WBHarry
89ba240998
Fixed RiskItAll resource handling method
2026-01-13 23:10:28 +01:00
WBHarry
7ca4a5fae2
Merge branch 'development' into feature/death-moves
2026-01-13 22:37:07 +01:00
WBHarry
5b61340fee
Fixed /dr without target failing resource update
2026-01-13 22:36:50 +01:00
WBHarry
ee28fb3b9c
Merge branch 'development' into feature/death-moves
2026-01-13 21:00:46 +01:00
WBHarry
acafd2c8b9
Added fallback for defaultHopeDice and defaultFearDice
2026-01-13 21:00:24 +01:00
WBHarry
9473250f0c
Fixed critical threshold applying to reactions
2026-01-13 20:47:43 +01:00
WBHarry
cec0bb75ae
Merge branch 'development' into feature/death-moves
2026-01-13 19:19:18 +01:00
WBHarry
c958acabe6
[Fix] Release Fixes ( #1530 )
...
* Various fixes
* .
* .
* .
2026-01-13 19:12:50 +01:00
WBHarry
c32e812803
Merged with development
2026-01-13 16:30:08 +01:00
WBHarry
048510074c
Some localization, style and smaller changes
2026-01-13 15:37:05 +01:00
Chris Ryan
a554ec0e4d
Added result messages to the Death Move chat output and removed debug statements
2026-01-13 23:13:12 +10:00
Chris Ryan
4214e5133d
Separate less file for the Death Moves instead of reusing Downtime
2026-01-13 22:23:43 +10:00
Chris Ryan
5e25fa671f
Scars management in the Character details editor
2026-01-13 21:56:35 +10:00
WBHarry
3c9ef75645
[Feature] ActiveEffect Default Hope/Fear dice ( #1522 )
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* Added ActiveEffect rules for default hope and fear dice
* .
* Raised system version
2026-01-13 10:58:03 +01:00
WBHarry
d282a81594
[Feature] Summon Action Implementation ( #1514 )
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* Schema definition for DHSummonAction
* Will reimplement
* HBS idea formed. Need to recheck drag drop implementation
* Tried to refine drag drop
* drag drop implemented (css tbd)
* phase 1 complete
* tbd work on summon action type
* Improved Schema and now it works
* .
* Dialog created. Tokens not dragged(tbd).
* Bare minimum implementation
* Finalized functionality
* Cleanup
* .
* Added optional summon render to chat message
* Updated SRD
* bugfix: fix title lines not rendering in chat messages
* Added summon actions to the easily doable environments in the SRD
* Update module/data/fields/action/summonField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 10:36:29 +01:00
WBHarry
d823501d91
[Feature] Advanced Effect Settings ( #1523 )
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* Added VaultActive and LoadoutIgnore
* Added DomainTouched support
* Naming change
* .
* Improved labels
2026-01-13 10:32:16 +01:00
WBHarry
27b7758f7d
[Feature] Roll Effect Toggles ( #1510 )
...
* Initial
* .
* .
* Update module/dice/dhRoll.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 01:15:00 +01:00
WBHarry
883aaeec02
[Feature] Armor/Weapon Features In Description ( #1521 )
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* ItemFeatures are now prepended to the description
* .
* Better separation of concerns
* .
* .
2026-01-12 14:16:19 +01:00
Chris Ryan
cb143756e3
Update the current Hope value if the scar value change affects it
2026-01-12 22:53:08 +10:00
WBHarry
8de12551ad
[Feature] Scene Environments ( #1499 )
...
* Initial
* Remade to array structure
* Fixed context menu for multiples
* .
* Cleanup
* .
* Fixed so that users can access sceneEnvironments if they have permissions
* Update module/documents/scene.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-12 00:26:27 +01:00
WBHarry
454507ba7b
[Feature] Trigger System ( #1500 )
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* Initial
* .
* Added StrangePattern trigger
* Set command codeblock to expandable
* Added automation setting
* Added ferocity trigger
* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00
Chris Ryan
d6c3cfb83a
Merge branch 'main' into feature/death-moves
2026-01-10 22:01:08 +10:00
WBHarry
0b343c9f52
Fixed a lot of cases where we expected a combatant to have an attached actor ( #1520 )
2026-01-10 00:21:44 +01:00
Carlos Fernandez
e6973fabd0
Add view party button to character sheet ( #1508 )
2026-01-09 17:41:35 +01:00
WBHarry
4e18ed8270
Fixed so that chatMessages always get actor data available ( #1519 )
2026-01-09 17:35:00 +01:00
Nikhil Nagarajan
e7cf6594b6
[PR] Rolltables Compendium Added ( #1516 )
...
