* Updated the background image for the system
* Fixed so Weapon/Armor features are added again
* Fixed so fear is available as a resource to be deducted by actions (#757)
* Changed to use the config labels and src
* Updated Weapons
* Fixed so the decrease button of simple fear tracker is not visible when not hovered
* Fixed so armor preUpdate doesn't fail if no system changes are made
* Updated .gitignore and author details (#777)
* Add author details and name mapping for chrisryan10 (#773)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add build to ignore for my linux dev (#775)
Co-authored-by: Chris Ryan <chrisr@blackhole>
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Corrected sneak attack active effect (#780)
* Fixed a spelling error (#779)
* Fix bardic rally showing in damage dialog when it should not (#783)
* update spelling (#786)
* Translating inventory descriptions (#782)
* updated credits for 1.0.1 release (#797)
* updated credits for 1.0.1 release
* further updated artwork credits
* Chagned handlebarhelper rollparsed to be more defensive (#794)
* Added missing scene refreshType (#790)
* Remove ability use buttons for not owned abilities (#795)
* [Fix] PrayerDice Fixed (#799)
* Fixed prayer dice, and wheelchair images
* Fixed -settings data sources
* Dragging features from one adversary to another (#788)
* [Fix] Levelup Fixes (#787)
* Fixed crash on experience selection. Fixed subclass error on multiclassing
* Fixed so multiclasses do not gain the hope feature for the class
* Fixed so Class/Subclass features are properly deleted on delevel
* Removed automatic deletion of features on delevel when not using levelup auto
* Fixed so custom domains can be selected in levelup when multiclassing
* Changed so encounter countdowns is a button (#804)
* Fixed so that dropping on class/subclass...creates the item on the character (#803)
* [BUG] - Importing All Adversaries/Environments (#814)
Fixes#774
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Bug/671 reaction roll chat title (#809)
* Update Reaction Roll Chat Message Title
* Removed console log
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Improve Trait tooltip display (#817)
Fixes#806
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* [BUG] - Combat Tracker d12 logo not found (#812)
Fixes#764
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Compendium Browser (#821)
* Corrected timbending description localization (#816)
* [Fix] Compendium Item (#810)
* Corrected Emberwoven Armor
* Fixed subclass regression
* Fixed so character's with wildcard images don't break beastform (#815)
* Fix roll result based duality damage (#822)
* Impproved Adversary Sheet Data Display (#751)
* Impproved Adversary Sheet Data Display
Fixes#604
* FIX: formula lables for attacks and weapons
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fixed so exp increases can be selected normally (#835)
* Update localization of rollSelection.hbs (#841)
The Fear label lacked a localization path
* renamed .md files (#834)
* Removed the unintended icons that came from merge conflicts (#838)
* Sheet image position (#861)
* Remove extra result text from reaction chat message (#860)
* Remove extra result text from reaction chat message
* Remove log
* [Fix] 850 - Downtime Refreshes (#859)
* Fixed the filtering of refreshable features
* Raised version
* [Fix] 691 - CharacterCreation Improvement (#863)
* Removed main creation tab. Added equipment to remaining tab
* Fixed MixedAncestry name setting
* Fixed tab after first creation
* Fix/857 generic roll buttons (#866)
* Action Macro working again
* Remove buttons from generic roll for non-gm
* Update sidebar.less Armor Slots label padding, for translations (#872)
Equalizes the vertical and horizontal padding on the Armor Slots status label, to allow for more (much needed) room for the upcoming French translation (and others in the future).
Doesn't change anything for the display in English.
* Hid item attachments for now (#876)
* Fixed so effects supposed to use item data use the model directly, since items have no rolldata (#883)
* Made sure the beastform user isn't moved onto other duplicate actors. Fixed scrolling text duplication (#882)
* Change the critical damage max calculation (#890)
* Change the critical damage max calculation to avoid setting the rolled portion to maximum all the time.
