* Updated the background image for the system
* Fixed so Weapon/Armor features are added again
* Fixed so fear is available as a resource to be deducted by actions (#757)
* Changed to use the config labels and src
* Updated Weapons
* Fixed so the decrease button of simple fear tracker is not visible when not hovered
* Fixed so armor preUpdate doesn't fail if no system changes are made
* Updated .gitignore and author details (#777)
* Add author details and name mapping for chrisryan10 (#773)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add build to ignore for my linux dev (#775)
Co-authored-by: Chris Ryan <chrisr@blackhole>
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Corrected sneak attack active effect (#780)
* Fixed a spelling error (#779)
* Fix bardic rally showing in damage dialog when it should not (#783)
* update spelling (#786)
* Translating inventory descriptions (#782)
* updated credits for 1.0.1 release (#797)
* updated credits for 1.0.1 release
* further updated artwork credits
* Chagned handlebarhelper rollparsed to be more defensive (#794)
* Added missing scene refreshType (#790)
* Remove ability use buttons for not owned abilities (#795)
* [Fix] PrayerDice Fixed (#799)
* Fixed prayer dice, and wheelchair images
* Fixed -settings data sources
* Dragging features from one adversary to another (#788)
* [Fix] Levelup Fixes (#787)
* Fixed crash on experience selection. Fixed subclass error on multiclassing
* Fixed so multiclasses do not gain the hope feature for the class
* Fixed so Class/Subclass features are properly deleted on delevel
* Removed automatic deletion of features on delevel when not using levelup auto
* Fixed so custom domains can be selected in levelup when multiclassing
* Changed so encounter countdowns is a button (#804)
* Fixed so that dropping on class/subclass...creates the item on the character (#803)
* [BUG] - Importing All Adversaries/Environments (#814)
Fixes#774
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Bug/671 reaction roll chat title (#809)
* Update Reaction Roll Chat Message Title
* Removed console log
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Improve Trait tooltip display (#817)
Fixes#806
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* [BUG] - Combat Tracker d12 logo not found (#812)
Fixes#764
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Compendium Browser (#821)
* Corrected timbending description localization (#816)
* [Fix] Compendium Item (#810)
* Corrected Emberwoven Armor
* Fixed subclass regression
* Fixed so character's with wildcard images don't break beastform (#815)
* Fix roll result based duality damage (#822)
---------
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com>
Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com>
Co-authored-by: Josh Q. <jshqntnr13@gmail.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Initial
* Added Character-Settings
* Finalized Character-Settings
* Hide CharacterSetup if any part is done manually
* Fixed class/subclass drag-drop
* Fixed relinking of Features from items created on Character
* Adding features on CharacterItems now adds them on the Character and relinks
* Made suggested items inactive in the Class sheet if rendered from inside a Character
* Added hope to CharacterSetting
* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place
* Fixed characterCreation experience description
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
* some minor consumables fixes, more to come later
* another typo T_T
* more loot rename fixes
* more loot fixes
* Changed miscellaneous to loot
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Temp
* Finished Evolved
* Fixed hybrid
* Changed generalConfig.tiers to be number based
* Weaponhandling while in beastform
* Added unarmed strike in sidebar
* Added DamageEnricher
* Added effect enricher
* Corrected downtime buttons and actions
* Added BeastformTooltip
* Split the BeastformDialog into parts with tabs
* Added temp beastform features
* rollData change
* Improvement
* character.getRollData cleanup
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog
* Downtime can now display both ShortRest and LongRest options depending on character rules
* Initial downtime layout rework
* Fixed styling for downtime tooltip
* Added icon to homebrew menu for DowntimeActions
* Fixed columns if both types of moves are not available
* Changed the lightmode to darkmode
* Added downtime buttons
* .
* Moved extra rest options from rules to bonuses
* Improved dialog width
* Updated to make use of setup tabs. Ancestry now has primary/secondary features
* Changed so ancestry uses a single Features field
* Revert "Changed so ancestry uses a single Features field"
This reverts commit 0bda6b5dbe.
* Reapply "Changed so ancestry uses a single Features field"
This reverts commit 1febafd441.