* Initial Setup
* Updated Consumables RollTable
* Placed the rolltable compendium in the SRD folder
* updated Journal with fixed links
* Re-added descriptions in rolltable
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-01-09 17:34:11 +01:00
WBHarry
bbe8fb953e
Fixed so that tagify tooltip descriptions cannot end up with raw HTML that breaks it ( #1504 )
2026-01-09 15:57:57 +01:00
Nikhil Nagarajan
6cebccd958
Template removed from Stardrop JSON ( #1513 )
2026-01-09 15:56:48 +01:00
Chris Ryan
248f7b41e7
Safety check for experiences ( #1515 )
...
Co-authored-by: Chris Ryan <chrisr@blackhole>
2026-01-09 15:55:16 +01:00
WBHarry
c6bdc846ab
[Fix] SRD Effect Priorities ( #1505 )
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* Increased priority on effects in srd domain cards that depend on character data
* Increased priority on effects in srd classes/subclasses that depend on character data
* Increased priority on effects in srd ancestries that depend on character data
* Increased priority on effects in srd beastforms that depend on character data
* Increased priority on effects in remaining SRD items that depend on character data
* Adversaries
* Raised system version
2026-01-09 15:50:56 +01:00
Chris Ryan
fae7efd023
Made the Blaze of Glory ActiveEffect image use configured version
2026-01-09 11:50:28 +10:00
Chris Ryan
df84d0e117
Display the Death Move description in chat expanded if the appropriate config setting is on
2026-01-09 11:32:12 +10:00
Carlos Fernandez
6deadea437
Fix detection of range dependencies ( #1497 )
2026-01-08 19:52:25 -05:00
Chris Ryan
e2fe184833
Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.
2026-01-09 07:41:36 +10:00
Chris Ryan
47f161a19b
Risk It All - critical roll - clear all stress and HP
2026-01-06 21:17:32 +10:00
Chris Ryan
ef6afc6e66
Update Blaze of Glory effect description
2026-01-06 21:04:24 +10:00
Chris Ryan
a5d2aa510b
Merge branch 'main' into feature/death-moves
2026-01-06 20:31:47 +10:00
Chris Ryan
79823253f3
Remove debug
2026-01-06 20:31:21 +10:00
WBHarry
9564edb244
.
2026-01-05 13:45:03 +01:00
Chris Ryan
25a4ec8523
Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code
2026-01-03 21:36:57 +10:00
Chris Ryan
702de3d42a
Merge branch 'main' into feature/death-moves
2026-01-03 11:28:29 +10:00
Chris Ryan
658eb1bb2d
Dice/critical checks/tests
2026-01-03 11:28:09 +10:00
WBHarry
bca7e0d3c9
[Fix] Beastforms Getting Stuck ( #1495 )
...
* Fixed beastforms getting stuck
* Raised version
2025-12-31 04:52:19 +01:00
Nick Salyzyn
3b7b6258a1
[PR] Adding the ability to target downtime actions. ( #1475 )
...
* Adding the ability to target downtime actions.
* No longer using an arbitrary 100 healing. Changing the action's parent
2025-12-29 21:55:13 +01:00
WBHarry
e8c541c002
Added damage reduction rules ( #1491 )
2025-12-29 14:00:40 +01:00
WBHarry
f6bd1430e3
Fixed drag/drop of features for environments ( #1488 )
2025-12-29 13:02:22 +01:00
WBHarry
c070c6cc2d
[Fix] Evolved Beastform Wildcard ( #1486 )
...
* Fixed so picking an evolved beastform will properly handle wildcard images
* .
2025-12-29 04:44:49 +01:00
WBHarry
d0e55aeb8d
Resource Generation Fix
2025-12-28 21:16:24 +01:00
Carlos Fernandez
f11b018bd7
Support drag/drop resorting of adversary features ( #1469 )
2025-12-28 19:07:12 +01:00
Nick Salyzyn
c83fe25a47
Using the same drag-drop approach in environments and adversaries as in the character sheet ( #1481 )
2025-12-28 18:50:26 +01:00