* Change to the more neater code
* Restored package.json
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fix movement (#885)
* Changed so companion can level up on its own (#879)
* Fix the missing ancestries in the SRD (#888)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Removed the old, now unused companion levelup button (#893)
* Fixed so custom downtime moves will display their descriptions in the tooltip (#894)
* Made coinflip icons in chat round (#895)
* Fixed undefined case (#898)
* Fix/877 hope update order (#896)
* Action Macro working again
* k
* Fix Hope gain on Duality Roll
* [Feature] Descriptions enhancements (#887)
* add style to hover items and add start setting to features be expanded by default
* REFACTOR:
now prepare description onRender and simply the other methods
* add setting to extend description from items and add molilo contacts in system.json
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fixed traits container styling in light-mode (#899)
* [BUG] - Movement Button selector not showing current mode (#912)
Fixes#910
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fix/864 chat targeting (#911)
* Fix targeting
* Fix chat target selection
* Uncomment chatDisplay
* Removed unessecary arg
* [Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling
* Added automation for defeated status
* Fixed so the tracker recognises and sets the correct defeated statuses depending on type
* Fixed so missing statuses doesn't cause crashes
* Increased companion sheet width by 40 pixels
* Added missing inheritDoc
* Removed fas
* FIX: use img instead of icons con statusEffectConfigns (#917)
Authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
---------
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com>
Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com>
Co-authored-by: Josh Q. <jshqntnr13@gmail.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: SunnySunSun <snysun@pm.me>
Co-authored-by: Murilo Brito <91566541+moliloo@users.noreply.github.com>
* Updated the background image for the system
* Fixed so Weapon/Armor features are added again
* Fixed so fear is available as a resource to be deducted by actions (#757)
* Changed to use the config labels and src
* Updated Weapons
* Fixed so the decrease button of simple fear tracker is not visible when not hovered
* Fixed so armor preUpdate doesn't fail if no system changes are made
* Updated .gitignore and author details (#777)
* Add author details and name mapping for chrisryan10 (#773)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add build to ignore for my linux dev (#775)
Co-authored-by: Chris Ryan <chrisr@blackhole>
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Corrected sneak attack active effect (#780)
* Fixed a spelling error (#779)
* Fix bardic rally showing in damage dialog when it should not (#783)
* update spelling (#786)
* Translating inventory descriptions (#782)
* updated credits for 1.0.1 release (#797)
* updated credits for 1.0.1 release
* further updated artwork credits
* Chagned handlebarhelper rollparsed to be more defensive (#794)
* Added missing scene refreshType (#790)
* Remove ability use buttons for not owned abilities (#795)
* [Fix] PrayerDice Fixed (#799)
* Fixed prayer dice, and wheelchair images
* Fixed -settings data sources
* Dragging features from one adversary to another (#788)
* [Fix] Levelup Fixes (#787)
* Fixed crash on experience selection. Fixed subclass error on multiclassing
* Fixed so multiclasses do not gain the hope feature for the class
* Fixed so Class/Subclass features are properly deleted on delevel
* Removed automatic deletion of features on delevel when not using levelup auto
* Fixed so custom domains can be selected in levelup when multiclassing
* Changed so encounter countdowns is a button (#804)
* Fixed so that dropping on class/subclass...creates the item on the character (#803)
* [BUG] - Importing All Adversaries/Environments (#814)
Fixes#774
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Bug/671 reaction roll chat title (#809)
* Update Reaction Roll Chat Message Title
* Removed console log
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Improve Trait tooltip display (#817)
Fixes#806
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* [BUG] - Combat Tracker d12 logo not found (#812)
Fixes#764
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Compendium Browser (#821)
* Corrected timbending description localization (#816)
* [Fix] Compendium Item (#810)
* Corrected Emberwoven Armor
* Fixed subclass regression
* Fixed so character's with wildcard images don't break beastform (#815)
* Fix roll result based duality damage (#822)
---------
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com>
Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com>
Co-authored-by: Josh Q. <jshqntnr13@gmail.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Initial
* Added Character-Settings
* Finalized Character-Settings
* Hide CharacterSetup if any part is done manually
* Fixed class/subclass drag-drop
* Fixed relinking of Features from items created on Character
* Adding features on CharacterItems now adds them on the Character and relinks
* Made suggested items inactive in the Class sheet if rendered from inside a Character
* Added hope to CharacterSetting
* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place
* Fixed characterCreation experience description
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
* some minor consumables fixes, more to come later
* another typo T_T
* more loot rename fixes
* more loot fixes
* Changed miscellaneous to loot
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Temp
* Finished Evolved
* Fixed hybrid
* Changed generalConfig.tiers to be number based
* Weaponhandling while in beastform
* Added unarmed strike in sidebar
* Added DamageEnricher
* Added effect enricher
* Corrected downtime buttons and actions
* Added BeastformTooltip
* Split the BeastformDialog into parts with tabs
* Added temp beastform features
* rollData change
* Improvement
* character.getRollData cleanup
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog
* Downtime can now display both ShortRest and LongRest options depending on character rules
* Initial downtime layout rework
* Fixed styling for downtime tooltip
* Added icon to homebrew menu for DowntimeActions
* Fixed columns if both types of moves are not available
* Changed the lightmode to darkmode
* Added downtime buttons
* .
* Moved extra rest options from rules to bonuses
* Improved dialog width
* Updated to make use of setup tabs. Ancestry now has primary/secondary features
* Changed so ancestry uses a single Features field
* Revert "Changed so ancestry uses a single Features field"
This reverts commit 0bda6b5dbe.
* Reapply "Changed so ancestry uses a single Features field"
This reverts commit 1febafd441.
* Made it work again the bad way \._./
* Changed so that Feature(Item) has a primary field
* Feature(Item) now has subtype instead of primary as a field
* Fixed experience/evasion
* Moved light styling to appTheme mixing
* Added svg and style rules
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Removed action fields on Adversary/Environment in favor of using Feature Items
* Added drag/drop for features onto adversary/environment settings
* Added Drag of features from Adversary/Environment settings to anywhere in Foundry
* Updated all item types except Class/Subclass
* Added for Class/Subclass
* Items now copy over their features to Character
* Corrected back to actions for right items
* Fixed adversary/environment features display
* PR Fixes
* new companion sheet templates
* Data fixes
* Changed from evasion.value to evasion.total in display
* add attack config and disable experience value input
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* FEAT: create FilterMenu class
FEAT: add FilterMenu to CharacterSheet
* FEAT: filter menu style
* FIX: file's names and import
* FEAT: add filters getters on FilterMenu class
* REFACTOR: prettier
* FIX: add again the Filter Menu implementation
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* rework new environment template sheet, add environment-settings sheet, improve adversary-settings sheet and delete legacy actor sheet templates
* Potential Adversaries can be dragged out of the sheet onto canvas
* Added ToChat and UseItem
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* add homebrew options to rename currency names
* add title. remove localization from settings file since it didn't work.
* use enabled toggle to use localized initial label values.
* cleanup
* Fix action for items
* Cost & Range #1
* remove log
* actions
* Split methods
* Roll classes
* Begin damage
* g
* Actions
* before main merge
* Fix d20RollDialog costs check
* Fix submit on close
* Add uses in action dialog
* Adversary Attack
* 166 - Damage Reduction (#180)
* Temp
* Fixed Stress Reductions
* Changed from index based to object
* Fixed stress resources management for DamageReduction
* Fix Adversary attack multiplier
* Auto add Attack action to newly created weapon
* Few fixes
* 164 - Add Hope/Fear formula
* 163 - Actor Sub Datas (#182)
* Added rules/bonuses for all classes and subclasses
* More
* Add Save
* Fix delete action button
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Add ability to toggle between list and card views
* set the list display as a user flag
* Fixed domainCard cardlist rendering
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>