplay.render();
}
super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
}
async updateLevel(newLevel) {
if (!['character', 'companion'].includes(this.type) || newLevel === this.system.levelData.level.changed) return;