Commit graph

468 commits

Author SHA1 Message Date
Carlos Fernandez
907bb8be50 Fix taking damage 2026-07-18 01:06:58 -04:00
Carlos Fernandez
2ef78f2c89 Prevent assigning main damage on healing actions 2026-07-18 00:16:51 -04:00
Carlos Fernandez
23ebe6f6b5 Fix adversary damage 2026-07-17 23:55:05 -04:00
Carlos Fernandez
6ae07bd3a7 Fix newly created adversaries lacking damage 2026-07-17 21:33:40 -04:00
Carlos Fernandez
b833be4f1f Fix tags fix 2026-07-17 21:19:38 -04:00
Carlos Fernandez
c5a64c2def Move type to main damage only 2026-07-17 21:12:35 -04:00
WBHarry
37f64ed023 Merge branch 'rework/damage-and-damage-resource-split' of https://github.com/Foundryborne/daggerheart into rework/damage-and-damage-resource-split 2026-07-18 03:09:44 +02:00
WBHarry
42ec4f8c30 Fixed ChatMessage damage creation 2026-07-18 03:09:37 +02:00
Carlos Fernandez
ed30fd2122 Fix most issues with damage effects tab 2026-07-17 20:52:00 -04:00
WBHarry
1f12a98c63 Sheet fixes 2026-07-18 00:49:56 +02:00
WBHarry
ce47c63ce6 Corrected ChatDamageData and made damage.main nullable 2026-07-18 00:30:14 +02:00
WBHarry
578e6e6c76 Initial data model update 2026-07-18 00:11:48 +02:00
WBHarry
3828337472 Removed some remaining types.<>.roll references 2026-07-17 22:46:32 +02:00
WBHarry
ab1772264a Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. 2026-07-17 17:41:32 +02:00
WBHarry
fbcb9e4572 Moved DamageTypes to roll.options 2026-07-17 14:10:06 +02:00
WBHarry
124c4749db Internalised ChatDamageData.prepareRolls to its own constructor 2026-07-17 00:36:34 +02:00
WBHarry
737a0b03ad . 2026-07-16 11:49:24 +02:00
WBHarry
7a036821d9 TagTeamDialog somewhat working 2026-07-16 00:45:30 +02:00
WBHarry
221b84726d Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping 2026-07-15 14:58:02 +02:00
WBHarry
1274639ba8 Code improvement 2026-07-15 10:41:03 +02:00
WBHarry
20febb82d5 Semi-corrected reroll of one of multiple results on a die 2026-07-15 02:35:27 +02:00
WBHarry
8e4ca52ab7 Added migration 2026-07-12 01:15:22 +02:00
WBHarry
7384402023 Removed outcommented code 2026-07-12 01:05:15 +02:00
WBHarry
92787329c3 Initial rework 2026-07-11 20:19:25 +02:00
WBHarry
b2eeed7bb7
[Fix] Cleanup RangeDependant (#2039)
* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
2026-07-07 00:20:48 +02:00
WBHarry
4b5550a097
Added Resource capability to armor items (#2060) 2026-07-06 20:08:44 +02:00
WBHarry
98fedf3990
[Feature] Transform Linked Actors (#2046)
* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-03 11:14:25 +02:00
Gergely Bräutigam
44dd3bd2e1
[Feature] add resources to weapons (#2058)
* feat: add resources to weapons

Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>

* remove sidebar resource view

Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>

---------

Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
2026-07-03 11:05:28 +02:00
Carlos Fernandez
b3d96c25d9
Fix adjusting tiers of higher level creatures and an error that may occur with hordes (#2059) 2026-07-03 10:37:43 +02:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras (#2049)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice (#2045)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Fixed logic for picking which actor to summon

* Moved getWorldActor function to utils and updated logic

* .

* Improved logic
2026-06-30 13:05:35 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes (#2044)
* Fixed so that damageParts without an applyTo field is assumed to be hitPoints

* Added the applyTo field to the basic attack for Adversaries and Companions

* Tentative blindfix to issues of entities being null. Can't replicate it

* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way

* Moved v13 countdown migration over to a migrateData

* .
2026-06-29 14:22:12 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them (#2033)
Some checks failed
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
Carlos Fernandez
9f29229c94
Fix resolving formulas in weapon change effects (#2035) 2026-06-23 08:57:22 +02:00
WBHarry
8e93025947
[Fix] Weapon Spellcasting Active Effects (#2032)
* .

* .

* Apply suggestion from @CarlosFdez

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:24:33 +02:00
WBHarry
0d59e37a80
[Fix] Trigger Error Info (#2030)
* Made trigger errors more informative

* .
2026-06-21 23:35:38 +02:00
WBHarry
29be8c1395
Removed the unused ResourceMap total property (#2024)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-06-21 00:13:45 +02:00
Carlos Fernandez
b64e600a6b
Fix old armorscore AEs clobbering data (#2018) 2026-06-20 19:44:39 +02:00
WBHarry
975c655828
[Feature] Improved Countdown Animations (#2010)
Some checks failed
Project CI / build (24.x) (push) Has been cancelled
2026-06-16 18:13:18 -04:00
WBHarry
d2e87e4eb9
[Feature] CountdownsType Split (#1990)
* Toggle pills

* Finished animation framework

* .

* Fixed localization

* Fixed iconOnly

* Updated SRD Action Countdown types

* feat: add shimmer animation when change countdown value

* Fixed so that hidden countdowns don't take up space

* Fixed countdowns.hbs part using wrong context for iconOnly

* Restored glow animation for category chip

* Changed back to a single sheen effect

* [Review] Move visible countdown types to getter (#1999)

* Move visible countdown types to getter

* Punchier shimmer animation

* Restored encounter/narrative

* Lang cleanup

* .

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
Iohan R. Trézze
24d83e39ec
[Feature] Enable sorting for Loadout domain cards (#2004)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-06-15 23:33:58 -04:00
Carlos Fernandez
96f090bef5
Enable no unused vars and add more types (#2005)
Some checks failed
Project CI / build (24.x) (push) Has been cancelled
2026-06-14 22:10:49 +02:00
Carlos Fernandez
7a631c27a7
Fix linking world item subclasses (#1987)
Some checks failed
Project CI / build (24.x) (push) Has been cancelled
2026-06-11 23:22:37 +02:00
Iohan R. Trézze
a148aa3bcb
[Feature] Configurable starting gold amounts in Homebrew settings (#1969)
* [Feature] Configurable starting gold amounts in Homebrew settings
2026-06-07 15:37:42 +02:00
Carlos Fernandez
a4428fd5be
Replace prettier with stylistic, improve types, and add no-undef rule (#1975)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-06-05 15:53:15 -04:00
Carlos Fernandez
5be79f4ab8
Fix several issues with inline damage (#1973)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-06-05 11:33:20 +02:00
Carlos Fernandez
c0c9095847
[Fix] Preload ancestry and community features in description (#1967)
* Preload ancestry and community features in description

* Corrected comments

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-06-04 20:08:40 +02:00
WBHarry
3c36c5747d
[Fix] Base Attack Context Menu (#1961)
* Fixed Adversary standard attack context menu

* Fixed Character base attack context menu

* Fixed Companion base attack context menu
2026-06-01 22:02:42 +02:00
WBHarry
df4a2c5d57
Fixed Countdown.migrationData assuming an array when it's actually an object (#1962) 2026-06-01 15:53:28 -04:00
WBHarry
983f48b415
Fixed ActiveEffectConfig not opening because NPC was not excluded. Fixed active effects not being appliable to NPCs because they lack system.rules (#1956) 2026-06-01 00:03:37 +02:00