Dapoulp
0bd423ef52
fix ( #1143 )
2025-09-03 21:42:18 +10:00
WBHarry
c6741b1c7a
Added background and connection questions ( #1109 )
2025-08-29 09:26:22 +10:00
WBHarry
8fd63d5963
[Feature] 1033 - Consume Quantity On Use ( #1106 )
...
* Initial migration
* Updated compendium YML
* Added Quantity as a possible cost
* Added quantity consumption to all Compendium Consumables
* .
* Added DestroyOnEmpty property
2025-08-28 12:29:17 -04:00
Dapoulp
9dd773001d
Compendium browser per type ( #1103 )
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* Compendium Browser per type
* Sort number column
* Re-add subclass config
* Sidebar buttons
* Add Characters folder
* Css
* Done
2025-08-28 11:29:40 +10:00
Dapoulp
1eb3ff11c0
Task/415 action refactor part 2 ( #1094 )
2025-08-27 09:00:18 +02:00
WBHarry
8e5dd22370
[Fix] 900 - Compendium Self Targetting ( #1077 )
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* Fixed classes and subclasses
* Went over DomainCards
* Everything except de-facto-items
* Fixed items
* Fixed merge conflicts
2025-08-27 10:12:48 +10:00
WBHarry
7a764e39ae
Merge branch 'main' into development
2025-08-26 21:38:27 +02:00
WBHarry
3386a9d61d
[Feature] 1031 - Action Names In Chat ( #1039 )
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* Fixed so that actions don't print the actor name in chat along with its own name
* .
2025-08-26 14:13:31 +02:00
WBHarry
76d753cd88
Fixed so subclasses can be dragged to the sheet when they're stored in a folder ( #1081 )
2025-08-26 10:14:09 +10:00
WBHarry
ff65a85458
[Fix] 1086 - Enrichment Buttons ( #1087 )
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* Fixed so enriched buttons are button type
* Fixed DamageEnrihed button
2025-08-26 10:04:22 +10:00
WBHarry
0a5828c8fa
[Fix] Character Sheet Subclass Compendium Preset ( #1083 )
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* Added the preset for the subclass Compendium Browser from character sheet
* Raised version
2025-08-26 09:54:07 +10:00
WBHarry
990c73987e
Merged with main
2025-08-24 21:31:57 +02:00
Dapoulp
7a1d259e82
Fix/1022 ( #1079 )
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* Temp ActionField attack type missing
* Move missing attack type to getModel
* Show hit/miss to GM and hide to players if no OBSERVER permission
2025-08-24 20:55:35 +02:00
WBHarry
d686ac1e0c
. ( #1056 )
2025-08-24 13:40:06 -03:00
WBHarry
5a38e28a84
Fixed the migration to respect null for multiclass ( #1075 )
2025-08-24 21:36:46 +10:00
Murilo Brito
2a0d748b5e
[Bugfix] Fix light theme to roll messages ( #1066 )
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* fix light theme to roll messages
* fix light theme issues
* finally fix issues
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-08-24 02:52:18 +02:00
WBHarry
661808b5f1
Fixed so observer permission doesn't allow using or editing anything ( #1073 )
2025-08-24 10:33:54 +10:00
WBHarry
16173363d4
[Feature] 687 - Companion Improvements ( #1049 )
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* Companions can't be put into CombatState anymore. Companions now have a Action Roll button
* Added handling for multiselect toggleCombat
2025-08-24 10:24:57 +10:00
WBHarry
fbeff1b908
The basic attack damage shown in the sidebar is modified if horde damage is active ( #1071 )
2025-08-24 10:21:00 +10:00
WBHarry
46ea4addd0
[Fix] Subclass Links ( #1069 )
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* Attempt at making subclass aware of its class
* Update compendium classes/subclasses
* Fixed multiclass
* Update compenidum browser subclass class filter
* Added migration for subclass.linkedClass
* Using foundry's isNewer function rather than custom one
* Added migration for existing actor features
---------
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-08-24 10:13:15 +10:00
Dapoulp
a72d4583cd
[PR]Add custom formula to weapon base attack ( #964 )
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* Add custom formula to weapon base attack
* Remove log
* Update weapon custom damage formula label + update font-size in px
2025-08-23 14:54:57 +02:00
WBHarry
936c96a1be
Fixed so enriched buttons are inline by default. Can be set to 'inline:true' to make them fit with the text better ( #1068 )
2025-08-23 21:49:10 +10:00
Chris Ryan
471cbd55df
Fixes some measurement issues with templates ( #1065 )
...
Co-authored-by: Chris Ryan <chrisr@blackhole>
2025-08-23 13:24:28 +02:00
WBHarry
f76515eac1
Revert "Fixed multiclass"
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This reverts commit 2d20fb0df4 .