* Made it work again the bad way \._./
* Changed so that Feature(Item) has a primary field
* Feature(Item) now has subtype instead of primary as a field
* Fixed experience/evasion
* Moved light styling to appTheme mixing
* Added svg and style rules
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Removed action fields on Adversary/Environment in favor of using Feature Items
* Added drag/drop for features onto adversary/environment settings
* Added Drag of features from Adversary/Environment settings to anywhere in Foundry
* Updated all item types except Class/Subclass
* Added for Class/Subclass
* Items now copy over their features to Character
* Corrected back to actions for right items
* Fixed adversary/environment features display
* PR Fixes
* new companion sheet templates
* Data fixes
* Changed from evasion.value to evasion.total in display
* add attack config and disable experience value input
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* FEAT: create FilterMenu class
FEAT: add FilterMenu to CharacterSheet
* FEAT: filter menu style
* FIX: file's names and import
* FEAT: add filters getters on FilterMenu class
* REFACTOR: prettier
* FIX: add again the Filter Menu implementation
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* rework new environment template sheet, add environment-settings sheet, improve adversary-settings sheet and delete legacy actor sheet templates
* Potential Adversaries can be dragged out of the sheet onto canvas
* Added ToChat and UseItem
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* add homebrew options to rename currency names
* add title. remove localization from settings file since it didn't work.
* use enabled toggle to use localized initial label values.
* cleanup
* Fix action for items
* Cost & Range #1
* remove log
* actions
* Split methods
* Roll classes
* Begin damage
* g
* Actions
* before main merge
* Fix d20RollDialog costs check
* Fix submit on close
* Add uses in action dialog
* Adversary Attack
* 166 - Damage Reduction (#180)
* Temp
* Fixed Stress Reductions
* Changed from index based to object
* Fixed stress resources management for DamageReduction
* Fix Adversary attack multiplier
* Auto add Attack action to newly created weapon
* Few fixes
* 164 - Add Hope/Fear formula
* 163 - Actor Sub Datas (#182)
* Added rules/bonuses for all classes and subclasses
* More
* Add Save
* Fix delete action button
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Add ability to toggle between list and card views
* set the list display as a user flag
* Fixed domainCard cardlist rendering
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH
* FIX: remove unnecessary import
* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file
* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model
* FEAT: add class prepareBaseData for domains
* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel
* FIX: remove wrong option in String Field
* FIX: remove unused import
* FIX: ADD htmlFields description in manifest
* FIX: minor fixes
* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.
* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc
* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc
* 110 - Class Data Model (#111)
* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC
* Moved methods into TypedModelData
* Simplified Subclass
* Fixed up data model and a basic placeholder template (#117)
* 118 - adversary data model (#119)
* Fixed datamodel and set up basic template in new style
* Added in a temp attack button, because why not
* Restored HitPoints counting up
* 113 - Character Data Model (#114)
* Improved Character datamodel
* Removed additional unneccessary getters
* Preliminary cleanup in the class sheet
* Cleanup of 'pc' references
* Corrected Duality rolling from Character
* Fix to damage roll
* Added a basic BaseDataActor data model
* Gathered exports
* getRollData recursion fix
* Feature/112 items use action datamodel (#127)
* Create new actions classes
* actions types - attack roll
* fixes before merge
* First PR
* Add daggerheart.css to gitignore
* Update ToDo
* Remove console log
* Fixed chat /dr roll
* Remove jQuery
* Fixed so the different chat themes work again
* Fixed duality roll buttons
* Fix to advantage/disadvantage shortcut
* Extand action to other item types
* Roll fixes
* Fixes to adversary rolls
* resources
* Fixed adversary dice
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Feature/116-implementation-of-pseudo-documents (#125)
* FEAT: add baseDataModel logic
* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument
* FEAT: PseudoDocument class
* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug
* FIX: CONFIG types
* FEAT: basic PseudoDocumentSheet
* FIX: remove schema
ADD: input of example
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Levelup Followup (#126)
* Levelup applies bonuses to character
* Added visualisation of domain card levels
* Fixed domaincard level max for selections in a tier
* A trait can now only be level up once within the same tier
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>