* Add ability to sort inventories in player and party sheets
* Format base actor sheet
* Check item validity when creating on an actor
* Block dragdrop on adversaries and environments
* Support drag and drop in adversary and environment sheets
* Fix regression with dropping to character sheet
* Move vault when created handling to domain card preCreate
* Added implementation of unstoppable
* Forgot to add the updated Unstoppable Feature itself
* Added immunity for hidden and SRD additions for immunity
* start development
* finish party members tab
* start resources tab
* finish resources tab
* finish inventory tab and add inital template to projects tab
* add resource buttons actions methods
* add group roll dialog
* Main implementation
* Fixed costs
* Minor fixes and tweaks for the party sheet (#1239)
* Minor fixes and tweaks for the party sheet
* Fix scroll restoration for party sheet tabs
* Finished GroupRoll
* Removed/commented-out not yet implemented things
* Commented out Difficulty since it's not used yet
* Re-render party when members update (#1242)
* Fixed so style applies in preview chat message
* Added the clown car
* Fixed so items can be dropped into the Party sheet
* Added delete icon to inventory
* Fixed TokenHUD token property useage. Fixed skipping roll message
* Added visible modifier to GroupRoll leader result
* Leader roll displays the large result display right away after rolling
* Corrected tokenHUD for non-player-tokens
* Fixed clowncar tokenData
* Fixed TagTeam roll message and sound
* Removed final TagTeamRoll roll sound
* [PR] [Party Sheets] Sidebar character sheet changes (#1249)
* Something experimenting
* I am silly (wearning Dunce hat)
* Stressful task
* Armor functional to be hit
* CSS Changes to accomadate pip boy
* last minute change to resource section for better visual feeling
* restoring old css for toggle
* Added setting to toggle pip/number display
* toggle functionality added
* Fixed light-mode in characterSheet
* Fixed multi-row resource pips display for character
* Fixed separators
* Added pip-display to Adversary and Companion. Some fixing on armor display
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed party height and resource armor update
* Fixed deletebutton padding
* Only showing expand-me icon on InventoryItem if there is a description to show
* .
* Fixed menu icon to be beige instead of white in dark mode
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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution
* Initial
* Added Character-Settings
* Finalized Character-Settings
* Hide CharacterSetup if any part is done manually
* Fixed class/subclass drag-drop
* Fixed relinking of Features from items created on Character
* Adding features on CharacterItems now adds them on the Character and relinks
* Made suggested items inactive in the Class sheet if rendered from inside a Character
* Added hope to CharacterSetting
* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place
* Fixed characterCreation experience description
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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
* Temp
* Finished Evolved
* Fixed hybrid
* Changed generalConfig.tiers to be number based
* Weaponhandling while in beastform
* Added unarmed strike in sidebar
* Added DamageEnricher
* Added effect enricher
* Corrected downtime buttons and actions
* Added BeastformTooltip
* Split the BeastformDialog into parts with tabs
* Added temp beastform features
* rollData change
* Improvement
* character.getRollData cleanup
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Removed action fields on Adversary/Environment in favor of using Feature Items
* Added drag/drop for features onto adversary/environment settings
* Added Drag of features from Adversary/Environment settings to anywhere in Foundry
* Updated all item types except Class/Subclass
* Added for Class/Subclass
* Items now copy over their features to Character
* Corrected back to actions for right items
* Fixed adversary/environment features display
* PR Fixes
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
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Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Fix action for items
* Cost & Range #1
* remove log
* actions
* Split methods
* Roll classes
* Begin damage
* g
* Actions
* before main merge
* Fix d20RollDialog costs check
* Fix submit on close
* Add uses in action dialog
* Adversary Attack
* 166 - Damage Reduction (#180)
* Temp
* Fixed Stress Reductions
* Changed from index based to object
* Fixed stress resources management for DamageReduction
* Fix Adversary attack multiplier
* Auto add Attack action to newly created weapon
* Few fixes
* 164 - Add Hope/Fear formula
* 163 - Actor Sub Datas (#182)
* Added rules/bonuses for all classes and subclasses
* More
* Add Save
* Fix delete action button
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH
* FIX: remove unnecessary import
* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file
* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model
* FEAT: add class prepareBaseData for domains
* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel
* FIX: remove wrong option in String Field
* FIX: remove unused import
* FIX: ADD htmlFields description in manifest
* FIX: minor fixes
* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.
* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc
* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc
* 110 - Class Data Model (#111)
* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC
* Moved methods into TypedModelData
* Simplified Subclass
* Fixed up data model and a basic placeholder template (#117)
* 118 - adversary data model (#119)
* Fixed datamodel and set up basic template in new style
* Added in a temp attack button, because why not
* Restored HitPoints counting up
* 113 - Character Data Model (#114)
* Improved Character datamodel
* Removed additional unneccessary getters
* Preliminary cleanup in the class sheet
* Cleanup of 'pc' references
* Corrected Duality rolling from Character
* Fix to damage roll
* Added a basic BaseDataActor data model
* Gathered exports
* getRollData recursion fix
* Feature/112 items use action datamodel (#127)
* Create new actions classes
* actions types - attack roll
* fixes before merge
* First PR
* Add daggerheart.css to gitignore
* Update ToDo
* Remove console log
* Fixed chat /dr roll
* Remove jQuery
* Fixed so the different chat themes work again
* Fixed duality roll buttons
* Fix to advantage/disadvantage shortcut
* Extand action to other item types
* Roll fixes
* Fixes to adversary rolls
* resources
* Fixed adversary dice
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Feature/116-implementation-of-pseudo-documents (#125)
* FEAT: add baseDataModel logic
* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument
* FEAT: PseudoDocument class
* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug
* FIX: CONFIG types
* FEAT: basic PseudoDocumentSheet
* FIX: remove schema
ADD: input of example
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Levelup Followup (#126)
* Levelup applies bonuses to character
* Added visualisation of domain card levels
* Fixed domaincard level max for selections in a tier
* A trait can now only be level up once within the same tier
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>