2025-08-23 13:20:02 +02:00
WBHarry
2d20fb0df4
Fixed multiclass
2025-08-23 13:18:14 +02:00
WBHarry
d5f7e17339
Added Custom Adversary Types ( #1048 )
2025-08-23 10:18:25 +10:00
Dapoulp
7016f71da7
Fix/spellcast modifier ( #1061 )
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* Temp ActionField attack type missing
* Move missing attack type to getModel
* Fix spellcast modifier bonus
2025-08-23 10:05:16 +10:00
WBHarry
86d451f0d7
. ( #1060 )
2025-08-23 09:55:18 +10:00
Dapoulp
ee786544c7
Fix double damageKeyToNumber ( #1044 )
2025-08-22 12:22:47 +02:00
Luiz HD Costa
888cf9172b
[Community PR] Localize hardcoded text ( #1002 )
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* Localize remaining hardcoded user-facing strings
* Introduce pluralize helper for localizing strings
* Localize missing strings from ItemBrowser
2025-08-22 11:35:36 +10:00
WBHarry
e9f7c0c16b
Merged with main
2025-08-22 01:57:54 +02:00
WBHarry
523ecb506b
[Fix] ItemLink Fix ( #1032 )
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* .
* .
* Removed outcommented code
* Raised to minor version
* Added confirmation on import of old character data
2025-08-22 01:38:07 +02:00
Chris Ryan
60b55619e1
[PR] [Feature] 652 Allow override range measurement settings ( #1030 )
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* Look for rangeMeasurementSettingsOverride on the scene to switch off DH global range measurement settings.
* Part progress on adding config tab to scene config
* Hard coded template; no value applied/saved
* Flag fix
* Use the flags setting
* Clean up
* Remove import
* Better initialisation of PARTS and TABS
* Fix localisation
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-08-21 11:05:09 -04:00
WBHarry
218f180fa0
[Fix] DiceSoNice DamageRolls ( #1026 )
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* Fixed so the 3d damage dice can be seen by everyone when not whispered
* Fixed typo
2025-08-20 18:13:51 +10:00
joaquinpereyra98
af250d7a61
[BUG] - Deleting items in the scrollable window causes scrollbar to reset to top ( #1025 )
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Fixes #977
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-08-20 11:07:35 +10:00
WBHarry
774b6dbdcc
Fixed so character dice rolls await the DiceSoNice animation before consuming resources ( #1024 )
2025-08-20 10:56:00 +10:00
WBHarry
fa8bd63614
Merge branch 'main' into development
2025-08-19 20:58:13 +02:00
WBHarry
a415ab9955
[Fix] Fixed 1.0.6 Errors ( #1020 )
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* Raised version
* Removed references to the unreleased expandChatMessage
* Raised version
* Restored 1.0.6 as version
2025-08-19 20:43:34 +02:00
WBHarry
b3062bf5b9
RollTable chat message cleanup ( #1012 )
2025-08-19 21:16:08 +10:00
WBHarry
540ee49f50
Fixed so that active effects can be dragged between all sheets ( #1011 )
2025-08-19 21:12:09 +10:00
WBHarry
4038c44f9a
[Fix] 987 - Auto Expand Bottom Chat ( #1010 )
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* If the last message in the chatlog is updated, scroll to bottom of chatlog
* Cleaned up with ui.chat methods
2025-08-19 21:03:16 +10:00
WBHarry
bd8cfe0297
Clicking on the resource input of a feature no longer toggles the description ( #993 )
2025-08-18 12:06:10 +10:00
WBHarry
f69e5704e4
Added a simple ViewMode for a character's levelup progression ( #997 )
2025-08-18 11:59:57 +10:00
WBHarry
5cd5de31aa
Scrolling Texts are now queued with a 600ms delay ( #989 )
2025-08-18 11:52:20 +10:00
WBHarry
8c84edddad
[PR][Feature] 798 - Attribution ( #986 )
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* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution
2025-08-18 11:44:59 +10:00
Murilo Brito
495575fba4
[Support] Update Development Branch ( #1001 )
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* add typo report template (#971 )
Co-authored-by: Psitacus <walther.johnson@ucalgary.ca>
* Fix/fix weapon damage datas in sheet (#988 )
* Temp ActionField attack type missing
* Move missing attack type to getModel
* Fix weapon base attack reseting on update
* [PR]Fix/allow deal damage button use owner (#985 )
* Temp ActionField attack type missing
* Move missing attack type to getModel
* Fix player not allowed to use Deal Damage button if Actor not assigned
* Fix/add translation key for Unarmed Attack (#973 )
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add setup script for development (#981 )
* [PR] testing something (#995 )
* testing something
* added template for PR test
* Initial Commit (#992 )
---------
Co-authored-by: Psitacus <59754077+Psitacus@users.noreply.github.com>
Co-authored-by: Psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Luiz HD Costa <luiz.costa@hey.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-08-18 11:19:22 +10:00
joaquinpereyra98
18b6194afe
[Feature] Improves ForeignDocumentUUIDArrayField for can use documents to update it. ( #963 )
...
Fixes #389
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-08-17 18:55:33 +02:00
Chris Ryan
505ee6d3cf
Fix/add translation key for Unarmed Attack ( #973 )
...
Co-authored-by: Chris Ryan <chrisr@blackhole>
2025-08-17 18:50:53 +02:00
Dapoulp
6100f3cf9e
[PR]Fix/allow deal damage button use owner ( #985 )
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* Temp ActionField attack type missing
* Move missing attack type to getModel
* Fix player not allowed to use Deal Damage button if Actor not assigned
2025-08-17 18:40:47 +02:00
Dapoulp
667edda50a
Fix/fix weapon damage datas in sheet ( #988 )
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* Temp ActionField attack type missing
* Move missing attack type to getModel
* Fix weapon base attack reseting on update
2025-08-17 16:04:16 +02:00