WBHarry
3562ba649f
Fixed so that formula construction specific to DAMAGE is now only applied to damage.main rather than by applyTo=hitPoints
2026-07-18 17:14:55 +02:00
WBHarry
88754c5a80
Fixed GroupAttack and DirectDamage
2026-07-18 15:32:57 +02:00
WBHarry
21daa7f3c0
Corrected actor.takeDamage and actor.takeHealing
2026-07-18 13:54:16 +02:00
WBHarry
b2bf102443
Fixed old messages being instantiated with damage rolls as class=roll instead of the new class=baseRoll
2026-07-18 12:48:24 +02:00
WBHarry
b7e92cfe0e
Fixed actorRoll migrateData
2026-07-18 12:37:51 +02:00
Carlos Fernandez
4bffc27403
Fix tier adjustment damage
2026-07-18 04:24:32 -04:00
Carlos Fernandez
ce37bd9c60
Fix taking damage and start fixing healing
2026-07-18 03:28:36 -04:00
Carlos Fernandez
2ef78f2c89
Prevent assigning main damage on healing actions
2026-07-18 00:16:51 -04:00
Carlos Fernandez
23ebe6f6b5
Fix adversary damage
2026-07-17 23:55:05 -04:00
Carlos Fernandez
6ae07bd3a7
Fix newly created adversaries lacking damage
2026-07-17 21:33:40 -04:00
Carlos Fernandez
b833be4f1f
Fix tags fix
2026-07-17 21:19:38 -04:00
Carlos Fernandez
c5a64c2def
Move type to main damage only
2026-07-17 21:12:35 -04:00
WBHarry
37f64ed023
Merge branch 'rework/damage-and-damage-resource-split' of https://github.com/Foundryborne/daggerheart into rework/damage-and-damage-resource-split
2026-07-18 03:09:44 +02:00
WBHarry
42ec4f8c30
Fixed ChatMessage damage creation
2026-07-18 03:09:37 +02:00
Carlos Fernandez
ed30fd2122
Fix most issues with damage effects tab
2026-07-17 20:52:00 -04:00
WBHarry
1f12a98c63
Sheet fixes
2026-07-18 00:49:56 +02:00
WBHarry
ce47c63ce6
Corrected ChatDamageData and made damage.main nullable
2026-07-18 00:30:14 +02:00
WBHarry
578e6e6c76
Initial data model update
2026-07-18 00:11:48 +02:00
WBHarry
3828337472
Removed some remaining types.<>.roll references
2026-07-17 22:46:32 +02:00
WBHarry
ab1772264a
Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
2026-07-17 17:41:32 +02:00
WBHarry
fbcb9e4572
Moved DamageTypes to roll.options
2026-07-17 14:10:06 +02:00
WBHarry
124c4749db
Internalised ChatDamageData.prepareRolls to its own constructor
2026-07-17 00:36:34 +02:00
WBHarry
737a0b03ad
.
2026-07-16 11:49:24 +02:00
WBHarry
7a036821d9
TagTeamDialog somewhat working
2026-07-16 00:45:30 +02:00
WBHarry
221b84726d
Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping
2026-07-15 14:58:02 +02:00
WBHarry
1274639ba8
Code improvement
2026-07-15 10:41:03 +02:00
WBHarry
20febb82d5
Semi-corrected reroll of one of multiple results on a die
2026-07-15 02:35:27 +02:00
WBHarry
8e4ca52ab7
Added migration
2026-07-12 01:15:22 +02:00
WBHarry
7384402023
Removed outcommented code
2026-07-12 01:05:15 +02:00
WBHarry
92787329c3
Initial rework
2026-07-11 20:19:25 +02:00
WBHarry
b2eeed7bb7
[Fix] Cleanup RangeDependant ( #2039 )
...
* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
2026-07-07 00:20:48 +02:00
WBHarry
4b5550a097
Added Resource capability to armor items ( #2060 )
2026-07-06 20:08:44 +02:00
WBHarry
98fedf3990
[Feature] Transform Linked Actors ( #2046 )
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* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-03 11:14:25 +02:00
Gergely Bräutigam
44dd3bd2e1
[Feature] add resources to weapons ( #2058 )
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* feat: add resources to weapons
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
* remove sidebar resource view
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
---------
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
2026-07-03 11:05:28 +02:00
Carlos Fernandez
b3d96c25d9
Fix adjusting tiers of higher level creatures and an error that may occur with hordes ( #2059 )
2026-07-03 10:37:43 +02:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras ( #2049 )
...
Project CI / build (24.x) (push) Waiting to run
* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice ( #2045 )
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Project CI / build (24.x) (push) Waiting to run
* Fixed logic for picking which actor to summon
* Moved getWorldActor function to utils and updated logic
* .
* Improved logic
2026-06-30 13:05:35 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes ( #2044 )
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* Fixed so that damageParts without an applyTo field is assumed to be hitPoints
* Added the applyTo field to the basic attack for Adversaries and Companions
* Tentative blindfix to issues of entities being null. Can't replicate it
* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
* Moved v13 countdown migration over to a migrateData
* .
2026-06-29 14:22:12 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them ( #2033 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
Carlos Fernandez
9f29229c94
Fix resolving formulas in weapon change effects ( #2035 )
2026-06-23 08:57:22 +02:00
WBHarry
8e93025947
[Fix] Weapon Spellcasting Active Effects ( #2032 )
...
* .
* .
* Apply suggestion from @CarlosFdez
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:24:33 +02:00
WBHarry
0d59e37a80
[Fix] Trigger Error Info ( #2030 )
...
* Made trigger errors more informative
* .
2026-06-21 23:35:38 +02:00
WBHarry
29be8c1395
Removed the unused ResourceMap total property ( #2024 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 00:13:45 +02:00
Carlos Fernandez
b64e600a6b
Fix old armorscore AEs clobbering data ( #2018 )
2026-06-20 19:44:39 +02:00
WBHarry
975c655828
[Feature] Improved Countdown Animations ( #2010 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-16 18:13:18 -04:00
WBHarry
d2e87e4eb9
[Feature] CountdownsType Split ( #1990 )
...
* Toggle pills
* Finished animation framework
* .
* Fixed localization
* Fixed iconOnly
* Updated SRD Action Countdown types
* feat: add shimmer animation when change countdown value
* Fixed so that hidden countdowns don't take up space
* Fixed countdowns.hbs part using wrong context for iconOnly
* Restored glow animation for category chip
* Changed back to a single sheen effect
* [Review] Move visible countdown types to getter (#1999 )
* Move visible countdown types to getter
* Punchier shimmer animation
* Restored encounter/narrative
* Lang cleanup
* .
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
Iohan R. Trézze
24d83e39ec
[Feature] Enable sorting for Loadout domain cards ( #2004 )
Project CI / build (24.x) (push) Waiting to run
2026-06-15 23:33:58 -04:00
Carlos Fernandez
96f090bef5
Enable no unused vars and add more types ( #2005 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-14 22:10:49 +02:00
Carlos Fernandez
7a631c27a7
Fix linking world item subclasses ( #1987 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-11 23:22:37 +02:00
Iohan R. Trézze
a148aa3bcb
[Feature] Configurable starting gold amounts in Homebrew settings ( #1969 )
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* [Feature] Configurable starting gold amounts in Homebrew settings
2026-06-07 15:37:42 +02:00